What's up with Me and the Micro 3D
[color=rgb(0,0,0)][font=arial]I've been away for some time now. A lot has changed since my last update. As I've said before, I used to teach English...
[color=rgb(0,0,0)][font=arial]I've been away for some time now. A lot has changed since my last update. As I've said before, I used to teach English...
These days, I've been making a lot of progress on my AI engine. The basic framework is running now and you can see that in this video. The AI system...
I've been making a lot of progress these days. I've just finished most of a major renovation (hopefully the last until release) of the graphics...
Developing the AI Middleware's InterfaceAs I explained in my last post, I've developed a text-based sample game that I'll use to build the initial...
[color=rgb(0,0,0)][font='Times New Roman'][size=1]AI - Progress[/font][/color][color=rgb(0,0,0)][font='Times New Roman']Things have been going well...
[font=Arial]These days, I've been turning my attention towards AI. In the past, I spent so much time working on graphics components of the engine in...
Auxnet development has been picking up these days. Right now my main task is AI. AI has been a pain in my side for some time now not because I don't...
[font=arial][color=rgb(0,0,0)]Graphics-wise, I don't plan on changing my current 3D engine much. I've mostly been working on gameplay and AI related...
I've been living in Korea for the past 6 1/2 years, but my wife and I have decided to give the US a try and we'll move back there this spring. So I'm...
This has been re-posted to http://articles.squaredprogramming.com/2014/02/smartpointers.html_________________This is a journal entry not an article...
It's been a while since I've written a blog post. I had been spending a lot of time learning and exploring AngelScript. I won't be writing anymore...
This is a re-post from my blogspot entry: http://squaredprogramming.blogspot.com/2014/01/c-stl-style-array-thats-compatible-with.htmlC++ STL-Style...
I've been working on a new article that I hope to post here on Gamedev. It's currently already up on my other blog. It'll be a two part article so I...
I've been doing a lot of things these days. After spending the past few years as a shut in hermit programmer, I've been trying to spread out and...
[font=arial]Using UTF-8 in Games[/font][font=arial]After working on my GUI system, I really started to explore using UTF-8 more in my game. I'm...
[font=arial]Adding Attachment Models to Entities[/font][font=arial]I've successfully added model attachments back into my 3D engine. I'm providing a...
Middleware and 3rd Party Libraries in Auxnet - Part 2 - Phys XIt's been a couple of weeks since I've updated, but I want to continue writing about...
Middleware and 3rd Party Libraries in Auxnet - Part 1 - Direct XMaking a game like Auxnet has been a very daunting and tiring task. I work on a team;...
An Experiment in Creative WritingAs I think I've said before on this blog, I program games and I want to do it full-time, but as of now, my day job...
Here's a video of a character movie around an arena. The game is still early in it's development, but we've been making a lot of progress so far. A...
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