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Community Pulse
@Grimnova_1 kicked off a lively discussion with their "Looking for an artist to join our indie game project" thread, now buzzing with 10 replies.
- @chopsticks-v1o opened up about a concerning issue in "Someone stole my game" — it's early, but community advice could be crucial here.
- @ArevenyaAstor dives deep into lighting with "Devlog Life of Alex - Ep.2 Illumination Systems"; a must-read for those rethinking game atmospheres.
- @RiverCrossing2001 is seeking playtesters for their innovative "Pixel Vault, a fictional CS-style skin economy" project.
- The "Valley of rains JRPG Game" question by @Neon Shard Games is still open, inviting insights from anyone with JRPG experience.
Industry Pulse
GDC Side Quest - Exploring co-development opportunities with Sam Carlisle
Game Developer says XDS Spark co-founder Sam Carlisle and GDC Festival of Gaming content marketing manager Beth Elderkin are digging into how co-development is changing. The focus is on how …
Five Ways to Build a Better Used-Car Business in Used Cars Simulator
Welcome to our live show!
Celebrating 20 Years of Open Movies
Celebrating 20 Years of Open Movies
How to Succeed in Co-Development: Sam Carlisle Interview
Active Discussions
I Made A Multiplayer Jet Combat Game In Browser
Angelscript equivalent of C++ void*
Looking for an artist to join our indie game project
Any good web games website to post my game on
Someone stole my game
What information would you want to keep visible beside the board while playing, and what would you use it for?
Looking for playtesters — Sunderborn (logic puzzle, first 15–20 minutes)
AgenticCADedit: A Stateful, Tool-Mediated Agentic Approach to Multimodal 3D CAD Editing
arXiv cs.GR details AgenticCADedit, a stateful CAD-editing pipeline that lets multimodal requests be applied as small, verifiable actions instead of …
TAPESIM: Efficient Simulation of Adhesive Tape Dispensing for Robotic Manipulation
arXiv cs.GR details TapeSim, a tape-dispensing simulator that keeps most wound material rigid while concentrating deformation near the unwind point. …
CuACD: A Fully GPU-Resident Approximate Convex Decomposition
arXiv cs.GR details CuACD, a fully GPU-resident approximate convex decomposition pipeline that turns triangle meshes into convex parts much faster. …
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