Augmented Future Text RPG

Explore an old school fantasy style world with shiny new implants and augments. Defeat corrupted monsters and survive while discovering new secrets.
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38 entries
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augfuturetg
August 13, 2021
Dev Log 8/12/21

Dev Log 8/12/21

I did it! After tons of trial and error I finally found a way to make buttons have visual effects when hovered over and the button still does it's function and it seems bug free! It took like 3 days of constant trial and error T_T Why is it that the littlest things end up being so co…

6,381 views
augfuturetg
August 10, 2021
Dev Log 8/9/21

​This is what I checked off of my list today:

X - Do a forced loss battle at the event outside of the first time at the Inn and take the numbers out of the dialogue question selections.

X - The Health Clinic doesn't actually have it's function yet.
 

X - Put cooldowns when the player leaves an are…

5,655 views
augfuturetg
August 08, 2021
​Dev Log 8/7/21


It seems that I have all of the battle mechanics firmly in place now. At this point I'll mostly be testing. The testing won't be for polish yet, it is to catch bugs, make sure everything is working smoothly, to see what kinds of design decisions I can change, how much can I reasonably add, what sho…

3,074 views
augfuturetg
August 07, 2021
​Dev Log 8/6/21

​Dev Log 8/6/21

Working on implementing items has actually been quite a task. I ended up doing a couple other things while implementing the items into battles because it was such am overwhelming task. For example, I got all of the armor upgrades in and added the dialogue for the Mage, Thunder to giv…

3,076 views
augfuturetg
July 19, 2021
Dev Log 7.18.21

>For some reason Travel Event buttons were off place. Fixed.

>Did the same for Hoverboard Travel Events.

> All merc functions are now in the game. 

> Half of today's session was about finding a way to stop the skip button from freezing the text display if used too quickly upon the loa…

20,722 views
augfuturetg
July 18, 2021
​Dev Log 7.17.21

​Dev Log 7.17.21


I have been editing combat today. While going through the battle algorithms and changing the chances of certain attacks to land their effects I find myself wishing I could expedite the process with some kind of common event or prefabs but no matter how much I think about it, it seem…

4,623 views
augfuturetg
July 16, 2021
​Dev Log 7.15.21.

​Dev Log 7.15.21.


>Renamed Ranulf to Thunder so now it's [Mage Thunder] the Priest instead of [Mage Ranulf] the Priest. Had to go change his name in all instances of it's appearance.

>Fixed some buttons and some label transitions.

>Fixed some text.

>Added in rez packs known as "Juice Packs"…

4,902 views
augfuturetg
July 14, 2021
​Dev Log 7.13.21.

​Dev Log 7.13.21.


> Changed the weapon shop. Changed from buying 3 levels of each weapon to simply being able to buy the weapons. It was not fully implemented before but with the change, I added all the weapons to be purchase-able and fully implemented it. Now all I have to do is figure out the p…

5,156 views
augfuturetg
July 13, 2021
Dev Log 7/12/21

Dev Log 7/12/21

>Implemented apartment with sleep function and levitation bed

>Deleted some unnecessary stuff

>Implemented skill review section

-Pictures are kind of underwhelming, seeing all the pieces together looks much better. 

This is the skill review options for the Grimoire with onl…
5,149 views
augfuturetg
July 12, 2021
​Dev Log 7 - 11 - 21

Grinded out a lot of work today. This specific task (getting ALL of the dialogue into better, more professional and presentable shape) feels somewhat overwhelming. I am not at a point in it where I can declare it any kind of a progress update towards the completed game even though a lot of time and…

5,287 views
augfuturetg
July 10, 2021
​Dev Log 7 - 9 - 21

>Implemented Health and Energy U.I. displays.

>Opening variables from the battle system and now that all of that stuff is working, I am testing getting certain variables to work fluidly outside of battle and to still be used in battle.

>Rearranged the user interface to make space for the sta…

5,450 views
augfuturetg
July 06, 2021
Dev Log 7.5.21.

Realized part of the early main quest chain was to get signed up for an apartment at the inn. The point of this was to create a sense of actually living in an augmented future sci fi fantasy world. However, the scope of this game, working on it myself, simply will not allow for me to add a day/nigh…

4,454 views
augfuturetg
July 01, 2021
Dev Log 7/1/21

Sometimes it becomes really apparent that, when making your own project like this, there is no frame work or quest guide to move you along. You figure everything out yourself, you organize all the work yourself, you set your own task list yourself. It can be easy to feel somewhat lost in the sauce,…

4,564 views
augfuturetg
July 01, 2021
​DevLog 6/30/21

​DevLog 6/30/21


>Implemented new, more exciting introduction.

>New introduction is functional and working but needs polish.

>Fixed some more battle issues. These never seem to end! Yay! 

