Jump to content

  • Log In with Google      Sign In   
  • Create Account

Latest Game Jobs

Image of the Day

The one from @theodysseygame looks amazing
#indiegame #indiedev #screenshotsaturday
https://t.co/0Yyqd4t9OQ https://t.co/NG2kWu2uYz
IOTD | Top Screenshots

The latest, straight to your Inbox.

Subscribe to GameDev.net's newsletters to receive the latest updates and exclusive content.

Sign up now

Learn, Share, Connect @ GameDev.net!

Interesting Topics
New Replies
Does 32bit RWTexture3D<uint> (or any 32bit RWTexture<uint> object) support atomic ops?
Started by Mr_Fox in DirectX and XNA
New Replies
Can we get a separate Vulkan forum?
Started by DavidTse in OpenGL and Vulkan
New Replies
GLSL Double Emulation Inconsistency Across Drivers
Started by TwoNybble in OpenGL and Vulkan
New Replies
Turn-based strategy - Graphic performance issue
Started by Rach3 in For Beginners
New Replies
Odd Graphical Artifacting in flat 3D image? Can you solve this mystery?
Started by DapperDave in DirectX and XNA
New Replies
Linked list adventure
Started by Finalspace in Game Programming
New Replies
Bin packing
Started by FantasyVII in Graphics Programming and Theory
New Replies
Engine for Serious Visualization Application
Started by Tubos in Game Programming
New Replies
Rarura is out for iOS and Android tablets
Started by Rarura in Your Announcements
New Replies
Android Game Development basics
Started by TheNeglected in For Beginners
New Replies
Modest budget marketing plan
Started by powel13 in Business and Law
New Replies
Realistic expectations for indie game developer
Started by thekishere in For Beginners
New Replies
Augmented Reality - Unity Vs Unreal
Started by fregazoid in Virtual and Augmented Reality
New Replies
std::vector and iterator question
Started by too_many_stars in General Programming
New Replies
Alpha Fighters Steam Greenlight
Started by DesireProwz in Your Announcements
New Replies
Triton Wing: overhead shooter
Started by Matt_Aufderheide in Your Announcements
New Replies
Perspective Projection Matrix Generation
Started by nicolas.bertoa in Graphics Programming and Theory
New Replies
Encapsulating Software Modules/Components
Started by Angelic Ice in General Programming
New Replies
Anyone has any experience with Cyber security?
Started by LAURENT* in GDNet Lounge
New Replies
RTS: keeping track of air units?
Started by suliman in Game Programming
New Replies
Evil War Lite/FREE [GAME][FREE]
Started by araz01 in Your Announcements
New Replies
Character Creation and Integration for Video Games
Started by CasualProgrammer in Visual Arts
New Replies
How does my game look so far?
Started by newsong30 in Game Design
New Replies
DirectInput hooking crashes the game in the EnumObjects.
Started by gzmarshall in DirectX and XNA
See More Articles

Latest Articles
Rapid Prototyping Tip: Defining data as code files
By Jakub Kasztalski
Procedural Modeling of Buildings with Shape Grammars
By Diego António Rodrigues de Jesus
Top 5 Most Expensive Game Localization Mistakes
By Damien Yoccoz
GameDev Protips: 5 Basic Yet Highly Effective Marketing Strategies
By Daniel Doan
Shadows and light on Kepler 22
By Maurizio De Girolami
Advertising Your Game – Playing fairly when it comes to sponsored reviews
By Thomas Coe
Automata, Virtual Machines and Compilers - Part 2
By Vilem Otte
Game Engine Containers - handle_map
By Jeff Kiah
Pupping - a method for serializing data
By Daniel Randle
Discussing Errors in Unity3D's Open-Source Components
By Ivan Kishchenko
Long-Awaited Check of CryEngine V
By Svyatoslav Razmyslov
Troubleshooting Physically-Based Content
By Alex Mercer
Industry Producer Interview Project: Game Development Team Problems Analysis (Part 2)
By Eric Chou
Custom Deleters for C++ Smart Pointers
By Bartlomiej Filipek
Load Testing with Locust.io
By Ben Vinson
Vulkan 101 Tutorial
By José Henriques
A Brain Dump of What I Worked on for Uncharted 4
By Ming-Lun "Allen" Chou
Procedural Generation: Implementation Considerations
By Francisco RA
Integrating Socket.io with Unity 5 WebGL
By Damian Oslebo
Procedural Generation: Pros and Cons
By Francisco RA
Industry Producer Interview project: Job Analysis of a Games Producer (Part 1)
By Eric Chou
Serious Sam shooter anniversary - finding bugs in the code of the Serious Engine v.1.10
By Svyatoslav Razmyslov
Static, zero-overhead (probably) PIMPL in C++
By Boreal
9 Tips on Localizing Audio
By Vladimir Kupratsevich
Building tools for Unity to improve your workflow
By Guillermo Andrades
Unreal Engine 4 C++ Quest Framework
By Martin Hollstein
The Unity Tools Used to Develop Our FPS
By Guillermo Andrades
Elegant Design: An Applied Example (X-Wing!)
By Michel Mony
Sony C#/.NET Component Set Analysis
By PVS-Studio team
Online Video Game Engines: Discover Why You Should Use Them
By Jose Maria Martinez, 'Hafo'