Mon Card is a game like Yu Gi Oh where players battle on two sides of a four by four grid using Mon (or other cards). I consider it perfecting Yu Gi Oh, exploiting where it goes wrong and it's altitude.
Mon Cards are gold, Ritual Mon Cards are blue, and Mix Mon Cards are red. Multiple Mon Cards on the field can be mixed in mix summon or Ritual Mon can be summoned using a special card, this is called a ritual summon.
Players take turns, but there are no phases.
Players place card on the grid, either Mon Cards on the front row or special cards on the back row. Special Cards on the grid can activate either players turn. When it's your turn, you draw a card from your deck and if an opponent's special card is activated it is activated as you draw, as you summon, mix summon, ritual summon, special summon, as you attack, as you use a special card - or can numerous other ways.
Mon Cards have card effects. Another type of card is a Special Card which is an effect but not a mon. Effects can be diverse as long as it makes sense to players and is good game logic.
Mon Cards have levels and the higher level the monster the more pay you need to produce to summon it to th field and that's in the form of lower level monsters who potentially cost nothing to summon to the field. Mon can be summoned through effect called a special summon.
Mon have attack and defence, attacking stat is activated when a Mon Card is vertically aligned on the grid front row, and defence stat is activated when a Mon Card is horizontally aligned on the grid front row. Mon can attack once per turn unless by some effect, it changes. If the attack stat is higher than the stat which is active on the enemy Mon Card, that card is destroyed unless by some effect. If an enemy Mon Card is in attack position and is attacked by your monster with a higher attack stat, inflict piercing damage equal to the difference. Defence position monsters cannot attack and do not receive piercing damage.
This game will require card designing. I am an apt artist and game logic designer but have no real experience. I will dedicate most of my time to this project and seek others to join my team.
Current Work Example
Hydra [ATK 1400[ ]DEF 1000] WATER | FISH
If this card is in your hand, and you control a Hydra on the field, special summon Three-Headed Hydra from your deck.
Three-Headed Hydra [ATK 2500[ ]DEF 2000] WATER | FISH
This monster gains 500 attack for each other [Three-Headed Hydra] in the graveyard, hand, or on the field.
Thousand-Headed Hydra [ATK 4000[ ]DEF 4000] WATER | FISH
This card can attack as many times as there are enemy monsters on the field; this card must attack.
Endless Hydra [ATK ?[ ]DEF ?] WATER | FISH
This card is ritual summoned using Endless Ocean; this monster gains 1000 attack for each [Hydra, Three-Headed Hydra, Thousand-Headed Hydra or Endless Hydra] in your hand, graveyard or on the field.
Red Dolphin [ATK 1900[ ]DEF 1300] WATER | FISH
This monster gains 300 attack for each [Red Dolphin, Blue Dolphin, Green Dolphin or Yellow Dolphin] you control.
Blue Dolphin [ATK 1800[ ]DEF 1400] WATER | FISH
If you summon this card while there is a [Red Dolphin, Blue Dolphin, Green Dolphin or Yellow Dolphin, special summon a Red Dolphin, Blue Dolphin, Green Dolphin or Yellow Dolphin] which is not already on the field, from your deck.
Purple Dolphin [ATK 2700[ ]DEF 2000] WATER | FISH
This monster is mix summoned using [Red Dolphin and Blue Dolphin]. If this card attacks an opponents defence position monster, inflict piercing battle damage to your opponent.
Yellow Dolphin [ATK 1700[ ]DEF1300] WATER | FISH
If you control [Red Dolphin and Blue Dolphin], you can special summon this card from your hand.
Green Dolphin [ATK 1000[ ]DEF2000] WATER | FISH
You can tribute this card to add one [Purple Dolphin, Brown Dolphin or Orange Dolphin] in your graveyard to your hand.
Brown Dolphin [ATK 2500[ ]DEF2000] WATER | FISH
This monster is mix summoned several ways using [Blue Dolphin and Green Dolphin, Red Dolphin and Green Dolphin, Red Dolphin and Yellow Dolphin, Purple Dolphin and Red Dolphin, Purple Dolphin and Yellow Dolphin, or Purple Dolphin and Orange Dolphin.] You can tribute a monster to special summon a Brown Dolphin from your deck.
Orange Dolphin [ATK 2000[ ]DEF2000] WATER | FISH
This monster is mix summoned using [Red Dolphin and Yellow Dolphin]. If you control [Purple Dolphin, Brown Dolphin and this card] they cannot be destroyed by battle.
Rainbow Dolphin [ATK 4000[ ]DEF 2000] WATER | FISH
This card can only be ritual summoned by using Water World. This card cannot be destroyed by battle. If this monster battles a defence position monster inflict piercing battle damage to your opponent.
Quirk [ATK 0[ ]DEF 0] WATER | FISH
If you control a Quirk in face up attack position and this card exists in your hand, special summon one Abyss Snake from your deck.
Abyss Snake [ATK 3000[ ]DEF 3000] WATER | FISH
This monster can only be summoned under the effect of Quirk. If this card is summoned, pay 4000 life points. You must control a Quirk on the field in face up attack position.
If you are interested leave a message in this thread and I will contact you or contact me via email@example.com