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Community Pulse
@HeavyHitterGames just shipped two updates, fueling community excitement with fresh content.
- Check out the "Primeval v0.9.29 is live: a world that lives without you" by @HeavyHitterGames, where dynamic worlds thrive even when you're offline.
- Dive into the "Replacement Universe" thread by @CastleTail1 with 8 replies unraveling its complex narrative.
- @stillset9 is seeking feedback on the "Animal Chaos — free HTML5 animal clicker demo; feedback on progression pacing" — your insights could guide its evolution.
- Catch the latest update as "Babylon.js 9.33.1 Released", adding new tools to the developer's arsenal.
Industry Pulse
Babylon.js 9.33.1 Released
Babylon.js 9.33.1 adds a KTX2 encoder for Basis Universal, giving engine users a built-in path to generate GPU-friendly compressed textures. For teams shipping on memory- or bandwidth-constrained platforms, that can …
You don't have to make games about humans
Anthropic orders AI tool Claude to stop remaking video games
Roblox growth slumps, but the company is betting big on AI to compensate
Rivian brings Ghostbusters universe to Halloween Mode, with real-time visuals in Unreal Engine
In Puckoff: Reloaded, Hockey Is About More Than Scoring Goals
How much of your time is this game worth?
Curse of Resthaven: Tips and Tricks to Unravel the Island’s Secrets
'Cat and Mouse Forever': Ex-Blizzard Risk Ops Expert on Addressing Cheaters
Queen’s Domain Releases Today! Some Beginner’s Pro Tips for Success
Active Discussions
Hosting an AI Game Jam with 5k USD Prizepool
Decisions
PDSS: An Experimental Approach to Dynamic Shadow Rendering Using Independent Collision Cells
Replacement Universe
Nebula Dominion – free real-time space strategy in your browser (PC & phone)
Order of actions, from executing a command to changing the character state, who is the owner?
AI cloned her game prototype in a day
LingGS: Decoupling Feed-Forward Geometry Prediction from Camera Tracking for High-Fidelity Gaussian SLAM
arXiv cs.GR details LingGS, a Gaussian SLAM system that splits geometry prediction from camera tracking to improve monocular reconstruction. The …
GraftRay: Physically Based Mesh Insertion into Gaussian Splatting Scenes via Path Tracing
arXiv cs.GR details GraftRay, a path-traced method for inserting meshes into Gaussian-splat scenes with physically plausible lighting and shadows. It …
StereoSplat: Metric-Scale Novel View Synthesis via Stereo-Grounded Gaussian Splatting
arXiv cs.GR details StereoSplat, a feed-forward 3D Gaussian Splatting system built for stereo video rather than monocular input. It aims …
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