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GDC 2017 Coverage

GameDev.net coverage of the Game Developers Conference in San Francisco, CA

Latest Updates

  • Bitbucket Announces Unity Cloud Build

    Atlassian has announced integration of Bitbucket with Unity Cloud Build. The integration significantly simplifies code collaboration for game developers, and enables non-technical users to easily access game builds as well as test and deploy new builds right from Bitbucket.

  • Watch Epic's State of Unreal Keynote Live

    Epic Games will be live streaming their yearly State of Unreal keynote today live from GDC 2017 in San Francisco. The keynote will discuss the latest developments for the Unreal Engine.

  • Google Introduces Playable Ads and Improved Game Analytics

    Today at GDC Google announced the availability of new ad formats, improved monetization, and new game analytics for game developers. The announcement is the latest in Google's offerings for game developers - a demographic expected to capture half of the $189B global market for in-app purchases and advertising by 2020.

  • Sonniss Releases 20GB of Free Sound FX

    To celebrate GDC week, Sonniss has released 20GB of royalty free, commercially usable sound effects. Click on to learn more.

  • Qualcomm Releases Snapdragon Profiler 1.6.1

    Qualcomm has released Snapdragon Profiler 1.6.1 and has made it available on their developer website. The release includes the ability to import captures and improvements for mobile VR profiling. According to Qualcomm:Snapdragon Profiler is profiling software that runs on the Windows, Mac, and Linux...

  • Unity Announces Upcoming 5.6 Release

    Today at GDC Unity Technologies announced that Unity 5.6 will release on March 31, 2017, marking the final installment of Unity 5. The company also provided an early look at Unity 2017, the next generation of Unity with version 2017.1 Beta arriving in April.

  • Twitch to Sell Games and Give Streamers a Cut

    Twitch announced it is partnering with several developers to sell games directly to players through streams. Viewers will be given an option to purchase a game through a button below the video on the channel page if the game or in-game content is available on Twitch.

  • Improbable Announces SpatialOS Open Beta

    Improbable, the London-based startup behind the SpatialOS computation platform, which allows developer to create worlds of unprecedented size, density and simultaneous player interaction, is today announcing and will show at GDC significant updates to the SpatialOS platform, including demonstrations showing Unreal Engine integration.

  • Six Steps to Superior Product Prototyping

    The First Round Review has posted an excellent article applicable to game development and game prototyping. Six Steps to Superior Product Prototyping: Lessons from an Apple and Oculus Engineer is an interview with Caitlin Kalinowski, Head of Product Design Engineering at Oculus, where she discusses ...

  • Super Smash Bros Pros Beat by Self-Taught AI

    NVIDIA reports a story about an AI bot developed by students at MIT and New York University that beat professional gamers during the Genesis 4 Super Smash Bros tournament last month. The bot taught itself how to play in two weeks.