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Community Pulse
New project launches and open questions are keeping the GameDev.net community buzzing.
- @SQUABIX shared a fascinating devlog about shipping "a 3D open source island adventure game". Check out the journey and development insights.
- @frog175 is looking for advice on "prioritizing tasks with only 24 Steam wishlists before an October launch". Jump in and share your marketing strategies.
- "Beyond the Fall" by @beyondthefall is a new single-player zombie FPS set in an abandoned quarantine zone—worth exploring for any FPS enthusiast.
- @BitrealmsStudio is seeking feedback on "Revisiting Digging Deep, an Android arcade game first released in 2014". Your input could breathe new life into this classic title.
Industry Pulse
From attention to action: why the state of play matters for marketers
Unity says mobile gaming is becoming a stronger performance channel because players are in a more focused, receptive state than users scrolling past ads. The pitch for developers and marketers …
Arc Raiders and The Finals are getting TV series and film adaptations
Arc Raiders and The Finals set for TV and film adaptations from Backrooms co-producer
How The Walking Dead: Streets of Survival Builds a Tactical Brawler
Ninja Theory begins laying off staff, according to employee posts
Free-to-play playtime is broadly flat as gacha RPGs drive PC growth, says Newzoo
Active Discussions
[RevShare] It Doesn't Sound Bad Psychological: Psychological Horror Game
Whata do you suggest ?
Create a game in two months with no experience.
Exploring some general gameplay ideas, looking for feedback.
[HOBBY][UNITY][C#] MakeLore — Building a Long-Term Multi-Game Team
NABERON — real-time space strategy with fleet battles and planetary invasions
You make the game. WAZO makes 3D easier.
DAGS: Disentangled Appearance-and-Geometry Steering of a Frozen Image DiT for Temporally Stabilized Generative Rendering
arXiv cs.GR details DAGS, a frozen image DiT steering method aimed at temporally stable generative rendering. It separates appearance and …
A Benchmark for Spatially Grounded Gesture Generation
arXiv cs.GR details a new benchmark for spatially grounded gesture generation, aimed at judging whether pointing actually lands on the …
A Simulation-Grounded Agentic VLM Framework for Wildfire Monitoring and Reporting
arXiv cs.GR details a wildfire-monitoring VLM that turns 2D simulations into labeled video episodes, then uses them as memory for …
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