Hey everyone!
I was bored today, so I downloaded FRAPS and decided to make you guys a little video that shows some of the things that are in the game right now(all two of them[grin]). I also found an old microphone I had, so I even narrated it with Windows Movie Maker! The microphone kinda sucks, …
I was bored today, so I downloaded FRAPS and decided to make you guys a little video that shows some of the things that are in the game right now(all two of them[grin]). I also found an old microphone I had, so I even narrated it with Windows Movie Maker! The microphone kinda sucks, …
Hey everyone!
I finally got the battle animation system working OK, and it looks pretty cool, even with my crappy textures! I pretty much was instanciating the particle emitters in the wrong places with the wrong texture settings, which explains the subpar visuals when I coded it last night.
Anywa…
I finally got the battle animation system working OK, and it looks pretty cool, even with my crappy textures! I pretty much was instanciating the particle emitters in the wrong places with the wrong texture settings, which explains the subpar visuals when I coded it last night.
Anywa…
Hey everyone,
Today I sat down to try and code up the simple battle animation system, and I sorta succeded, although right now the effects are pretty subpar. I wrote an abstract base class, and using my great imagination, called it a MovingThing. Now the animations consist of many "MovingThing"'s,…
Today I sat down to try and code up the simple battle animation system, and I sorta succeded, although right now the effects are pretty subpar. I wrote an abstract base class, and using my great imagination, called it a MovingThing. Now the animations consist of many "MovingThing"'s,…
Hey everyone!
I don't have much time to talk, but I wanted to post a screenshot, and get your opinions on something.
MiniMap and Action Menu
As you may have noticed, I finally implemented a minimap, and threw it at the top of the screen with no border (Mark will fix it later[grin]). The minimap was a…
I don't have much time to talk, but I wanted to post a screenshot, and get your opinions on something.
MiniMap and Action Menu
As you may have noticed, I finally implemented a minimap, and threw it at the top of the screen with no border (Mark will fix it later[grin]). The minimap was a…
Hey Everyone!
I actually sat down and did a lot of stuff I didn't feel like programming today,and now I'm glad I did because some good stuff came out of it.
Good Thing #1: Carriers can launch fighters and bombers
The Carriers are my favorite ship type in the game so far (You can see some of them here.…
I actually sat down and did a lot of stuff I didn't feel like programming today,and now I'm glad I did because some good stuff came out of it.
Good Thing #1: Carriers can launch fighters and bombers
The Carriers are my favorite ship type in the game so far (You can see some of them here.…
Hey everyone!
I dont have much time to write this, but I wanted to post a screen showing off my newest little feature. I call them designator labels, and they make life worth living again...
Anyways, all they are are a diagonal line, then a horizontal line, and then some text, but the cool part is t…
I dont have much time to write this, but I wanted to post a screen showing off my newest little feature. I call them designator labels, and they make life worth living again...
Anyways, all they are are a diagonal line, then a horizontal line, and then some text, but the cool part is t…
Hey everyone!
I completed a few little items today, but nothing really big.
Labels
Labels are an effect I wrote today that pretty much display a texture on the screen for a certain amount of time, and then fade out. It's pretty straight forward, and I'm using it for stuff like turn transitions and …
I completed a few little items today, but nothing really big.
Labels
Labels are an effect I wrote today that pretty much display a texture on the screen for a certain amount of time, and then fade out. It's pretty straight forward, and I'm using it for stuff like turn transitions and …
Hey Everyone!
Its time for one of my famously difficult to read journal entries! I haven't been updating it lately because I had to go to the State Championship Swim Meet, which sucked all the programming enthusiasm out of my body. But now I'm back, and I have a huge update for you guys!
The Progra…
Its time for one of my famously difficult to read journal entries! I haven't been updating it lately because I had to go to the State Championship Swim Meet, which sucked all the programming enthusiasm out of my body. But now I'm back, and I have a huge update for you guys!
The Progra…
Hey everyone!
Sorry for the lack of updates, but I haven't been able to do much on the game lately. The extent of my progress has been work on the effects manager, particle emitters, and a little addition I like to call "Bouncy Text".
Bouncy Text
Bouncy Text is my generic name for any text object t…
Sorry for the lack of updates, but I haven't been able to do much on the game lately. The extent of my progress has been work on the effects manager, particle emitters, and a little addition I like to call "Bouncy Text".
Bouncy Text
Bouncy Text is my generic name for any text object t…
Hey everyone!
In the past couple of days, I have been tweaking the particle system I wrote, and writing an effects manager for the game. The effects manager handles all of the particle emitters and fancy stuff that happens in the game, which gives me an excuse to use absurd function names such as g…
In the past couple of days, I have been tweaking the particle system I wrote, and writing an effects manager for the game. The effects manager handles all of the particle emitters and fancy stuff that happens in the game, which gives me an excuse to use absurd function names such as g…
Hey everyone!
