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Math and Physics

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Developer Journal - 3 hours, 2 minutes ago
HTML5 audio for games made easy - By Sean T. McBeth
Audio in the browser is deceptively tetchy. It's easy to get a basic sound to play with the <audio> tag .<audio id="myAudioThinger" controls="controls" preload="auto" autoplay="true"...
Developer Journal - 6 hours, 33 minutes ago
Why I turned down a great job offer. - By Sean T. McBeth
I recently received a very generous job offer from a rather prestigious company. I didn't even apply, they contacted me through LinkedIn. To say that I was honored to even receive a cold-contact fr...
Developer Journal - 18 hours, 43 minutes ago
Getting Back In The Game... - By nerd_boy
Heyo! Been forever and a day, but I'm back, and hopefully to stay. And be productive, because like most others here, I've a game idea I want to see come to fruition. As such, I've disconnected WoW...
Developer Journal - 1 day, 23 hours ago
Entity pooling and EntityObservers - By TheChubu
In this update: Entity pooling and refactoring EntityObservers.dustArtemis dustArtemis is a fork of Artemis Entity System , which is a BSD-licenced small Java framework for setting up Entities...
Developer Journal - 3 days, 5 hours ago
What I am working on… - By jwezorek
I’m working on a puzzle game for iPads that takes the mechanics of a somewhat obscure game from the 1990s(*) and puts them on a double logarithmic spiral. The final app will be styled similar to...
Developer Journal - 3 days, 17 hours ago
Gui I: Learning about Signals/Slots - By Juliean
In order to make it easier for the reader, I decided to split the different modules up into multiple posts. This should also make it easier for me to write them when I got a few minutes to spare, t...
Developer Journal - 3 days, 23 hours ago
VR Lessons Learned So Far - By Sean T. McBeth
This is a loosely organized list of things I've noticed while using and developing virtual reality applications for the smartphone-in-headset form factor. It is specific to my experience and may no...
Developer Journal - 5 days, 3 hours ago
WebRTC device syncing - By Sean T. McBeth
https://www.seanmcbeth.com:8081/img/screenshot.png WebGL VR Big update today. When you use your PC in conjunction with your Smartphone, the two devices will communicate over your local network, ra...
Developer Journal - 5 days, 17 hours ago
'Box Shooting' Prototype Release - By newtechnology
https://fbcdn-sphotos-g-a.akamaihd.net/hphotos-ak-xfp1/t31.0-8/s720x720/10708510_991481010878253_5948331907494154611_o.jpg I am releasing a prototype version of my upcoming android game named 'Box...
Developer Journal - 1 week, 15 hours ago
More of the bool-tool - By eppo
Been trying to build larger scenes using the CSG method.As base building blocks I use a series of SubD shapes as they avoid making everything look too angular. The older mesher used to make a mess...
Developer Journal - 1 week, 1 day ago
H.A.C.K. - Week 3 - By jfarias
This Week's Development Hi everyone!This week I decided to make a video showcasing all the features implemented so far. Please remember that this is the result of only 3 weeks of development so ign...
Developer Journal - 1 week, 2 days ago
The judge's post-mortem - By slicer4ever
So with the Week of Awesome II coming to a close, some folks have asked me to also write up a post mortem on the entire event. I'm not the best at writing up these sort of things, but i'll see what...
Developer Journal - 1 week, 3 days ago
Week Of Awesome II - My Scores - By slicer4ever
here you will find all my reviews/scores for the week of awesome II contestants: http://www.gamedev.net/topic/661418-the-week-of-awesome-ii-the-judge-thread/ ---Team: Orymus3:Game Link: http://orym...
Developer Journal - 1 week, 4 days ago
I Am Dolphin - Kinect Prototype - By Promit
I'd hoped to write up a nice post for this, but unfortunately I haven't had much time lately. Releasing a game, it turns out, is not at all relaxing. Work doesn't end when you hit that submit butto...
Developer Journal - 1 week, 6 days ago
Our New Game: I Am Dolphin - By Promit
After an incredibly long time of quiet development, our new game, I Am Dolphin, will be available this Thursday, October 9th, on the Apple/iOS App Store. This post will be discussing the background...
Developer Journal - 2 weeks, 3 days ago
moved to sorceforge - By mousetail
I added Dutch as a language option so my family can play it, and I moved the game to sourceforge . Right now I just ask for the language in a ugly dialog box, but I will be looking for a better opt...
Developer Journal - 2 weeks, 3 days ago
Awsome INI Gets a New Lease on Life - By ajm113
I'm publishing an update for Awesome INI Loader library. The library now has a new license, WTFPL. So now you may use the library for anything you wish. Why I changed it to this is because I believ...
Developer Journal - 2 weeks, 4 days ago
Discretely Distributed Random Numbers in C# - By jwezorek
Random numbers generated from a discrete distribution are commonly needed in game development.By "discrete distibution" we just mean the roll you get from something like an unfair die, e.g. you wan...
Developer Journal - 2 weeks, 4 days ago
New version - By mousetail
That the competition is over is not going to stop me from continuing working on the game.I added:the font issue is fixed, now loads the font from the program directory instead of the windows fonts...
Developer Journal - 2 weeks, 5 days ago
Month 4: Resisting Temptation - By slayemin
I've titled this post "Resisting Temptation" because it seems to be something I really need to remind myself to do more often. When you're building a prototype, as I should be trying to do, you do...
Developer Journal - 2 weeks, 6 days ago
The building of Caveman - part 6 - data structures - By Norman Barrows
The building of Caveman - part 6 - data structuresWhen i first got into programming as my major, my biggest fear was that I'd end up as a database programmer. Turns out I became a gamedev. But i s...
Developer Journal - 2 weeks, 6 days ago
Week 9-10 : Time to reschedule again - By Sporniket
Dear log,After finishing implementing the game sequence, there are still some boring points to do, like saving and presenting the highest score.To understand, I have to explain the logic of my fram...
Developer Journal - 2 weeks, 6 days ago
Post mortem - By mousetail
Things that went well: Simple ideagraphics where good enoughenough types of monstersgood extra features (pause, hiscore etc)I managed to stay motivatedI finished plenty of time early (time managem...
Developer Journal - 2 weeks, 6 days ago
Week of Awesome II - Post Mortem - By stu_pidd_cow
So this is a summary of my feelings about my game “Little Jimmy”, or like whatever. So read it and take my bad advice.What Went Right? The Idea Whether you think the idea is “fun” or not is up fo...
Developer Journal - 3 weeks, 4 hours ago
The building of Caveman - Part 5 - General code organization - By Norman Barrows
The building of Caveman - Part 5 - General code organizationThis is the general code organization used in Caveman:void main:----------------initprogrunprogendproginitprog------------------init z3d...


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