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Global Illumination and Shader Engine

Started by Infinity8378 Dec 12, 2014 at 6:53 PM 1 replies 1.9k views
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Infinity8378
Infinity8378

Currently working on Global Illumination and shader engine. Does the Color Space and Global Illumination code look ok? The shader handles color blending Do you see any issues?

unbird
unbird

I don't think putting theory and code in a video is the best way to start a discussion. Why not provide a PDF and/or use pastebin. You can also put code here with BBCode.

Also: Put your theory to the test with a implementation (and produce some nice screenshots wink.png). By the way: Although it will involve some work, research in approximating physically based rendering/global illumination usually compare to so-called ground truth, i.e. to a rendering with a raytracer/pathtracer and do diff image (or provide PSNR).

TheChubu
TheChubu

For the love of everything that's holy for you, don't use exceptions to handle hash collisions.

"I AM ZE EMPRAH OPENGL 3.3 THE CORE, I DEMAND FROM THEE ZE SHADERZ AND MATRIXEZ"   My journals: dustArtemis ECS framework and 

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