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Community Pulse
generated 46h agoThe community buzz in the last day highlights collaboration calls and new game development insights.
- The "Solo devs and small teams: What's the ONE part of game dev you wish you could magically outsource ?" thread by @Victor SS is sparking a lively discussion with 3 replies and counting.
- @lulu6732 is making waves with the release of two new projects: "Krillion" and "Noillirk".
- "Demo update: campaigns, 83 languages, and 616 MB less VRAM for the horde" by @Arperor offers a significant update on optimizing VRAM usage.
- "[Collaboration] Looking for 3D Artists, Texture Artists & Environment Creators" by @Ground State Studio remains an open call for creative collaborators after 6 days.
Industry Pulse
Rockstar Games workers to vote on unionization right as Grand Theft Auto VI launches
Game Developer reports that Rockstar Games employees will vote on whether to recognize the IWGB Rockstar Game Workers Union, with the decision window landing just as Grand Theft Auto VI …
Vegans found a plot hole in my horror game
Warhorse Studios hit by an undetailed cybersecurity incident
Crossy Road creator Matt Hall named Atari's EVP of Mobile
Play One of the Highest-Rated Call of Duty Games Ever Today
Epic is updating its EULA to allow AI training on outputs from Unreal Engine and MetaHuman
Active Discussions
Winter Holiday Market — 48 stylized props, five opening mechanisms and a free sample
Order of actions, from executing a command to changing the character state, who is the owner?
Three Frontiers — three illustrated browser mystery adventures ($9.99)
Licensing a game's source code for AI training: how it works and what to watch for (disclosure: I broker these deals)
Multithreading, scheduling in game engines with DAGs
Space Game
[Android] Lumen Vault — 20 free puzzles, looking for first-play feedback
GaussianSpline: Adaptive B\'ezier Splines for Highly Dynamic 4D Gaussian Splatting
arXiv cs.GR details GaussianSpline, a 4D Gaussian Splatting method that uses adaptive piecewise cubic Bézier splines to model motion. The …
CVTSplat: Multi-view Reconstruction Using an Adaptive Centroidal Voronoi Tessellation
arXiv cs.GR details CVTSplat, a multi-view reconstruction method that uses adaptive centroidal Voronoi tessellations to speed up surface recovery. The …
Single Camera based Simulation and Try-on Ready Avatar Modeling
arXiv cs.GR details a monocular avatar pipeline that can reconstruct try-on-ready, animatable humans from a single camera. The method splits …
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