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Community Pulse
The "Only 24 Steam wishlists before an October launch: what should I prioritize?" thread is sparking crucial strategy discussions.
- @frog175 is seeking advice on prioritizing efforts with only 24 Steam wishlists before launch — your insights could be key.
- @Calin's "Exploring some general gameplay ideas, looking for feedback." has hit 31 replies; it's evolving fast and still open for your thoughts.
- @ArevenyaAstor details the latest progress in their "Sprint & Stamina | UE5 Devlog", exploring new mechanics for UE5 — worth a read for devlog enthusiasts.
- The "3D Environment & Prop Artist" role at SKYLIGHTNING X STUDIOS remains open — a great opportunity for talented artists to join a dynamic team.
Industry Pulse
From attention to action: why the state of play matters for marketers
Unity says mobile gaming is becoming a stronger performance channel because players are in a more focused, receptive state than users scrolling past ads. The pitch for developers and marketers …
Stride samples/4.4.2 Released
Why you should switch to NavWorld in Unity 6.6
Stride launcher/6.0.1 Released
Can AI Make a Game Engine?
talking to a silicon valley AI tech bro (help)
Active Discussions
Exploring some general gameplay ideas, looking for feedback.
NABERON — real-time space strategy with fleet battles and planetary invasions
You make the game. WAZO makes 3D easier.
[Tool] LocaleLedger Pro — offline game localisation QA, with a free checker
Only 24 Steam wishlists before an October launch: what should I prioritize?
Recruiting 3D Environment & Prop Artist – THE LAST FRAME for SKYLIGHTNING X STUDIOS
How do you keep long card-effect chains readable without slowing combat?
Uncertainty-Aware RL-Controlled Adaptive 3D Mapping
arXiv cs.GR details a voxel mapping system that uses semantic uncertainty, curvature, and texture to decide where to spend memory. …
InterEvolve: Test-Time Evolution of Reward Programs for Humanoid Loco-Manipulation
arXiv cs.GR details InterEvolve, a test-time method that evolves reward programs so humanoid controllers can tackle new loco-manipulation tasks without …
Dirichlet Splatting: Differentiable Rendering for Wave-Based Inverse Problems
arXiv cs.GR details Dirichlet Splatting, a differentiable renderer built for wave-based sensing instead of visible-light scenes. The method swaps Gaussian …
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