Hey everyone!
Boy, do I have some good bug hunt stories for you guys today, along with some neat new screens showing off some cool new features I added.
The Great Bug Hunt!
So yesterday night, I was pretty pissed off, because a couple really annoying bugs appeared out of nowhere, with no probable caus…
Boy, do I have some good bug hunt stories for you guys today, along with some neat new screens showing off some cool new features I added.
The Great Bug Hunt!
So yesterday night, I was pretty pissed off, because a couple really annoying bugs appeared out of nowhere, with no probable caus…
Hey everyone!
Sorry, but due to an absurd work schedule that has me working until midnight tomorrow, and a few game breaking bugs, I don't think I'm going to make the 'Demo by Friday' deadline.
I could go on and on about all the bugs that recently surfaced today, but I'm tired, so I'll try and write …
Sorry, but due to an absurd work schedule that has me working until midnight tomorrow, and a few game breaking bugs, I don't think I'm going to make the 'Demo by Friday' deadline.
I could go on and on about all the bugs that recently surfaced today, but I'm tired, so I'll try and write …
Hey everyone!
I've got a pretty cool entry for you guys today, I had a lot of time to work on A22 today, and in the process, I obtained some cool screens.
Smoke Trails
Today I realized that I never coded a way for objects to trail just smoke, they could only have fire emitters attached to them, and bu…
I've got a pretty cool entry for you guys today, I had a lot of time to work on A22 today, and in the process, I obtained some cool screens.
Smoke Trails
Today I realized that I never coded a way for objects to trail just smoke, they could only have fire emitters attached to them, and bu…
Hey everyone!
Now that I've solved my problem (see last entry), I can show you guys a screeny with the new textures in place.... well, you can't tell the difference, but it was a pain in the ass, and it was worth it, because now we can use linear texture filtering, which makes everything look better…
Now that I've solved my problem (see last entry), I can show you guys a screeny with the new textures in place.... well, you can't tell the difference, but it was a pain in the ass, and it was worth it, because now we can use linear texture filtering, which makes everything look better…
Hey everyone,
EDIT: NVM, I solved it, turns out GIMP was actually keeping the purple color key when it exported the PNGs, all I had to do was tell it not to, problem solved!!!!
So today I switched all the textures over from color-keyed PNG's to PNG's with transparency layers, and all was going well, …
EDIT: NVM, I solved it, turns out GIMP was actually keeping the purple color key when it exported the PNGs, all I had to do was tell it not to, problem solved!!!!
So today I switched all the textures over from color-keyed PNG's to PNG's with transparency layers, and all was going well, …
Hey everyone!
I've got a pretty good entry for you guys today, with some sweet screenys!
Collision Detection
This was a big milestone, because before now, the only collision detection was done with the ground and an object, not between entities. I still have to optimize the checks, but I'm pretty hap…
I've got a pretty good entry for you guys today, with some sweet screenys!
Collision Detection
This was a big milestone, because before now, the only collision detection was done with the ground and an object, not between entities. I still have to optimize the checks, but I'm pretty hap…
Hey everyone!
I was hoping to have a screenshot of the game with our fancy new HUD, but coding it turned out to be a little harder than I expected, so it will have to wait until tomorrow... or the next day.
Demo!
Mark and I set a deadline that we have to have a playable demo out by next Friday, which …
I was hoping to have a screenshot of the game with our fancy new HUD, but coding it turned out to be a little harder than I expected, so it will have to wait until tomorrow... or the next day.
Demo!
Mark and I set a deadline that we have to have a playable demo out by next Friday, which …
Hey everyone!
I actually got a lot of stuff done today that's been bugging me for some time. Most of it had to do with getting some Flak functionality working, but I also was able to work out some bugs in the load/save functions of the editor/game.
Load/Save Trouble
For a long time I was having some…
I actually got a lot of stuff done today that's been bugging me for some time. Most of it had to do with getting some Flak functionality working, but I also was able to work out some bugs in the load/save functions of the editor/game.
Load/Save Trouble
For a long time I was having some…
Hey everyone!
Today was my first day of lifeguarding this summer, so I didn't get much done except add some features to the Light Flak objects.
Light AAA
The Flak in Angels 22 is split up into around 4 different types, Light (rapid fire with small projectiles), Heavy (large airburst artillery), SAM (l…
Today was my first day of lifeguarding this summer, so I didn't get much done except add some features to the Light Flak objects.
Light AAA
The Flak in Angels 22 is split up into around 4 different types, Light (rapid fire with small projectiles), Heavy (large airburst artillery), SAM (l…
Hey everyone!
Not much new got done today, except that I layed the framework for the Flak units that will soon be populating the maps. There's no collision detection going on ATM, so it's not that exciting, but they shoot really fast, and it's cool to see them in action.
By far the coolest thing I d…
Not much new got done today, except that I layed the framework for the Flak units that will soon be populating the maps. There's no collision detection going on ATM, so it's not that exciting, but they shoot really fast, and it's cool to see them in action.
