So I got the new exp and see they have this new mission stuff where you can send followers out on missions. From the little I saw there is this bad guy that has abilities and you have good guys (followers) that have abilities and some counter the bad guys ability. The mission has a % of success to it. So you pick your follower for said mission and send them on their way. This is a neat idea (probably not new but new to me as I got into this sort of thing later in life).
A question I have is what sort of algorithm could be used for getting a % for the mission success if you were to make this a full game in itself. In WoW at this early stage it looks like if you can counter the bad guys move you'll get 100% success rate, which I don't really like myself. So I'm trying to think about what factors and how an overall % of success could be created in such game.
Any ideas around this?