ryan20fun's Journal of Rasterisation

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Milkyway Galaxy \ Earth \ Africa \ South Africa \ KZN \ Durban
My Journey in GameDev & Other related Stuff
70 comments
56 entries
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ryan20fun
May 06, 2019
Toy on a Mission UE4 Remix - NewDirection - N1

Greetings.

Notable Stuff done since last entry:
  • I have replaced the old WIP options widget with a new WIP options widget that uses tabs like a browser
  • Set custom built UE levels to not be packaged with the game, Instead I am using the UserMap system (json file that a level is buil…
3,047 views
ryan20fun
April 04, 2019
Toy on a Mission UE4 Remix - NewDirection - N0

Greetings.

It's been awhile.

Development has been off and on due to side projects that grabbed my attention, Like a adding multiplayer to the FPS template as a base for fun.

 

State of the project:
  • Overall
It will be playable if there where some levels and room packs(gro…
2,214 views
ryan20fun
August 13, 2017
Week of Awesome V - Day 7

Greetings and Salutations.

I can't think of anything that justifies the risk to add at this stage, So end of day seven for me.

 

I spent the day mostly adding polish, Which includes: Laser pointers for the turrets, No ammo sound, Low health sound, Changed the colour on each alternati…
2,736 views
ryan20fun
August 12, 2017
Week of Awesome V - Day 6

Greetings and Salutations.

A prior commitment has meant I have not been able to spend as much time on my entry today. So most of what I have done is basically QL and polishing.   Some things done today:
  • Enemy frogmen go into a ragdoll on death, Then deleted after five second…
2,022 views
ryan20fun
August 11, 2017
Week of Awesome V - Day 5

Greetings & Salutations.

End of day five for me.
I have completed the boss battle levels, I had to split the level into two parts to avoid spending an extra hour or two to get a savegame for the boss battle so that you don't have to do the level over if you die.

My packaging test re…

2,406 views
ryan20fun
August 10, 2017
Week of Awesome V - Day 4

Greetings & Salutations.

End of day four for me.
Today has gone really well, I am sure I will hit my deadline.
And I have done quite a bit according to TDL, But then a lot of those where small things like adding sounds and such.
I am planning to be 90% finished by end of tomorrow, Tha…

2,263 views
ryan20fun
August 09, 2017
Week of Awesome V - Day 3

Greetings & Salutations.

End of day three for me.

Today has also been good, But I feel like I am going to fall behind schedule.
I need to improve my level design skill. I seam to start okay, But tend to make the rest bland or "boring".

I am having the player be the invader.
The…

1,862 views
ryan20fun
August 08, 2017
Week of Awesome V - Day 2

End of day two for me.

Today has been good.
I have the enemy that can have either a knife or gun and will attack the player with it.

I am almost finished doing the first level.
I have 5 levels planed, and may add more.

Things completed today:
Player:
    hip Aim offset to point t…

1,840 views
ryan20fun
August 07, 2017
Week of Awesome V - Day 1

End of day 1 for me.

 

I spent several minutes deciding on what genre to use, And I ended up going with a side scroller. As I am UE4, I could start with the side scroller template.   And so I have done most of the basics.   The themes I am aiming for are: Alien invas…
2,065 views
ryan20fun
October 01, 2016
Toy on a Mission UE4 Remix - Day 323

Greetings.
Day 323

I think I need to start off with this tip from uncle Eck "If you see yourself being lazy, call yourself out on it and get back to work!"
I have gotten a little lazy, I have been spending too much time reading and watching youtube videos instead of working on my game.

There are one …

2,604 views
ryan20fun
August 26, 2016
Toy on a Mission UE4 Remix - Day 287

So I have done some stuff since the last entry, Unfortunetly I am unable to recall them.
I NEED to take better notes...

I have just changed the handling of objectives for the UI.
I have changed it so that it displays a entry for each event channel along with the number of completed and total objectiv…

2,215 views
ryan20fun
August 22, 2016
Week Of Awesome IV - Postmortem

So, Here is the postmortem for my entry.

What went (mostly) right:
Using UE4 meant that I could get right into building the game and using stuff I don't think I would have completed yet by this time.
It is a time saver my WIP engine where I more or less spent the first day setting up the project and …

2,341 views
ryan20fun
August 14, 2016
Week Of Awesome IV - Day 7

Final entry for WoA IV

I have finished adding sound effects, I should probably have spent a bit longer tweaking some of them.
Overall, I am happy with what I have achieved.

I had to cut some planned stuff due to how close it is to the deadline.
One really good thing I am going to put to use soon is w…

2,140 views
ryan20fun
August 13, 2016
Week Of Awesome IV - Day 6

End of day 6 for me now.
I've managed to get some good progress done.

Some things done:


  • Added sound effects for: Shadow mode, walking, taking damage.
  • Added some music for ingame and the menus.
  • I've done the menu's, Just need to go back and scrutinize the credits screen to make sure I got everything rig…
2,123 views
ryan20fun
August 12, 2016
Week Of Awesome IV - Day 5

End of day 5 for me, It is 22:50 local time (UTC/GMT +2).

Things done today:


  • Created a prefab(Blueprint) of a raised platform in the shape of a U with two ramps and AI and spawn markers.
  • Started working on the first Ruin.
  • Created some basic materials.
  • Some other things that I am unable to recall at the…
1,898 views
ryan20fun
August 11, 2016
Week Of Awesome IV - Day 4

Hello again.
End of day 4 for me.

