Jump to content

  • Log In with Google      Sign In   
  • Create Account


Jedi Academy and Jedi Outcast now open source


Old topic!
Guest, the last post of this topic is over 60 days old and at this point you may not reply in this topic. If you wish to continue this conversation start a new topic.

  • You cannot reply to this topic
6 replies to this topic

#1 TheChubu   Crossbones+   -  Reputation: 3709

Posted 06 April 2013 - 08:42 PM

Raven released both Jedi Knight 2 Jedi Outcast and Jedi Knight 3 Jedi Academy sources under the GLP licence after Lucas Arts got shut down by Disney.

 

http://arstechnica.com/gaming/2013/04/after-lucasarts-closure-jedi-outcast-and-jedi-academy-go-open-source/

 

SourceForge links:

 

Jedi Academy sources -> http://sourceforge.net/projects/jediacademy/

Jedi Outcast sources -> http://sourceforge.net/projects/jedioutcast/

 

And there is already a project to upgrade the sources (mainly via backporting ioQuake3 they said) in GitHub called OpenJK

Link -> https://github.com/Razish/OpenJK

 


"I AM ZE EMPRAH OPENGL 3.3 THE CORE, I DEMAND FROM THEE ZE SHADERZ AND MATRIXEZ"

 

My journals: dustArtemis ECS framework and Making a Terrain Generator


Sponsor:

#2 Josh Vega   Crossbones+   -  Reputation: 1147

Posted 07 April 2013 - 05:39 PM

ioquake is also working on their own versions of each:

 

Jedi Academy - https://github.com/ioquake/jedi-academy

Jedi Outcast - https://github.com/ioquake/jedi-outcast


Some favourite quotes:
Spoiler

#3 TheChubu   Crossbones+   -  Reputation: 3709

Posted 08 April 2013 - 03:07 PM

Sweet! I hope they can organize a grouped effort fast instead of having so many forks.

 

I'd have loved they (Raven) had released it sooner though.

 

One thing I was thinking about, ID Tech 3 derived projects never used OpenGL 3.x right? It would be nice to inspect such project with a modern OpenGL approach.


"I AM ZE EMPRAH OPENGL 3.3 THE CORE, I DEMAND FROM THEE ZE SHADERZ AND MATRIXEZ"

 

My journals: dustArtemis ECS framework and Making a Terrain Generator


#4 Josh Vega   Crossbones+   -  Reputation: 1147

Posted 09 April 2013 - 09:04 AM

Yeah, apparently I'm the only one who has commited to the jedi-academy repo so far. I know ioq3 was talking about cleaning up the code (switch to CMake and remove Xbox-specific code), and then backporting ioq3 and iodoom code.

 

Yes, I believe id Tech 3 uses OpenGL 1.2 and id Tech 4 uses 1.5 since they were both released before OpenGL 2 was released (although sadly, Doom 3 was released just a month before OpenGL 2.0 was announced blink.png ).


Some favourite quotes:
Spoiler

#5 TheChubu   Crossbones+   -  Reputation: 3709

Posted 09 April 2013 - 09:21 AM

Yep I was aware that id tech 3 uses OpenGL 1, seems like Jedi Academy references a SGI implementation :D (for that matter, how do you compile that? Ask SGI nicely for 15 year old libraries and headers?). Though I didn't knew id tech 4 used OpenGL 1.5, I thought they had at least OpenGL 2 going.

 

Coincidentally, Doom 3 running on a 12Mb Voodoo 2 http://www.3dfxzone.it/enboard/topic.asp?TOPIC_ID=1462 hahaha

 

I was asking about recent open source derived projects, not original id tech 3 itself. No one upgraded it to OpenGL 3.0 right? At least I don't recall any project like that.


"I AM ZE EMPRAH OPENGL 3.3 THE CORE, I DEMAND FROM THEE ZE SHADERZ AND MATRIXEZ"

 

My journals: dustArtemis ECS framework and Making a Terrain Generator


#6 Josh Vega   Crossbones+   -  Reputation: 1147

Posted 09 April 2013 - 10:25 AM

No, I don't think anyone has managed to get a id Tech engine up to OpenGL 3.X yet.

 

Although, I believe the renderergl2 sub-project in ioq3 uses is an alternative renderer that uses OpenGL 2 rather than 1.


Some favourite quotes:
Spoiler

#7 TheChubu   Crossbones+   -  Reputation: 3709

Posted 10 April 2013 - 05:36 PM

Thanks for the link! I'll check it out.


"I AM ZE EMPRAH OPENGL 3.3 THE CORE, I DEMAND FROM THEE ZE SHADERZ AND MATRIXEZ"

 

My journals: dustArtemis ECS framework and Making a Terrain Generator





Old topic!
Guest, the last post of this topic is over 60 days old and at this point you may not reply in this topic. If you wish to continue this conversation start a new topic.



PARTNERS