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Google today announced Google Seurat, a new tool that allows high resolution renders to run in realtime, even on mobile VR devices. Google demonstrated the technology through a collaboration with ILMxLAB, which brings cinematic-level of quality from Star Wars to mobile VR.
The Austin Game Conference (AGC) has announced its first 50 speakers, offering critical insight into the development of live, participatory games with real-time engagement between developers, players, and spectators. AGC returns to the Austin Convention Center Sept. 21-22, 2017, expanding to seven conference tracks, with the support of game development community and presenting sponsor Intel.
If you're like me and couldn't make the VR/AR Vision Summit in Los Angeles a few weeks ago, Unity created a Youtube playlist for the Summit so you can watch the sessions and learn the latest happenings in the industry with VR and AR.
Indie Prize, an international scholarship program created by Casual Games Association for independent game developers, announced the winners of the 18th Indie Prize Awards at the 40th edition of Casual Connect in Singapore – representing the best of the best in independent game design and innovation
The Polygon College Engine is a home-grown game engine right from your browser, no downloads, and it’s suitable for users with no prior programming knowledge. The Engine’s quick, simple to use and creates awesome 2D games. Users can even make a game from templates available as part of the Engine.
Graeme Devine, Chief Game Wizard at Magic Leap, and Ethan Evans, SVP Commerce and Developer Success at Twitch, have been confirmed as keynote note speakers for the Tuesday Evolve conference at this year’s Develop:Brighton.
Improbable and Jagex announced a technology partnership that will see the RuneScape studio deploy Improbable’s SpatialOS technology in future game production.
Improbable’s SpatialOS technology is a computation platform that allows developers to exceed the power of a single game engine or server. By building games with standard tools and deploying on SpatialOS, developers can build virtual worlds that offer permanent, persistent and engaging experiences.
The Khronos™ Group announced the immediate availability of the finalized OpenCL™ 2.2 specification, incorporating industry feedback received from developers during the provisional specification review period. In addition to releasing the specification in final form, Khronos has released the full source of the specifications and conformance tests for OpenCL 2.2 onto GitHub to enable deeper community engagement.
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