I'm trying to implement particles in my 3D engine, but I'm having a problem with alpha blending.
Here is a picture of the artifact: http://imgur.com/PCbhN4p
The particles are orbit a point.
Currently, the particles are billboarded towards the camera and they are sorted based upon depth. I thought that sorting the particles would fix alpha blending problems, but I guess it only fixed some of them. Has anyone else come across this problem?