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Combining Material Friction and Restitution Values

Category: Math and Physics

By Peter Stock

Using Layers for constant time collision detection and response.

Category: Game Programming

By Emeric Beaufays

Critical errors in CryEngine V code

Category: Game Programming

By Svyatoslav Razmyslov

Physical, Casual Gaming for Mixed and Virtual Reality

Category: Game Programming

By Anastasiia Bobeshko

How to Find the Right Tools for Your Game

Category: APIs and Tools

By Maciej Szczesnik, Alan Thorn, John P. Doran