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Posted 21 May 2013 - 03:52 PM
Posted 21 May 2013 - 06:27 PM
Calls to OpenGL are the same in C, C++, Java, and probably any other wrapper for the C bindings out there. And if they're different, you probably came across some framework rather than a wrapper. So I don't think you will have problems with that.
"I AM ZE EMPRAH OPENGL 3.3 THE CORE, I DEMAND FROM THEE ZE SHADERZ AND MATRIXEZ"