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Community Pulse
The "Exploring some general gameplay ideas, looking for feedback" thread is sparking lively discussion with 27 replies and counting.
- @TwoArtist dives into unique UI design in "Making the Interface Part of the Comic: UI Design in Dark Coffee"; check out their latest devlog.
- @FormatFull is still seeking a Unity developer for their "Hobby/Unpaid — looking for a Unity dev for a 2D JRPG" project. Your skills could make a difference!
- Catch the latest project developments with "Prometheus" by @MikeTEC, aiming to create endless worlds.
- Industry bridge: "Using AI to Finish Multiplayer Servers for Hazel" explores cutting-edge tech shaping server management.
Industry Pulse
Covil Sprite Pipeline — a local Windows workflow for sprite-sheet animation cleanup
Community details Covil Sprite Pipeline, a local Windows tool aimed at cleaning up sprite-sheet animation before it reaches the engine. It normalizes scale, pivots, and timing, previews frames, and exports …
Using AI to Finish Multiplayer Servers for Hazel
Let's normalize making games for fun! #gamedev #gamedevelopment #indiegamedev #indiegame
Minecraft Dungeons II’s New Dimension Coming to Minecraft Java & Bedrock Edition
Minecraft LIVE Fall 2026 Recap
Meta Horizon Create and Horizon Studio “Game Engines”
Active Discussions
Android playtesters wanted for Last Rank, a turn-based strategy game
I combined ideas from MOO2, Ascendancy and Colonization into a free browser 4X—looking for early feedback
[Hobby][Unpaid] Looking for help building the first fantasy location
Exploring some general gameplay ideas, looking for feedback.
Building a modular 2D game engine
Programmer Looking for 3D/Pixel Artists To Collab
Looking for a Developer — Offline AI Open-World Life Simulator for Android
AgenticCADedit: A Stateful, Tool-Mediated Agentic Approach to Multimodal 3D CAD Editing
arXiv cs.GR details AgenticCADedit, a stateful CAD-editing pipeline that lets multimodal requests be applied as small, verifiable actions instead of …
TAPESIM: Efficient Simulation of Adhesive Tape Dispensing for Robotic Manipulation
arXiv cs.GR details TapeSim, a tape-dispensing simulator that keeps most wound material rigid while concentrating deformation near the unwind point. …
CuACD: A Fully GPU-Resident Approximate Convex Decomposition
arXiv cs.GR details CuACD, a fully GPU-resident approximate convex decomposition pipeline that turns triangle meshes into convex parts much faster. …
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