SpaceBeam development

A 2d space shooter where you salvage spaceship parts to build your own ship and space stations
23 comments
1 followers
9 entries
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peous
July 29, 2012
SpaceBeam : How fixed level design change combat
Previously, space combat was mainly in a open space environment.
I can now place fixed elements, and combat is much enjoyable and tactical.
Even if ennemies have no proper IA, you can hide behind crates and try to sneak them... promising !

You can see in the video below new features of SpaceBeam:

  • 2d HU…
2,144 views
peous
June 26, 2012
Video Game Art (all about crates and barrels)
I just want to introduce my new blog, about thinks I'd like to share about technical art-related things in videogames.

Feel free to comment content or ask for new articles I'm always open to suggestions !



http://video-game-art.blogspot.fr/

Here are the first 3 articles:

How to model a sphere


http://vid…
2,568 views
peous
June 04, 2012
New 16x16 blocks for a better looking spaceship
Redefined blocks from 8x8 to 16x16 (thrusters & wings not updated yet).



Few visible progress because I'm designing and coding the fact to place blocks that are not only 1x1 square, with some smart rules so blocks like weapons to know …
2,832 views
peous
May 08, 2012
SpaceBeam : With trails, you can feel projectiles !
Added two different weapons : Bullets and missiles.
Bullets are short-range, high-speed. Missiles are slower, longer range, and can be "controlled" with the ship direction.
Added some particle emitters for thrusters, bullets and missiles, that give a trail feeling.

The video shows a combat between my …
2,083 views
peous
April 23, 2012
Background & offensive ennemies
After some reflexion on structure (I'll be back to this later), I worked on some cosmetic features:

  • Explosion effects
  • Background planet
  • Zoom in/out
  • Enemies can now fire on you



    [media][/media]



    You can see in the video that it's really hard to survive when they are setup to be aggressive !
2,286 views
peous
April 16, 2012
Destructing spaceships
Structure of breaking
These last days I worked on spaceship structure. As I want it to be break nicely, I built some kind of structure from ships described in text files. The result is not perfect yet, but it works, ships can be broken firing at them ^^

Here's an image of a ship structure, built auto…
2,539 views
peous
April 11, 2012
Spaceship pixel art, bullets & ship design

  • You can see in the image below the first graphics for SpaceBeam. As I'm not a pixel-artist, the final result is not perfect, but it's already good to have some graphics & colors. Also, determining graphic styles helps to define target audience.

    • There are also bullets (only pushing ships, not des…
6,301 views
peous
April 09, 2012
Using thrusters to move the spaceship
Here are 2 videos showing progress manipulating a ship.

The first shows how system activates the good thrusters at the good time, depending on player inputs.
More explanation here : The physical ship



Game
Start with a small ship. Mine asteroids. Get resources. Transport. Build bigger ships. Fight with other ships. Harvest parts…
3,458 views
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