Not alot got done today, but the stuff we did finish is still pretty cool looking. Today Mark finished the first of the other enemy ships types, and I wrote the basics of a particle system.
The Particle System
Today I wrote the Particle System that will be used for simple effects in t…
Not alot got done today, but the stuff we did finish is still pretty cool looking. Today Mark finished the first of the other enemy ships types, and I wrote the basics of a particle system.
The Particle System
Today I wrote the Particle System that will be used for simple effects in t…
Hey everyone!
Today I don't have a new screen for you guys, but I will talk about how the networking works for our Space Strategy Game(SSG), and how easy RakNet is to use.
First off, the big advantage we have by making this game turn-based, is the fact that nothing really happens real-time (except fo…
Today I don't have a new screen for you guys, but I will talk about how the networking works for our Space Strategy Game(SSG), and how easy RakNet is to use.
First off, the big advantage we have by making this game turn-based, is the fact that nothing really happens real-time (except fo…
Hey everyone!
As promised, today I have some screen's of our game being played over a network. Unfortunately, the only thing you can tell is different is the latency in the top left corner (written with my crappy letters). Anyways, here's a screen for the hell of it:
Well, no time now, but later I …
As promised, today I have some screen's of our game being played over a network. Unfortunately, the only thing you can tell is different is the latency in the top left corner (written with my crappy letters). Anyways, here's a screen for the hell of it:
Well, no time now, but later I …
Hey everyone, miss me?
I'm back from my swim meet, and unfortunately, I had too much homework to do today, so I was unable to do any work on our game.
Mark on the other hand, has been working hard on theoretical gameplay stuff, and pumping out artwork. Here's the latest ship he designed, it's a gi…
I'm back from my swim meet, and unfortunately, I had too much homework to do today, so I was unable to do any work on our game.
Mark on the other hand, has been working hard on theoretical gameplay stuff, and pumping out artwork. Here's the latest ship he designed, it's a gi…
Hey everyone!
Well this is going to be may last post until Tuesday, I've got to go up to Santa Fe for a big swim meet (I'm one-tenth of a second from a state qualifying time), and then it's off to San Antonio, TX for some Military Child thing that I was selected for. So when I get back I expect 10+…
Well this is going to be may last post until Tuesday, I've got to go up to Santa Fe for a big swim meet (I'm one-tenth of a second from a state qualifying time), and then it's off to San Antonio, TX for some Military Child thing that I was selected for. So when I get back I expect 10+…
Hey everyone!
Well, I wrote this post last night, but because someone (*cough* Mark *cough) uploaded the images to the wrong directory, and I couldn't find them, I decided to wait. Anyways, while browsing through our server out of boredom, lo and behold I found the images, and was able to integrate…
Well, I wrote this post last night, but because someone (*cough* Mark *cough) uploaded the images to the wrong directory, and I couldn't find them, I decided to wait. Anyways, while browsing through our server out of boredom, lo and behold I found the images, and was able to integrate…
Hey everyone!
Like I promised, here's the sequel to my post earlier in the day (which you should check out because it has some cool ships in it).
First off, I'll give you guys an update on the game "engine" (I hate saying that). As I said a couple of entries ago, I got a 'smart' cursor system workin…
Like I promised, here's the sequel to my post earlier in the day (which you should check out because it has some cool ships in it).
First off, I'll give you guys an update on the game "engine" (I hate saying that). As I said a couple of entries ago, I got a 'smart' cursor system workin…
Hey Everyone!
I usually don't post in the middle of the day (in my timezone at least), but I wanted to show off some art that Mark drew up. Now we have at least one ship of each combat class (ie. Destroyer, Cruiser, etc), and Mark put them in a big picture for all your looking pleasure.
These are ju…
I usually don't post in the middle of the day (in my timezone at least), but I wanted to show off some art that Mark drew up. Now we have at least one ship of each combat class (ie. Destroyer, Cruiser, etc), and Mark put them in a big picture for all your looking pleasure.
These are ju…
Hey everyone!
I got alot done today, although It's not all that visual, so I'll spare you guys the bandwidth and save the screeny until tomorrow when I'll have more stuff.
Pretty much all I did today was tweak the mouse control and get scrolling working. I also came up with a "smart cursor" that can…
I got alot done today, although It's not all that visual, so I'll spare you guys the bandwidth and save the screeny until tomorrow when I'll have more stuff.
Pretty much all I did today was tweak the mouse control and get scrolling working. I also came up with a "smart cursor" that can…
Hey everyone!
It looks like I ruined my every night journal update spree, but I'll make up for it, I promise[wink]
Well, Mark and i have made some pretty good progress on our project, but we're still running on my crappy in game art right now, all of the stuff he's doing is for later features, so for…
It looks like I ruined my every night journal update spree, but I'll make up for it, I promise[wink]
Well, Mark and i have made some pretty good progress on our project, but we're still running on my crappy in game art right now, all of the stuff he's doing is for later features, so for…
Hey everyone!