By far the coolest thing I d…
Hey everybody!
As promised, here's the huge post I promised you guys, and relatively early in the day too!
The Dogfight Engine Primer
The HeightMap
The most obvious part of A22 that seperates it from A20 is that the terrain is not completely flat, and in fact can be quite bumpy. In Angels 20, the "eng…
As promised, here's the huge post I promised you guys, and relatively early in the day too!
The Dogfight Engine Primer
The HeightMap
The most obvious part of A22 that seperates it from A20 is that the terrain is not completely flat, and in fact can be quite bumpy. In Angels 20, the "eng…
Hey everyone!
I leave for 5 days, and what happens? Everyone changes their avatars, Mark gets a GDNet++ acount, and Mushu becomes a neo-nazi. I swear, I can't take my eyes off you guys for a second.....
USAFA
Well the Air Force Academy was pretty awesome, but I'm way too tired to write anything righ…
I leave for 5 days, and what happens? Everyone changes their avatars, Mark gets a GDNet++ acount, and Mushu becomes a neo-nazi. I swear, I can't take my eyes off you guys for a second.....
USAFA
Well the Air Force Academy was pretty awesome, but I'm way too tired to write anything righ…
Hey everyone!
This will be my last journal update until at least Friday. I'm going up to the U.S. Air Force Academy for a week to see what it's like and decide if I want to go there or not. It's supposed to be pretty intense (the stuff they sent me included the phrase: "Intense Tactical & Mili…
This will be my last journal update until at least Friday. I'm going up to the U.S. Air Force Academy for a week to see what it's like and decide if I want to go there or not. It's supposed to be pretty intense (the stuff they sent me included the phrase: "Intense Tactical & Mili…
Hey everyone!
Today wasn't very productive programming wise, although Mark and I talked about what we both really wanted in the game for about 4 hours. Mark also revealed his concept art for the final boss, which I'm not sure we're going to reveal just yet, as it is pretty cool, and we want the fir…
Today wasn't very productive programming wise, although Mark and I talked about what we both really wanted in the game for about 4 hours. Mark also revealed his concept art for the final boss, which I'm not sure we're going to reveal just yet, as it is pretty cool, and we want the fir…
Hey everyone!
Today I didn't get much done, as I was out of town for most of the day, but Mark was hard at work drawing up about 16 different trees and shrubs(plus their 'damaged' textures) to populate the landscape of Angels 22. After I got back to my house, I updated the "FoliageDatabase" to incl…
Today I didn't get much done, as I was out of town for most of the day, but Mark was hard at work drawing up about 16 different trees and shrubs(plus their 'damaged' textures) to populate the landscape of Angels 22. After I got back to my house, I updated the "FoliageDatabase" to incl…
Hey everyone!
I've actually got some progress to report to you guys today! Today Mark and I got together and sketched out the missions we want to include in the game, and he drew up a rough sketch of what the HUD in-game will look like, and if it works like we are planning it to, then it will be pr…
I've actually got some progress to report to you guys today! Today Mark and I got together and sketched out the missions we want to include in the game, and he drew up a rough sketch of what the HUD in-game will look like, and if it works like we are planning it to, then it will be pr…
Hey everyone!
Mark has already started whipping up some media for Angels 22, and here's the first piece of artwork he completed:
Angels 22
Angels 22 is pretty much going to be what we always wanted Angels 20 to be, but lacked the know how, and time to do. It's pretty much going to be what we initiall…
Mark has already started whipping up some media for Angels 22, and here's the first piece of artwork he completed:
Angels 22
Angels 22 is pretty much going to be what we always wanted Angels 20 to be, but lacked the know how, and time to do. It's pretty much going to be what we initiall…
Hey everyone!
I'm back from my Tuscon trip, and I must say, 96 degrees never felt so cool! It was 106-110 degrees everyday I was there, and working outside on a scaldingly hot airplane became exceedingly difficult. Anyways......
Axis Shift
Mark drew up some fancy new Battlecruisers for both the Albi…
I'm back from my Tuscon trip, and I must say, 96 degrees never felt so cool! It was 106-110 degrees everyday I was there, and working outside on a scaldingly hot airplane became exceedingly difficult. Anyways......
Axis Shift
Mark drew up some fancy new Battlecruisers for both the Albi…
Hey everyone!
Well I'm leaving for Tuscon, AZ in about 30 minutes to go work on an airplane my dad is rebuilding, so I'll be even more out of the loop than usual until Sunday. I decided that I'd leave you guys one final update before I left, and here it is!
Sapo Drew Another Plane!
Mark and I have be…
Well I'm leaving for Tuscon, AZ in about 30 minutes to go work on an airplane my dad is rebuilding, so I'll be even more out of the loop than usual until Sunday. I decided that I'd leave you guys one final update before I left, and here it is!
Sapo Drew Another Plane!
Mark and I have be…
Hey everybody!
Sorry I haven't been posting as regularly as I did before, this whole no-school for the summer thing has messed with my daily schedule, and I'm finding less and less time to write them. In any case......
