Jump to content
Subscribe to GameDev.net Direct to receive the latest updates and exclusive content.
Epic Games launched the first preview of Unreal Engine 4.16 which introduces new core features in animation, physics, rendering, audio, VR, mobile and more. Early adopters can test new features such as Volumetric Fog, FFT Convolution Bloom and numerous Animation and Physics additions.
Packt has put up their annual Skill Up survey and are inviting software professionals around the world to take part. The survey is now open and will run until 19th May. It shouldn’t take more than 15 minutes to complete, and respondents will receive a 70% discount code for taking part that they can use to purchase any eBook or video of their choice on the Packt website.
Silicon Studio has announced the release of the Xenko game engine. To celebrate the launch, Silicon Studio is offering all users access to the engine's unrestricted Pro plan at no cost and with no registration requirements through July 31, 2017.
The Samsung Developer Ecosystem team recently conducted a survey asking GPU developers which tools they are using on various platforms and across APIs for both desktop and mobile applications, and now the survey results have been posted on the LPGPU blog.
Tencent is refreshing its Tencent Games Platform, according to Niko Partners analyst Daniel Ahmad, and may present the gaming world with its first true competitor to Steam. Ahmad translated a slide on the Tencent splash page indicating that WeGame will "support both Chinese and global users" through the store.
Shacknews has posted a behind-the-scenes feature on id Software's reboot of the DOOM franchise. The 10-chapter feature covers the struggles, decisions, development, and throwbacks to previous games in the franchise, including a John Romero design walk-through of several of the original DOOM's level designs, discussion on Brutal Doom, Doomworld.com, and the future of the franchise.
The Clockwork Game Design podcast recently interviewed Raph Koster, a designer for Ultima Online and author of Theory of Fun. The 90 minute conversation covers a number of topics, including the state of the industry, Raph's guideline for designing good abstract strategy games, game grammar, and the state of game design theory discourse.
GameDev.net™, the GameDev.net logo, and GDNet™ are trademarks of GameDev.net, LLC.