Well today I got a good deal of work done for our strategy game. I was able to meet with Mark today and we decided upon a damage model and a bunch of other little things. It's good that we've finally been able to finalize some stuff, and I can start to work on some fun things like com…
Well today I got a good deal of work done for our strategy game. I was able to meet with Mark today and we decided upon a damage model and a bunch of other little things. It's good that we've finally been able to finalize some stuff, and I can start to work on some fun things like com…
Hey everyone!
I don't have any new art for you guys today, Mark has been "busy", and therefore unable to work on the game, although he has drawn up the skeleton of a super carrier, and he's gone through a couple of iterations of the fighters the carrier launches, but they aren't done yet.
So until Ma…
I don't have any new art for you guys today, Mark has been "busy", and therefore unable to work on the game, although he has drawn up the skeleton of a super carrier, and he's gone through a couple of iterations of the fighters the carrier launches, but they aren't done yet.
So until Ma…
Hey Everyone!
WEll I hit a milestone today: Have a screen of the Tactical Map in game. I sat down today and drew up some good old fashioned programmer art, and made my self a simple 5x5 level with 2 different tiles and 2 ships! I didn't try and implement the HUD, so the screen is sorta boring, but …
WEll I hit a milestone today: Have a screen of the Tactical Map in game. I sat down today and drew up some good old fashioned programmer art, and made my self a simple 5x5 level with 2 different tiles and 2 ships! I didn't try and implement the HUD, so the screen is sorta boring, but …
Hey everyone!
Boy do I have a treat for you guys today, not only do I have 2 hand-drawn pictures (One by me, One by Mark) that showcase the planned layout for our game, I also have a "concept art" image that Mark painted awhile ago and I scanned today.
All I really did programming wise today was writ…
Boy do I have a treat for you guys today, not only do I have 2 hand-drawn pictures (One by me, One by Mark) that showcase the planned layout for our game, I also have a "concept art" image that Mark painted awhile ago and I scanned today.
All I really did programming wise today was writ…
Hey everyone!
I'm so happy, I've managed to update my journal nearly 5 days in a row!
Today Mark and I started the second semester of our junior year, and personally, I'm not too happy about it. I have Calculus as my first class of the day, not a good way to start off, then I go on to Biology AP whi…
I'm so happy, I've managed to update my journal nearly 5 days in a row!
Today Mark and I started the second semester of our junior year, and personally, I'm not too happy about it. I have Calculus as my first class of the day, not a good way to start off, then I go on to Biology AP whi…
Hey everyone!
Not much to report today, although Mark finished the Battleship he's been working on (Next Up: A Carrier).
I haven't been able to code much on the game because Mark and I have yet to meet in person and discuss what we really want to do with the game, although I have been able to write t…
Not much to report today, although Mark finished the Battleship he's been working on (Next Up: A Carrier).
I haven't been able to code much on the game because Mark and I have yet to meet in person and discuss what we really want to do with the game, although I have been able to write t…
Hey everybody!
I don't have much to tell you guys today, I had a swim meet and it lasted all day, so no progamming for me!
Mark was able to finish the battleship I showed you guys earlier, but it's not a battleship anymore, its a cruiser (I guess Mark decided it wasn't big enough). As you can see be…
I don't have much to tell you guys today, I had a swim meet and it lasted all day, so no progamming for me!
Mark was able to finish the battleship I showed you guys earlier, but it's not a battleship anymore, its a cruiser (I guess Mark decided it wasn't big enough). As you can see be…
Hello everyone!
Today was a mixed bag for me, on one hand, I got my checkride in the airplane I was flying, and now I can fly it solo (It's waaay easier to fly than the first plane I soloed in), but on the other hand, I got next to nothing done for our newest gaming endeavor.
Mark and I bickered for …
Today was a mixed bag for me, on one hand, I got my checkride in the airplane I was flying, and now I can fly it solo (It's waaay easier to fly than the first plane I soloed in), but on the other hand, I got next to nothing done for our newest gaming endeavor.
Mark and I bickered for …
Hey Everyone!
Unfortunately, I haven't updated my journal in quite a while, so here's my catch-up entry!
The Tank Game
Well, Mark and I have thrown in the towel regarding the tank game we were making. Mark didn't want to draw anymore tanks, and I didn't want to write any code, so we've decided to not…
Unfortunately, I haven't updated my journal in quite a while, so here's my catch-up entry!
The Tank Game
Well, Mark and I have thrown in the towel regarding the tank game we were making. Mark didn't want to draw anymore tanks, and I didn't want to write any code, so we've decided to not…
NOTE: This is the second time I wrote this (power outage), so sorry if it seems a little disjointed.
Hey everybody!
Wow, its been so long since I wrote an update, I'm not sure where to start.
Our tank game is coming along slowly, Mark the Artist has been working on some tank images while I brush up on…
Hey everybody!
Wow, its been so long since I wrote an update, I'm not sure where to start.
Our tank game is coming along slowly, Mark the Artist has been working on some tank images while I brush up on…
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