Troll Purse

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Milwaukee, WI

Blog re-posts sourced from http://blog.trollpurse.com. Put here on https://www.gamedev.net/ for ease of accessibility.logo.png

3 comments
21 entries
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Martin H Hollstein
April 22, 2022
We Will Be At Midwest Gaming Classic 2022

We are pleased to announce that we will be demoing Eight Hours - our paranormal horror investigation game - at Midwest Gaming Classic 2022 in Milwaukee, WI on April 30, 2022 @ 10 AM.

We will be in the Future Classics room with our own little Startup Booth. Please stop by to try our game Eight Hour…

457 views
Martin H Hollstein
May 11, 2021
Eight Hours 3.2.2 Released!

We have a wonderful new UI focused update for this game. After some feedback from our wonderful community we implemented some changes to our Game Settings UI. These fixes address a few issues

PLAY NOW Get on Itch.io Get on GameJolt Update 3.2.2

Here are our major UI updates.

  • Scaling on vari…
759 views
Martin H Hollstein
October 26, 2020
Eight Hours 3.2 Released!

Eight Hours has just been released version 3.2! This is an exciting time because it brings us one step closer to a full game! Eight Hours has been under development since 2016. If you want the full story, take a look at The Story of Eight Hours. Long story short, we have a lot of graphical updates,…

2,592 views
Martin H Hollstein
March 20, 2020
Some COVID-19 Updates
Important Announcement

Some time ago we announced that we will be presenting Eight Hours at the 2020 Midwest Gaming Classic (MGC2020). Due to the pandemic of COVID-19, MGC2020 has been cancelled. Thus we will not be able to demo Eight Hours at the event.

We would like to thank MGC2020 and the Wis…

2,356 views
Martin H Hollstein
March 02, 2020
What Have We Been Up To?

Whoa! Where have we been? Hiding in a cave? Maybe, but that doesn’t matter. Because in that time our little trollkins have been up to a lot of mischief. Take a gander further in to see what we have in store for 2020!

What We Have Been Up To

For the past two years (yes, two years since our last po…

2,218 views
Martin H Hollstein
October 31, 2018
Eight Hours Version 2.0.0

Version 2.0.0

This is a short post to announce that Eight Hours has released version 2.0.0. This is a big change in the core game code, there were some new assets purchased to build out levels, and we went through a lot to fix up the lighting within the game itself. We are very excited to re…

4,523 views
Martin H Hollstein
April 15, 2018
Eight Hours Version 1.5
Version 1.5 release.

If you want, you can go directly to itch.io or gamejolt to play the latest free version of Eight Hours.

A lot has changed over the past few months for Eight Hours. First, if you haven't, checkout our trailer!

Trailer Big Updates

Here is a list of som…

2,134 views
Martin H Hollstein
February 14, 2018
Creating Dread in Horror Games

Can you hear it? The slight creak in your office chair, the pop inside the walls of your room, the bones in the house stretching. Are your lights off? Do you still see flickers of shadows out of the corners of your eyes then? Who was that knocking on your door - or, was that just the wind?

These …

1,534 views
Martin H Hollstein
February 02, 2018
The Story of Eight Hours

Troll Purse was started as a means to distribute games under a common title. Today, we will discuss our first distributed game, Eight Hours. Taking on a different model, rather than selling early access games, Troll Purse wants to create games to garner interest in them. If enough interest is foun…

2,452 views
Martin H Hollstein
January 22, 2018
Designing Player World Interaction in Unreal Engine 4

Originally posted on Troll Purse development blog.

Unreal Engine 4 is an awesome game engine and the Editor is just as good. There are a lot of built in tools for a game (especially shooters) and some excellent tutorials out there for it. So, here is one more. Today the topic to discuss i…

2,830 views
Martin H Hollstein
January 12, 2018
Designing Player World Interaction in Unreal Engine 4

Unreal Engine 4 is an awesome game engine and the Editor is just as good. There are a lot of built in tools for a game (especially shooters) and some excellent tutorials out there for it. So, here is one more. Today the topic to discuss is different methods to program player world interaction in U…

1,527 views
Martin H Hollstein
January 11, 2018
That Is Right, Discord Update Automation in AWS
 

Originally posted on Troll Purse Dev Blog

Recently, Troll Purse setup a public invite for the Troll Purse Discord Server. And, as with all things, we decided to test out using Discord Webhooks to push updates to our members in realtime. This is by far the most effective realtime …

4,097 views
Martin H Hollstein
January 09, 2018
That Is Right, Discord Update Automation in AWS

Recently, Troll Purse setup a public invite for the Troll Purse Discord Server. And, as with all things, we decided to test out using Discord Webhooks to push updates to our members in realtime. This is by far the most effective realtime pushing we have conceived yet. It was so easy, sharing it wi…

1,778 views
Martin H Hollstein
January 08, 2018
Even More AWS Automation With Tumblr

Yes! Troll Purse has done it again! Looking at all the great social platforms out there, we were missing one that needed our posting! Tumblr has now been integrated into our automation platform. Following our desire to automate a lot of our processes, our foray into blog sharing automation has bro…

974 views
Martin H Hollstein
January 05, 2018
How Troll Purse Easily Setup Forums in AWS
How Troll Purse Easily Setup Forums in AWS

Originally Posted on Troll Purse Dev Blog

After our migration to AWSTroll Purse removed the old forums running in Digital Ocean. Troll Purse decided to start with a clean slate. Which was easy - as nobody registered (no migrations needed…

2,826 views
Martin H Hollstein
January 05, 2018
More AWS Automation With Reddit Posts

So many of these posts have been about process automation, so why stop! Troll Purse is at it again. This time, we are leveraging AWS Lambdas to submit dev blog updates to the Troll Purse Subreddit. There is also an exciting twist: .NET Core was not the platform of choice, rather, NodeJS was used.

799 views
Martin H Hollstein
January 04, 2018
Faking AI Until You Make it in UE4

If you are a follower of Troll Purse, then you well know that our current game Eight Hours is built using Epic Game’s Unreal Engine 4. Today, we will discuss doors. Yes, doors and how our AI opens them - or rather, doesn’t.

Quick Overview

Eight Hours is a horror game about a paranormal investi…

840 views
Martin H Hollstein
January 03, 2018
Why Troll Purse Migrated to AWS

Originally posted on Troll Purse Dev Blog

Recently, Troll Purse made the decision to migrate from the cloud in Digital Ocean to Amazon Web Services for cloud and website services. There were several reasons behind this critical decision. These reasons are infrastructure, flexibility, and fut…

3,502 views
Martin H Hollstein
January 03, 2018
Testing AWS Lambdas

Recently, Troll Purse had issues with the Auto Tweet Lambda. While not our fault in the end, it took local debugging and tests to verify. Sharing is caring, here is one way to locally test and debug .Net Core AWS Lambda.

Unit Tests

Unit tests are an excellent way to verify class and service co…

1,142 views
Martin H Hollstein
January 02, 2018
Automated Tweets from Atom Feeds with Lambda

As mentioned before, Troll Purse loves automation. One process at Troll Purse that was not automated was the Tweeting of Blog updates to the Troll Purse Twitter account. Orignally, Troll Purse used Hoot Suite to send out updates to multiple social channels at once. This was still a manual process …

862 views
Martin H Hollstein
December 29, 2017
Static Website Build and Deployment Automation in AWS

Since the migration to AWS, Troll Purse has been hard at work to automate developer processes. Today, you will read about examples on how to automate the build of a static website using node, gulp, AWS CodeBuild, S3 static websites, and Lambda.

The Problem to Solve

Troll Purse is a fan of automa…

7,416 views
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