In my spare time, I still do Squared Programming stuff and continue to work on Auxnet. I've gotten a lot of work done on my AI system. For now I've decided to use a finite state machine as a low level framework of the AI system. I want to use the FSM system to develop more complex behavioral systems like planners, hierarchical FSMs, and behavior trees. The initial FSM system is done. Next I want to work on a navigation system that can be expanded to work with different algorithms and different kinds of maps. Then I'll add an extension to the system to allow state logic to be written in AngelScript. Once these things are done, I'll have a solid base. After that, I'll move onto other parts of the game like the animation and weapons systems. Once those are out of the way, I'll revisit the AI system.