Using Windows Sockets for connecting with game-server

Started by
2 comments, last by BitMaster 11 years, 1 month ago

(sorry advance for my bad english, I hope you will can understand me.)
Hello!
I need to use Windows Sokets for my online game...
I have offline game-code, it is not finished because I'm don't know "How to use Windows Sockets".
I will thanks for links to internet-sources on this question, and for any help.
One moment - I think I should clarify, I'm using C\C++ computer languages in my game-code.
Thanks advance!

Advertisement

Here is the documentation you are looking for:

http://msdn.microsoft.com/en-us/library/windows/desktop/ms741394%28v=vs.85%29.aspx

Currently working on a scene editor for ORX (http://orx-project.org), using kivy (http://kivy.org).

Shameless self-plug

http://www.gamedev.net/topic/631797-simple-socks-c-wrapper-for-winsock-22/

void hurrrrrrrr() {__asm sub [ebp+4],5;}

There are ten kinds of people in this world: those who understand binary and those who don't.
And one more for historical reasons:

http://beej.us/guide/bgnet/

This topic is closed to new replies.

Advertisement