1. Past hour
2. Help

I managed to the problem. I'll be more specific next time when asking questions sorry for the problem i may have caused

49. Anyone who wants to write a little game engine?

Well the same can be said about game physics, it's just an approximation of reality. It uses a simplified model (based on classical mechanics?) to describe the interaction of physical objects. Light transportation can be described as lightrays going around in the scene, not including effects like polarisation etc.. However it's a good enough physical model of our visible world. I guess what I am trying to express is that everything related to game physics (including optics and classical mechanics) is based on a model, a simplified view of the world that is still able to produce convincing results (to an extend). Guess I'll start with a lighting engine at first, the other parts or not that interesting to me at least. Thanks for the links
50. Anyone who wants to write a little game engine?

No one write game engines from scratch. 20 years ago too. You can take some demo's from github: https://github.com/SDraw/run-on-coal https://github.com/JoeyDeVries/Cell http://tesseract.gg/ And try to merge them together. Becouse every single part of game engine now is: hmph, it's time to become.... sse/avx/neon hacker, gapi hacker, physics hacker, network hacker and other.
51. Anyone who wants to write a little game engine?

It really doesn't. In actual physics, the diffraction of water comes from the movement of light through the whole body of water and the way individual photons interact millions upon millions of times with individual atoms. Similarly the surface of water moves because of the interaction of trillions of molecules. No game models this or anything close to it. Graphics is the art of imitating physical reality not the art of reproducing it. Describing the way shaders mimic the look of water as "physics" is reducing the term to near meaninglessness.
52. Textures, Pixel Alignment And Texture Mistakes. What Am I Doing Wrong?

Well if you read my post you will see that I check about memory alignment, and for the max texture size. These weren't the problem. Anyway problem solved.

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