I have some AI lights that can: Patrol route, Move randomly Or do absolutely nothing :)
I've got a tentitive title of "Shadow raider of the Ruins".

The basis is that you are a ruin raider (people leave valuable stuff in ruins all the time, right?) that can become a s…

1,538 views
ryan20fun
August 10, 2016
Week Of Awesome Iv - Day 3

Greetings and salutations.

This is day one for me.

I am using UE4 for this.
So, I have the basics planned out.

You need to navigate around hostile lights to get to the treasure in the ruin.

Here is a screenshot of the viewport:

So th…

1,627 views
ryan20fun
July 24, 2016
Entry N+3

Hello one and all.

I have not done much (other then thinking and reading) on ToyMission.

I am going to switch over to either monthly entry on the last friday with entries inbetween if necessary, Or every other week on a friday.

I have had an idea to add two platforms to ToyMission: One that fades i…

1,853 views
ryan20fun
July 15, 2016
Entry N+2

Hello again.

I have started getting back into ToyMission, Yay!
Tomorrow I plan on mounting the Win10 ISO and seeing what it says about my license key(A test in a VM resulted with some kinda null pointer access violation when trying my key).

That's all for now.
Till next time,
Ryan.

1,732 views
ryan20fun
July 08, 2016
Entry N+1

Hello again :)

I have not been well for the last few days, So I have not done any development.

I should be getting back into the swing of things over the next few days.

That's all for now.
Till next time,
Ryan.

1,490 views
ryan20fun
July 02, 2016
The Generic Title, Sequal to "I don't have a title"

Hello again.

I have gotten the FPS template to a point where there are a few different weapons: Semi automatic gun, Fully auto gun, burst fire gun, Energy gun(semi).
The players can: Run, Walk, Jump, Pickup weapons and energy cells.
I also have a "feature" you can take another players weapon (I have …

1,853 views
ryan20fun
June 24, 2016
I don't have a title

Greetings and salutations :)

It seams i've spent my dev time working with replication in UE4.
It is suprisingly easy so far, You mostly have to set variables and functions to be replicated (and wheather they are to be done reliable and are to run on the server, client, multicast).

I will still think…

1,805 views
ryan20fun
June 18, 2016
Toy on a Mission UE4 Remix - Day 218

Hello again.

Unfortunetly I have not started working on "Toy on a Mission" yet, It seams that messing around with UE4 networking is rather interesting.
I have got the FPS template to have the player replicated (but still have to replicate the weapons pitch) and have got a basis for weapons done.

Rig…

1,669 views
ryan20fun
June 10, 2016
Toy on a Mission UE4 Remix - Day 210

Hello again.

Development has stalled :(

Taking Uncle Eck's Advice: again, I have been lazy.
I have not made time to work on this and I let some multiplayer testing distract me for a few hours (Added MP to the FPS template & ammo counter(mostly)).

My biggest problem is designing levels, I have do…

1,679 views
ryan20fun
June 03, 2016
Toy on a Mission UE4 Remix - Day 203

Hello again :)

Unfortunetly I have not been able to spend as much time as I wanted to working on the game.
And I have been unable to create any moduler puzzle pieces.

Creating puzzles is much harder then I thought <_<
But, I have started looking into maze generation algorithims to help with tha…

1,640 views
ryan20fun
May 28, 2016
Photo Toy on a Mission UE4 Remix - Day 196

Hello again.

So, I am back and ready to resume development :)

So, The plan for this week is:


  • Plan some modular BP puzzle peices
  • Build some of the planned modular BP puzzle peices
  • Misc

    That's all for now, See you again next week.
    Ryan.

1,726 views
ryan20fun
May 13, 2016
Toy on a Mission UE4 Remix - Day 181

Hello again, And welcome to this week's Journal entry.

Things done this week:


  • 65% done on the new level
  • [100%] Workout why the player looks like he is moving though molasses with the reduced Drop impulse, Solution: I used a player start actor to place the actor, Must have been a setting.
  • A few misc tw…
1,893 views
ryan20fun
May 06, 2016
Toy on a Mission UE4 Remix - Day 174

Hello again, And welcome to this week's Journal entry.

I don't seam to have done much this week, Again <_<

But I have started working on a prototype level(Another one anyway), And yes I am supposed to be cleaning up the existing three levels.
But I am approaching this one differently, I am usi…

1,916 views
ryan20fun
April 30, 2016
Toy on a Mission UE4 Remix - Day 167

Hello again, And welcome to this week's Journal entry.

UE4.11 with Intel Embree does seam to be a lot faster building lightmaps (just like Epic said).
Removing one of the 4GiB RAM sticks seams to have solved the BSoD issue, I should probably do a soak test to make sure.

Stuff done this week:


  • [100%] F…
2,102 views
ryan20fun
April 22, 2016
Toy on a Mission UE4 Remix - Day 160

Hello again, And welcome to this week's Journal entry.

Stuff done this week:


  • [25%] Finish the movement test map (It is to test all the moves that the player can due to make sure that something has not gotten broken)
  • [75%] Finish "Create a C++ (base) class to handle the CubeKey gameplay event handling…
1,822 views
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