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Ashaman73

Gnoblins - Development journal of an indie game

Member since Nov 2006

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February update

February update

Welcome to the February update. This time a progression video to show off the new tutorial system, the garrison system, new difficulty levels and...

· 3k · 2
Preparing my engine for Vulkan API

Preparing my engine for Vulkan API

Looking at the vulkan api so far, it could solve many of my rendering performance issues in my engine. My engine was based on OpenGL 1.2, followed by...

· 3.9k
September update: the new mining interface

September update: the new mining interface

Here is the September developer log. This time I'm showing off the development of the mining interface over several versions. Even if the current...

· 2.8k
August Update (Version 0.2.40)

August Update (Version 0.2.40)

Here's the august update. This month I worked on improving the accessibility of the user interface. A lot of the more complex features have been...

· 2.8k · 1
Gameplay update

Gameplay update

So, the month is almost over and no update up-to-now. There's not much to show off. For one I was on vacation, on the other hand I play tested a lot...

· 2.7k · 1
Environment Simulation

Environment Simulation

It is time for an other developer log, this time in video form. In one of the previous videos I demonstrated the water simulation capabilities in...

· 3.2k · 1
Materialsystem

Materialsystem

Currently I'm playing around with the material system of Gnoblins. Many models in Gnoblins are recoloured dynamically to have the option to quickly...

· 2.5k
Project 30: Model and texture stage done

Project 30: Model and texture stage done

Finally, we have modelled and textured 30 different creatures (previous goal was 20 models). We need to add the basic animation to them now, but...

· 2.6k · 4
HTTP for gamelogic... are you insane ?

HTTP for gamelogic... are you insane ?

Well, maybe a little bit. In my answer to this post over here, I mentioned, that I use HTTP as guideline to refer method/function calls in my game. I...

· 2.2k
Project 20

Project 20

We are still working on the art part. I've called the current goal Project 20, that is, integrate 20 different creature models into the game. In...

· 2.9k · 7
Art - Work in progress

Art - Work in progress

It is art time again :-)I'm working on the creatures you can encounter in Gnoblins at the moment. Currently there are almost 20 different creatures...

· 2.7k · 7
Fluid simulation and swimming

Fluid simulation and swimming

Time to show something off Recently I worked on the fluid simulation in Gnoblins. Until now fluids in Gnoblins were merely a visual effect, but under...

· 2.7k · 2
Environemnt agents come to the rescue

Environemnt agents come to the rescue

In the previous posting ServantOfLord mentioned, that water could be interact with objects like torches. From a technical perspective it comes down...

· 2.1k
Musing about swimming...

Musing about swimming...

In gnoblins I use a dynamic water system, that is, some areas are flooded, you can flood or drain them. The question is now, how do your minionsor...

· 2.3k · 3
They are still alive...

They are still alive...

I mean the Gnoblins After such a long time of silence I have some news and something new to watch. Here's a reposting of the official...

· 2.8k · 7