World of Warcraft missions

Started by
0 comments, last by JTippetts 9 years, 4 months ago

So I got the new exp and see they have this new mission stuff where you can send followers out on missions. From the little I saw there is this bad guy that has abilities and you have good guys (followers) that have abilities and some counter the bad guys ability. The mission has a % of success to it. So you pick your follower for said mission and send them on their way. This is a neat idea (probably not new but new to me as I got into this sort of thing later in life).

A question I have is what sort of algorithm could be used for getting a % for the mission success if you were to make this a full game in itself. In WoW at this early stage it looks like if you can counter the bad guys move you'll get 100% success rate, which I don't really like myself. So I'm trying to think about what factors and how an overall % of success could be created in such game.

Any ideas around this?

Advertisement
From what I see, factors include: countering enemy abilities, follower levels equal to or greater than mission level, correct number of followers (you have to have the right number to start the mission of course but adding each one also boosts success rate), optionally matching a follower racial or terrain affinity to the racial or terrain type of the mission.

If I were doing such a system, I would probably start from 100% then make deductions for the various conditions to get the starting rate. You can see that some missions have a 0% starting rate, others non-zero. As the players add followers, check which deductions can be eliminated based on follower traits. Terrain/racial affinities I would probably tack on as a bonus at the end.

This topic is closed to new replies.

Advertisement