Jump to content

  • Log In with Google      Sign In   
  • Create Account

Image of the Day

Hard work pays off. 🌊🤖😄
#gamedev #indiedev #screenshotsaturday #droidport https://t.co/CgZlDmbYDs
IOTD | Top Screenshots

The latest, straight to your Inbox.

Subscribe to GameDev.net's newsletters to receive the latest updates and exclusive content.

Sign up now

Learn, Share, Connect @ GameDev.net!

Interesting Topics
New Replies
The benefits of index buffers
Started by matt77hias in DirectX and XNA
New Replies
New HLSL compiler, with SM6.0 support, has been released as open source
Started by Jesse Natalie in DirectX and XNA
New Replies
std::unordered_map of indices to players
Started by Tispe in General Programming
New Replies
How to detect hollow openings/holes on a static mesh?
Started by lucky6969b in Graphics Programming and Theory
New Replies
B.S. in computer engineering from UIUC - 11 years ago; Looking to "catch up" and design a game
Started by Statusphere in For Beginners
New Replies
Used three.js inside of Qt application
Started by codingJoe in Graphics Programming and Theory
New Replies
BMFont v1.14 beta
Started by shsdgha in AngelCode
New Replies
Instanced stereo rendering using DirectX
Started by YixunLiu in DirectX and XNA
New Replies
Good 3D modeling for characters?
Started by Christopher Void in Visual Arts
New Replies
Programmer looking for a project
Started by Camila M.B in Hobby Project Classifieds
New Replies
Something smoother?...
Started by alanwaston in Music and Sound
New Replies
Game Programming (before DOOM...game engines)
Started by koSar. in GDNet Lounge
New Replies
Taking the first steps into Game Development
Started by Teriria in For Beginners
New Replies
How can we properly separate UI thread from rendering/logic thread
Started by Mr_Fox in DirectX and XNA
New Replies
Update rate vs RTT?
Started by Icebone1000 in Multiplayer and Network Programming
New Replies
[Game][iOS/Android] "Jumps and Falls"
Started by Ruslan_Abdullakh in Your Announcements
New Replies
HTC Vive
Started by thmfrnk in DirectX and XNA
New Replies
What freelance experience reflects best on an individual when transitioning into the industry?
Started by kgg in Game Industry Job Advice
New Replies
Reentrant flag passing
Started by xeyedmary in General Programming
New Replies
Positional integration vs Rotational integration?
Started by ElliottSmith in Math and Physics
New Replies
How to Make D3D Easy?
Started by Pie3721 in DirectX and XNA
New Replies
Free Hard Rock Music
Started by Zakk Styles in Your Announcements
New Replies
Publisher looking for game
Started by SKYRES_NET in Your Announcements
New Replies
Space Odyssey [android][shooter][RPG]
Started by GMProger in Indie Projects
See More Articles

Latest Articles
Rapid Prototyping Tip: Defining data as code files
By Jakub Kasztalski
Procedural Modeling of Buildings with Shape Grammars
By Diego António Rodrigues de Jesus
Top 5 Most Expensive Game Localization Mistakes
By Damien Yoccoz
GameDev Protips: 5 Basic Yet Highly Effective Marketing Strategies
By Daniel Doan
Shadows and light on Kepler 22
By Maurizio De Girolami
Advertising Your Game – Playing fairly when it comes to sponsored reviews
By Thomas Coe
Automata, Virtual Machines and Compilers - Part 2
By Vilem Otte
Game Engine Containers - handle_map
By Jeff Kiah
Pupping - a method for serializing data
By Daniel Randle
Intermediate Advanced Mercurial DVCS (Hg) tips
By Gru (Ennoble Studios)
Discussing Errors in Unity3D's Open-Source Components
By Ivan Kishchenko
Long-Awaited Check of CryEngine V
By Svyatoslav Razmyslov
Troubleshooting Physically-Based Content
By Alex Mercer
Industry Producer Interview Project: Game Development Team Problems Analysis (Part 2)
By Eric Chou
Custom Deleters for C++ Smart Pointers
By Bartlomiej Filipek
Anomalies in X-Ray Engine
By Pavel Belikov
Load Testing with Locust.io
By Ben Vinson
Vulkan 101 Tutorial
By José Henriques
A Brain Dump of What I Worked on for Uncharted 4
By Ming-Lun "Allen" Chou
Procedural Generation: Implementation Considerations
By Francisco RA
Integrating Socket.io with Unity 5 WebGL
By Damian Oslebo
Procedural Generation: Pros and Cons
By Francisco RA
Industry Producer Interview project: Job Analysis of a Games Producer (Part 1)
By Eric Chou
Serious Sam shooter anniversary - finding bugs in the code of the Serious Engine v.1.10
By Svyatoslav Razmyslov
Static, zero-overhead (probably) PIMPL in C++
By Boreal
9 Tips on Localizing Audio
By Vladimir Kupratsevich
Building tools for Unity to improve your workflow
By Guillermo Andrades
Unreal Engine 4 C++ Quest Framework
By Martin Hollstein
The Unity Tools Used to Develop Our FPS
By Guillermo Andrades
Elegant Design: An Applied Example (X-Wing!)
By Michel Mony