>Added one more song at the tavern, feels nice to have multiple tracks to switch between to keep th…

4,475 views
augfuturetg
June 30, 2021
Dev Log 6/29/21

Felt like I was getting dulled by the monotony of working on the same general parts of the game over and over again soooo I decided to jump ahead and make the new introduction today. I got most of it already implemented. I also added in a tutorial, which I'm still working on, but it's brief and is …

3,007 views
augfuturetg
June 28, 2021
​dev log 6/28/21

>Fixed more battle system issues

>Fixed an issue where one location was not loading enemies but was still giving out victory rewards

>Added some more music in

>Got the final boss battles implemented

>Finished implementing the new cooldown times

>Implemented cooldown text to let players…

3,077 views
augfuturetg
June 28, 2021
​dev log 6/28/21

>Fixed more battle system issues

>Fixed an issue where one location was not loading enemies but was still giving out victory rewards

>Added some more music in

>Got the final boss battles implemented

>Finished implementing the new cooldown times

>Implemented cooldown text to let players…

3,218 views
augfuturetg
June 27, 2021
DEV LOG 6/26/21

DEV LOG 6/26/21

Convinced myself not to take the day off. I told myself, oh, I will just work on some of the easy, mindless stuff. You know, change the decimal variables to round up so that the engine doesn't accidentally return decimals in game. Well, 2 hours later I'm done with that and I'm like, …

3,335 views
augfuturetg
June 27, 2021
DEV LOG 6/26/21

DEV LOG 6/26/21

Convinced myself not to take the day off. I told myself, oh, I will just work on some of the easy, mindless stuff. You know, change the decimal variables to round up so that the engine doesn't accidentally return decimals in game. Well, 2 hours later I'm done with that and I'm like, …

3,490 views
augfuturetg
June 26, 2021
DEVLOG 6/25/21

Today I rolled my game back by two days of work, luckily these logs can tell me some of what I can do to speed up my devving time the second time around.

Battle system seems to be glitch free at the moment, woo!

I got some events cleared up, I got the beta for the final bosses implemented. It feels l…

2,901 views
augfuturetg
June 24, 2021
DEVLOG 6/24/21

Today was going to be sort of a mental rest day for me. I was going to "let the chips out." However I found myself opening up the engine again anyway. I felt more ready for this today than I did yesterday.

I had set these resets and reward algorithms like, last week and somehow, even after looking a…

2,766 views
augfuturetg
June 23, 2021
devlog

Worked on A.I. and battle algorithms for the final boss fight. Got a call about something from two jobs ago and dealt with that. Also had to deal with a spider appearing, not sure what kind it was but it looked like a recluse maybe. Overall, not the most productive day but I battled on and kept wor…

2,156 views
augfuturetg
June 20, 2021
DEV LOG 6/20/21

DEV LOG 6/20/21
 

So one thing I noticed today was that, all the time I originally spent at the start, adding the script/dialogue I wrote for all of the characters and NPC's? That was all done at the wrong time. I mean, it wasn't a "waste of time" exactly, but it didn't push the game towards a "…

7,104 views
augfuturetg
June 20, 2021
DEVLOG 6/19/21

DEVLOG 6/19/21
 

The bugs were really persistent today. I had to go in to every location and manually put in something to trigger text refreshing on the spot which ended up not even working even though it works in battles, which it didn't use to and I'm not sure why it started too. Secondary upg…

7,544 views
augfuturetg
June 19, 2021
Devlog 6/18/2021

Today I was a bit lost at first. I had to do other stuff for the past couple of days so I was a little late on working on the game. However I managed to fix up a lot of battle stuff, get certain things right, test out a bunch of stuff, etc. Finding one bug took me over an hour, though. But once I f…

7,414 views
augfuturetg
June 13, 2021
devlog 6/12/21

Today was a weird day for my development. There were some bugs that pushed me off course. There were things I hadn't noticed while implementing the events that I had to go back and fix. A lot of little things that are easy to miss but take a long time to adjust.

-Checked sales

-Added Gigabyte display…

3,748 views
augfuturetg
June 12, 2021
Devlog 6/11/21

Worked on story progression. I took the game out of "gold status" as I expanded one of the story events and then I also put it back to "gold status" as I strung the fleshed out event back together.

-Lethal battles now have to be unlocked by story progression (which was the plan in the first place)

-s…

3,529 views
augfuturetg
June 09, 2021
Devlog 6/9/21

-Finished stitching all of the upgrades in to the game, made the events and implemented them. This includes:

      - The upgrade progressions.

      - All of the labels and text transitions, event transitions, choice buttons, organizational placement in the script, etc.

&…

4,328 views
augfuturetg
June 07, 2021
DEVLOG 6/7/21

​Devlog 6/7/21


-Got battle transitions to and from the battle scene working properly.

-Fixed up all of the text in battles (I hope) except for some weird damage representations that claim twice the actual damage is being dealt for some reason.

-Made sure that the implant can be safely depleted and jui…

4,257 views
augfuturetg
June 05, 2021
devlog 6/4/21

-Got some bugs out

-Edited some text

-fixed a couple things

-worked on getting all of the combat working properly.

My plan today was to get the economy worked out. Players don't level up through gaining experience, they buy all of their power ups. Players can buy upgrades for their weapons, armor, impl…

4,056 views
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