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Community Pulse
The "Exploring some general gameplay ideas, looking for feedback." thread by @Calin is buzzing with 21 replies and counting — jump in with your insights!
- Dive into the "Weather, Temps & the road back to Items" devlog by @unauthorizedlogin for a fresh perspective on game systems evolution.
- The "BLACKBOX | Poppy Playtime Parody" project by @AdrianVoss offers a spine-chilling fan-made experience worth checking out.
- @Fletcher Hale is seeking a "unity developer [ Unpaid ]" to join their growing team — opportunities for collaboration await!
- The "Hobby/Unpaid — looking for a Unity dev for a 2D JRPG" query by @FormatFull still needs a helpful hand — your expertise could make the difference.
Industry Pulse
Let's normalize making games for fun! #gamedev #gamedevelopment #indiegamedev #indiegame
Tim Ruswick is pushing a simple reminder: make games for fun first. The message lands as a counterweight to constant talk about monetization, wishlists, and market fit. For teams and …
Minecraft Dungeons II’s New Dimension Coming to Minecraft Java & Bedrock Edition
Minecraft LIVE Fall 2026 Recap
Meta Horizon Create and Horizon Studio “Game Engines”
GDC Side Quest - Exploring co-development opportunities with Sam Carlisle
Five Ways to Build a Better Used-Car Business in Used Cars Simulator
Active Discussions
Exploring some general gameplay ideas, looking for feedback.
Building a modular 2D game engine
I Made A Multiplayer Jet Combat Game In Browser
Angelscript equivalent of C++ void*
Looking for an artist to join our indie game project
Any good web games website to post my game on
Someone stole my game
AgenticCADedit: A Stateful, Tool-Mediated Agentic Approach to Multimodal 3D CAD Editing
arXiv cs.GR details AgenticCADedit, a stateful CAD-editing pipeline that lets multimodal requests be applied as small, verifiable actions instead of …
TAPESIM: Efficient Simulation of Adhesive Tape Dispensing for Robotic Manipulation
arXiv cs.GR details TapeSim, a tape-dispensing simulator that keeps most wound material rigid while concentrating deformation near the unwind point. …
CuACD: A Fully GPU-Resident Approximate Convex Decomposition
arXiv cs.GR details CuACD, a fully GPU-resident approximate convex decomposition pipeline that turns triangle meshes into convex parts much faster. …
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