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GDC 2017 Coverage

GameDev.net coverage of the Game Developers Conference in San Francisco, CA

Latest Updates

  • Improbable Announces SpatialOS Open Beta

    Improbable, the London-based startup behind the SpatialOS computation platform, which allows developer to create worlds of unprecedented size, density and simultaneous player interaction, is today announcing and will show at GDC significant updates to the SpatialOS platform, including demonstrations showing Unreal Engine integration.

  • Six Steps to Superior Product Prototyping

    The First Round Review has posted an excellent article applicable to game development and game prototyping. Six Steps to Superior Product Prototyping: Lessons from an Apple and Oculus Engineer is an interview with Caitlin Kalinowski, Head of Product Design Engineering at Oculus, where she discusses ...

  • Super Smash Bros Pros Beat by Self-Taught AI

    NVIDIA reports a story about an AI bot developed by students at MIT and New York University that beat professional gamers during the Genesis 4 Super Smash Bros tournament last month. The bot taught itself how to play in two weeks.

  • Valve Releases Steam Audio

    Valve has announced the release of Steam Audio, a free spatial audio solution to recreate realistic sound game sound. The royalty-free SDK is available to download and works on PC, Linux, macOS, and Android.Steam Audio adds physics-based sound propagation on top of HRTF-based binaural audio, for inc...

  • Silicon Studio Announces Xenko Game Engine

    Silicon Studio Corporation has announced the commercial release of its Xenko game engine, an open source engine designed for development teams of all sizze, from indies working on mobile games to full studios working on AAA virtual reality titles.

  • HTC VIVE Announce Winners of Viveport Developer Awards

    HTC VIVETM has announced the winners of the Viveport Developer Awards (VDA), representing the best in VR content outside of games. The awards are organized by Viveport, HTC's app store for VR, and offer $500,000 in cash prizes in five categories.Winners were chosen by the VDA jury in categories feat...

  • Pluralsight Releases Game to Teach Game Development

    Pluralsight, the enterprise technology learning platform, today announces the release of a free, downloadable game, “Swords and Shovels,” to enhance the learning experience for aspiring game developers. The first of its kind on the technology learning platform, “Swords and Shovels” offers ga...

  • Carmack Shares Tips for Mobile VR Performance

    In a public Facebook post today, industry veteran and Oculus CTO John Carmack shares important tips to improve performance of VR applications on mobile GPUs. In the post, John discusses results found when profiling Pinball FX2 VR with Qualcomm's Snapdragon Profiler, and discusses the resulting tips ...

  • Amazon Releases Lumberyard Beta 1.8

    Amazon has announced the release of Lumberyard Beta 1.8. The release includes 234 new improvements, fixes, and features, and introduces the Cloud Gems Framework, a new framework designed to help developers build cloud-connected features quickly - Amazon claims in as little as 30 minutes per engineer.

  • SteamVR Tracking Licensing Now Free

    Valve has made it easier for peripheral designers to license its SteamVR position tracking hardware by removing the $3,000 training fee and instead offering an online certification course that designers can take for free.