Hello everyone i really want to know how evil genius path finding works in details.
Is there any source that explains it in (technical) details.
I'm interest in:
- what kind of pathfinding algorithm they use;
- how they find path, did they use navmesh, waypoint system, or just simple 2d grid;
- how they "avoid" local minnions (there avoid system is bad, but it will do job for me);
- do they using some additional data (all rooms locations and there dimensions...) for pathfinding;
- other interesting stuff.
The reason im asking is because i want to make something similar.