Axis Shift: The Update!
While Axis Shift is not currently being worked on with as …
Sorry I haven't been posting as regularly as I did before, this whole no-school for the summer thing has messed with my daily schedule, and I'm finding less and less time to write them. In any case......
Axis Shift: The Update!
While Axis Shift is not currently being worked on with as …
Hey everybody!
I'm just about to shoot myself for not seeing this error earlier, I couldn't understand why the server crashed, even when no client was connected to it, so I spent a couple hours today reading the raknet docs and trying to find my error, when in reality, it was a simple typo that fit …
I'm just about to shoot myself for not seeing this error earlier, I couldn't understand why the server crashed, even when no client was connected to it, so I spent a couple hours today reading the raknet docs and trying to find my error, when in reality, it was a simple typo that fit …
Hey everyone!(I just realized I start every single entry with that phrase)
Thats right, I'm not dead, just unproductive. The past couple of days have been pretty hectic for me, and I just haven't been in the coding mood, and anything that I did attempt to code up resulted in a huge bug, and me roll…
Thats right, I'm not dead, just unproductive. The past couple of days have been pretty hectic for me, and I just haven't been in the coding mood, and anything that I did attempt to code up resulted in a huge bug, and me roll…
Hey everyone!
I didn't do much today except for tweak the landing physics, but I do have that video I promised from yesterday.
Dogfight Engine: Ejection, Landing, and Taking Off(4.5MB)
In other news, Mark and I finally got a game of Axis Shift to play over the actual internet, and it worked great, wit…
I didn't do much today except for tweak the landing physics, but I do have that video I promised from yesterday.
Dogfight Engine: Ejection, Landing, and Taking Off(4.5MB)
In other news, Mark and I finally got a game of Axis Shift to play over the actual internet, and it worked great, wit…
Hey everyone!
I made quite a bit of progress today. I implemented ejecting, landing, and taking off. Unfortunately, I don't have the time to put together a movie tonight, but I've got some screens for you guys.
Ejecting
Ejecting is pretty much a feature that really doesn't do much beside looking coo…
I made quite a bit of progress today. I implemented ejecting, landing, and taking off. Unfortunately, I don't have the time to put together a movie tonight, but I've got some screens for you guys.
Ejecting
Ejecting is pretty much a feature that really doesn't do much beside looking coo…
Hey everyone!
I made quite a bit of progress today. I implemented ejecting, landing, and taking off. Unfortunately, I don't have the time to put together a movie tonight, but I've got some screens for you guys.
Ejecting
Ejecting is pretty much a feature that really doesn't do much beside looking coo…
I made quite a bit of progress today. I implemented ejecting, landing, and taking off. Unfortunately, I don't have the time to put together a movie tonight, but I've got some screens for you guys.
Ejecting
Ejecting is pretty much a feature that really doesn't do much beside looking coo…
Hey everyone!
I made quite a bit of progress today, which will become evident upon watching tonights movie. It showcases the first 3 types of weapons available in the game (I haven't implemented guided missiles yet), each type having many different subtypes (ie. 20mm Cannon, 30mm Cannon, etc). It …
I made quite a bit of progress today, which will become evident upon watching tonights movie. It showcases the first 3 types of weapons available in the game (I haven't implemented guided missiles yet), each type having many different subtypes (ie. 20mm Cannon, 30mm Cannon, etc). It …
Hey everyone!
I've got probably the coolest looking video ever for you guys, but unfortunately, I can't upload it, so you'll have to wait. Here's a quick preview of what to expect:
Weapons
Branched Lightning
Mark's Airplane Textures!
Anyways, it's cool, but you guys have to wait until tomorrow, sorry..…
I've got probably the coolest looking video ever for you guys, but unfortunately, I can't upload it, so you'll have to wait. Here's a quick preview of what to expect:
Weapons
Branched Lightning
Mark's Airplane Textures!
Anyways, it's cool, but you guys have to wait until tomorrow, sorry..…
Hey everyone!
I must say, I'm really enjoying programming this new engine, I'm producing cool results almost daily, my morale is being kept extremely high, and as an added bonus, I'm really brushing up on my coding skills.
Lightning Effect
As Hopedagger pointed out in my last post, it would be cool to…
I must say, I'm really enjoying programming this new engine, I'm producing cool results almost daily, my morale is being kept extremely high, and as an added bonus, I'm really brushing up on my coding skills.
Lightning Effect
As Hopedagger pointed out in my last post, it would be cool to…
Hey everyone!
I put together that movie that I promised you guys yesterday. It deals about the thunderstorm weather effects I've been making for my Dogfight Engine. It's pretty cool I guess, but unfortunately, my mic broke, so it's pretty much a silent movie.
Dogfight Engine: Weather Effects (12-is…
I put together that movie that I promised you guys yesterday. It deals about the thunderstorm weather effects I've been making for my Dogfight Engine. It's pretty cool I guess, but unfortunately, my mic broke, so it's pretty much a silent movie.
Dogfight Engine: Weather Effects (12-is…
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