Next survey: Did you finish your last project
I just saw the current survey and aprox. 90% are working on a project now. It''s my experience that I don''t finish games a start on so I would like the next survey to ask: Did you finish your last project or How many games have you finished.
Nope, did not. Ditched it after i got done with the more basic routines. And, im planning a complete re-write of my current project, it just hit 3500 lines of codes so its not that bad. Learning is the most essential part, not getting it all complete!
I finished one project I started on my own, back in high school. A Dragon Warrior clone with no story mechanism but a nice battle engine and game object editor.
MSN
MSN
Good suggestion, we''ll put that up as the next survey.
And I DID finish my last project :<)
And I DID finish my last project :<)
And we''re going to finish the current one too, hmm Dave? *smile*
I finished a little board game a few weeks ago, and before that I finished a little DMusic MIDI player. It''s nice to see things get done. I must admit though, that my first DirectX game is in really awful shape, though playable, and I hate the thought of even opening it. I might finish it right, but not for a while. *wry smile*
-fel
I finished a little board game a few weeks ago, and before that I finished a little DMusic MIDI player. It''s nice to see things get done. I must admit though, that my first DirectX game is in really awful shape, though playable, and I hate the thought of even opening it. I might finish it right, but not for a while. *wry smile*
-fel
I have a whole bunch of semi-working mediocre tile engines but have never completed a full game besides a number guessing game on my calculator complete with a customizable range. I played it sometimes in math class, it was too strange to play in english
To date I''ve completed one game I was proud of (a Windows 3.1 space invaders type game with sound and really nice sprites.... it was the first Win3.1 game of its kind that I saw, which made me a very happy bunny. It also appeared on a coverdisk in the UK, as well as on several bulletin boards. A friend actually heard one of the sound effects in somebody''s sound scheme not long ago - that was a cool feeling). I''ve also completed a number of tile-based engines and technology demonstrations, but they haven''t been brought to "game" status. Oh, and I''ve contributed code to one or two other projects that were finished, but I doubt that counts.
As an aside, I''ve completed more business oriented apps than I can count. Day job. Its amazing how hammering away at custom projects for people by day can sap one''s enthusiasm to go through a full lifecycle development for a game..... its just that much more rewarding to play with interesting technologies in my spare time instead! Wow, I''m a programming hedonist!
As an aside, I''ve completed more business oriented apps than I can count. Day job. Its amazing how hammering away at custom projects for people by day can sap one''s enthusiasm to go through a full lifecycle development for a game..... its just that much more rewarding to play with interesting technologies in my spare time instead! Wow, I''m a programming hedonist!
I didn''t finish my last view projects, but this time, everyone on the team is working strong.
Usually the reason for project failure was either lack of communication or interest was loss. I have learned from my mistakes and formed a new team. Things are working now.
I was mad that the last two projects failed. The first was a 3D star fox shooter. I must have completely rewritten the engine 4 times in a single week, and the same with a fully polygon terrain engine with shading and textures.
Domini
Usually the reason for project failure was either lack of communication or interest was loss. I have learned from my mistakes and formed a new team. Things are working now.
I was mad that the last two projects failed. The first was a 3D star fox shooter. I must have completely rewritten the engine 4 times in a single week, and the same with a fully polygon terrain engine with shading and textures.
Domini
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