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Community Pulse
Community momentum is buzzing with new game projects and a call for collaborative minds.
- @Stormy just shipped four new projects, including the energetic "Hey You! Slay Those Baddies!!!" — jump in and see how Unity brings sword swings to life.
- The "Exploring some general gameplay ideas, looking for feedback." thread by @Calin is a hotbed of creativity with 43 replies — your insights might spark the next big idea.
- Over 1,100 free sound effects are up for grabs in @DailySounds's generous "Free sound effects for games" thread — perfect for spicing up your project.
- @Kenay's "Need a team to start the project" request has been awaiting help for six days — your expertise could make a difference.
Industry Pulse
Riptide Interactive’s Tidal Nexus Online Pushes Photon Fusion Into MMO Territory
Photon Engine says Riptide Interactive’s Tidal Nexus Online is pushing Photon Fusion into MMO territory, while Other Ocean’s 4 Penny Coffins shows how far Shared topology can go without a …
Epic Games "maximum AI acceleration" & talking to YuniDev
Finishing your game is not a goal
Epic Games reportedly pivoting to "AI first" game development model
After a 10-year redemption arc, No Man's Sky is coming to the iPhone and iPad
Epic Games delays Disney game and tells developers to go "AI first"
Active Discussions
Looking for playtesters — Sunderborn (logic puzzle, first 15–20 minutes)
[Game project] Searching for answers, and maybe collaborators ? [sci-fi / isometric / roguelite / strategy / Turn-based]
No longer available
[Android] [Unpaid Playtest] Shift to Life — Seeking 15 Testers for a Challenging Logic Puzzle
What did releasing your game teach you about your audience that you couldn't have known beforehand?
Memory Is the Currency
Exploring some general gameplay ideas, looking for feedback.
Efficient Confidence-Aware Densification for 3DGS
arXiv cs.GR details a confidence-aware densification method for 3D Gaussian Splatting that shifts new primitives toward image error instead of …
Make It Flow: Animating Water in 3D Gaussian Splatting Scenes
arXiv cs.GR details a way to animate water inside static 3D Gaussian Splatting scenes without dynamic capture or fluid simulation. …
SplatQ: Interaction-Aware Pruning of 3D Gaussian Splatting via Quadratic Selection
arXiv cs.GR details SplatQ, a new pruning method for 3D Gaussian Splatting that tries to keep reconstruction quality balanced while …
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