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Community Pulse
New projects and open threads are buzzing, giving everyone something to dive into right now.
- @tixy123 has been busy with the "Changing to Unity" devlog and also launched the "Masters of Construction" project, worth checking out for builders at heart.
- The thread "KAIVERN - a persistent RPG built around one living world. Looking for professional feedback on technical feasibility" by @lisovec is heating up with insights into RPG development — still open for your expertise.
- @Mole Plays introduced "Another Hero, Please", a unique arena management game — dive in to learn about strategic gameplay.
- "Helvetia Conflict: Android closed-test players wanted for touch-control feedback" by @swissforge is still waiting for testers; your feedback could make all the difference!
Industry Pulse
Your Taste is Your Biggest Advantage as an indie Dev
Payne Robinson argues that indie developers’ biggest edge is taste, not raw production speed. With AI lowering the barrier to making more content, he says the real differentiator is knowing …
"why can you not just enjoy AI art?"
AI eroding trust and humanity
Shader Execution Reordering Benchmarked
Ray tracing animated crowds
Learning About GPUs Through Measuring Memory Bandwidth
Active Discussions
NOX Team | Custom Music & Sound Design for Games
KAIVERN - a persistent RPG built around one living world. Looking for professional feedback on technical feasibility
Pado Club — free browser surfing demo, Android closed test in preparation
MSVC x64: native function returning an aggregate with default member initialisers loses its return value
Multithreading, scheduling in game engines with DAGs
GameMaker programmer needed.
Mildam: a Korean browser murder mystery with open-ended suspect conversations
HIL: Hybrid Imitation Learning for Dynamic Athletic Control
ACM Graphics details HIL, a hybrid imitation learning approach for dynamic athletic control that targets more responsive character motion. The …
A Neural Frame Streaming Framework with a Simultaneous Prior for End-cloud Collaborative Rendering
ACM Graphics details a neural frame streaming framework for end-cloud collaborative rendering that uses a simultaneous prior to improve streamed …
Worst-Case Non-parametric Shape Optimization
ACM Graphics details a worst-case non-parametric shape optimization method in ACM Transactions on Graphics. The April 2027 paper focuses on …
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