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Atlassian has announced integration of Bitbucket with Unity Cloud Build. The integration significantly simplifies code collaboration for game developers, and enables non-technical users to easily access game builds as well as test and deploy new builds right from Bitbucket.
Today at GDC Google announced the availability of new ad formats, improved monetization, and new game analytics for game developers. The announcement is the latest in Google's offerings for game developers - a demographic expected to capture half of the $189B global market for in-app purchases and advertising by 2020.
Qualcomm has released Snapdragon Profiler 1.6.1 and has made it available on their developer website. The release includes the ability to import captures and improvements for mobile VR profiling. According to Qualcomm:Snapdragon Profiler is profiling software that runs on the Windows, Mac, and Linux...
Today at GDC Unity Technologies announced that Unity 5.6 will release on March 31, 2017, marking the final installment of Unity 5. The company also provided an early look at Unity 2017, the next generation of Unity with version 2017.1 Beta arriving in April.
Twitch announced it is partnering with several developers to sell games directly to players through streams. Viewers will be given an option to purchase a game through a button below the video on the channel page if the game or in-game content is available on Twitch.
Improbable, the London-based startup behind the SpatialOS computation platform, which allows developer to create worlds of unprecedented size, density and simultaneous player interaction, is today announcing and will show at GDC significant updates to the SpatialOS platform, including demonstrations showing Unreal Engine integration.
The First Round Review has posted an excellent article applicable to game development and game prototyping. Six Steps to Superior Product Prototyping: Lessons from an Apple and Oculus Engineer is an interview with Caitlin Kalinowski, Head of Product Design Engineering at Oculus, where she discusses ...
NVIDIA reports a story about an AI bot developed by students at MIT and New York University that beat professional gamers during the Genesis 4 Super Smash Bros tournament last month. The bot taught itself how to play in two weeks.
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