Goldbar Games is pleased to announce that Detective Butler: Maiden Voyage Murder , our first visual novel, is now on Steam Greenlight! With only a limited time remaining before Steam Direct takes off, we're going to need your help to get our game on Steam. Originally made in 2013, we've listened to player feedback and improved various parts of the writin...
This piece was originally posted on my personal website blog yesterday, though I think it'd be appropriate to put here as well due to talking about some ideas that are particularly applicable to indie games. (I'll apologize here for the state of formatting in this entry; copy & pasted text is not playing nice.) To give a bit of background to the pos...
Before we get onto the actual details of fight night, I'd like to talk some more about the details of the game outside of the actual matches. Today,
I'll be discussing gym expenses. We've already gone over training expenses, trainer salaries, and trainer purse percentages, so I'll go into detail regarding
the other two forms of expenses.
http://media.indi...
Our new trailer is out and we've launched our Steam Greenlight campaign!
Check them out, we'd really appreciate your Yes Vote!
http://media.indiedb.com/images/articles/1/213/212087/Steam-Greenlight-Thumbs-Up.jpg
ITEM MODELS FOR WEAPONS & TOOLS
Remember all those player weapons and animations we showed you BEFORE ? Well, this time I made item models for the weapons and tools the player holds in his hands. These are models with less detail and without all the fancy moving parts that you will only be able to see when you hold it in your hands and use it. Thes...
Hello everyone!
So I decided to start adding entries to my journal.My name is Faiz Abid R, an Indie Game Dev from Indonesia. I have been working on indie games since 2015.. but I have never finished a single project!
And now I'm working on this project, and I hope I can finish it and release it. I have no money right now.. so I'm depending on this pro...
Hi Floatlands fans! This blog post will be a bit more technical, so just a heads up before you start reading. Vili, our lead programmer will present to you a solution he worked on the previous week – placement test function. It checks if a certain object is colliding with the other objects in the world.
PLACEMENT TEST FUNCTION
I’ve created a...
Hi there!
Small update this time. Been working on wrapping up all the remaining core features, but got a bit sidetracked so I'm going to write a little about level editing too besides monsters + I'm trying out yet another video setup.
This video is the most condensed so far, focusing exclusively on last week's development and showcasing gamepl...
After 3 years of working alone, I have hired an artist to work with me on the game. The pros :
- I was able to work the game at my own pace (i. e. very slow) and just focus on programming, without being distracted/worried about leading an entire team.
- I could change, scratch and toss away work. Redo entire levels without worrying of wasting someone...
It's time for Towards The Pantheon 's 17th devlog! You can find previous ones at http://www.towardsthepantheon.com/index.php/development-history/ .
Let's start with Leandro's recent pixel art videos. Since the previous devlog he has released 3 of them which cover his work on Villager NPC Portraits, Cyberpunk NPC Portraits, and new Wasteland tiles!...