I've never done this before, so I expect that I'll make plenty of mistakes along the way and will constantly fight myself to not try to over-optimise early-on. That kind of thing, I regularly read, is a bad thing. Optimise when there is a need.
I became interested in making a game engine when I first started to read about the advancements made possible in DirectX11. It seems quite amazing the things that are possible using DirectX and the care taken in it's development seem to suggest Microsoft cares about PC gaming, Although they have seemed to bin XNA and a lot of developers seem unhappy with the impending Windows 8 release.
So, I came to write this blog because I wanted a place to journal my thoughts and findings. After watching a video on YouTube about DirectX 11 Tessellation, I noticed the uploader had a blog here. I regularly visit this site, it's an amazing resource, but have never thought about blogging here.
It begins...