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Introducing our GameDev Marketplace

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Developer Journal - 22 hours, 27 minutes ago
Temple of the Abyssal Winds Mac Support - By gdunbar
Temple of the Abyssal Winds, the classic-style single player role-playing game, now with Mac support! https://www.youtube.com/watch?v=7U-mNJy-sW4  You can download it for free in the...
Developer Journal - 4 days, 4 hours ago
Rag Doll is back - By Aardvajk
Just a quick post to say I've re-integrated my rag doll system back into the current iteration of the game. This is based on making a set of Bullet shapes from the current skeleton configuration on...
Developer Journal - 5 days, 5 hours ago
Precursor's Dawn - Greenlit! - By Navyman
Precursor's Dawn - Greenlit! On the morning of Oct 18th, I received the email from Steam informing me that Precursor's Dawn had been Greenlit. Having spend all of the night and some of the morning...
Developer Journal - 6 days, 16 hours ago
Renderer bells & whistles ~ pt. 2 - By eppo
Hello. Finally some dynamic indirect lighting in the renderer! https://youtu.be/1qdyCkqwMPE  (this uses a single ambient light source (an environment map) only) It's fairly...
Developer Journal - 6 days, 17 hours ago
Prototypes - By Sshado
For our 1942 / Star Wars game, this is where we currently are... Following prototypes are completeGame scrolls verticallyPlayer moves in four directionsPlayer fires missileEnemy moves on board...
Developer Journal - 6 days, 18 hours ago
How I got in to programming - By yps_sps
Long time ago I sorta burned out on programming. I had to keep a break for several months not touching any code and couple of weeks ago I finally decided to come back with "a fresh start"  But...
Developer Journal - 1 week, 42 minutes ago
Magic Item Tech, Unified Theory. - By Spidi
Hi everyone, long time no see! It's been a while since my last post (more than two months), and back than I sort of hinted that in a week or two I'll be ready to present the next game I'm work...
Developer Journal - 1 week, 1 day ago
I am back and have a working game - By Sshado
It has been a long time, but I am back and have almost finished a game. I am currently in a coding boot camp and in the midst of researching game engines, I ended up almost finishing a game by...
Developer Journal - 1 week, 4 days ago
Mumbling about the Camera system - By Aardvajk
In preparation for being able to do some stuff with the bow aiming, I've ripped out and rewritten the Camera system for the game. I've split what was one system into two classes now, ViewTransform...
Developer Journal - 2 weeks, 5 days ago
All Kitted Up - By Aardvajk
 Decided to take a break from player/world interactions and look at something I've never tried before, namely attaching objects like weapons to the player skeleton. http://youtu.be/QkvwX...
Developer Journal - 2 weeks, 6 days ago
Procedural Texturing in 3D Paint - By lawnjelly
This past week or two I've been adding a kind of procedural texturing to my paint app. One thing I'd noticed is that just using the standard brushes gave a rather smooth, non organic blend between...
Developer Journal - 3 weeks, 2 hours ago
The GameDev.net community sucks - By Stormynature
Okay so I lied. In reality it is a great community filled with many amazing people. However now that my odious tactic of a clickbait title has got you in here. Please go to and please vot...
Developer Journal - 3 weeks, 2 days ago
Precursor's Dawn Greenlight Campaign LIVE! - By Navyman
Check out the fast paced SciFi Tactical Combat game, Precursor's Dawn on Greenlight. Even if this is not a game for you the traffic helps. Votes help the most, but we will be very happy for the tra...
Developer Journal - 3 weeks, 3 days ago
Quick Video - By Aardvajk
Just a quick video showing off the currently-implemented features. http://www.youtube.com/watch?v=5YBHoQPcrfw Preparing a write-up of the kinematic character controller for publishing soon.
Developer Journal - 3 weeks, 3 days ago
Kickstarter Live - Check Out for some Details! - By Navyman
Precursor’s Dawn is a space strategy game unlike anything before. RPG like elements that help to drive a robust and unique gameplay world. You will travel the vast distances of the universe in se...
Developer Journal - 3 weeks, 4 days ago
Player character re-implemented - By Aardvajk
So the player controller code is effectively rewritten back to the level it was at before. The player can stand still, turn on the spot, run in any direction, walk in any direction (stopping at e...
Developer Journal - 3 weeks, 4 days ago
Toy on a Mission UE4 Remix - Day 323 - By ryan20fun
Greetings.Day 323 I think I need to start off with this tip from uncle Eck "If you see yourself being lazy, call yourself out on it and get back to work! "I have gotten a little lazy, I have...
Developer Journal - 3 weeks, 5 days ago
Fast Discrete Natural Neighbour Interpolation - By lawnjelly
Spatial interpolation of scattered data is a vital technique used in graphics programming, games, medical, scientific applications, mining, weather forecasting etc. Some of the most widely used tec...
Developer Journal - 3 weeks, 6 days ago
My first Kickstarter - Precur - By riuthamus
So, this week I have participated in my first ever KS. CLICK HERE TO VIEW IT  https://www.youtube.com/watch?v=hjIz88NrrVA If you are interested show us some support and get a package...
Developer Journal - 3 weeks, 6 days ago
Designing a high-level render-pipeline Part 2: Views & passes - By Juliean
Last entry: http://www.gamedev.net/blog/1930/entry-2262313-designing-a-high-level-render-pipeline-part-1-the-previous-state/  Thoughs about how to change things:  So despite not wor...
Developer Journal - 3 weeks, 6 days ago
Designing a high-level render-pipeline Part 1: The Previous state - By Juliean
So I've stopped writing journal entries on my project for a while. Didn't really feel like it anymore, after I took a hiatus for multiple months. Since then I've been working on multiple things, mo...
Developer Journal - 3 weeks, 6 days ago
Designing a high-level render-pipeline Part 3: A visual interface - By Juliean
Last entry: http://www.gamedev.net/blog/1930/entry-2262314-designing-a-high-level-render-pipeline-part-2-views-passes/  To start of, let me tell you that I was basically finished with the...
Developer Journal - 4 weeks, 4 hours ago
Looking for Feedback - Kickstarter Page Preview - By Navyman
http://precursorsdawn.com/images/Teaser_Frame_small.png GameDev.net's community was an amazing help during my first Kickstarter, therefore I am hoping we have even better results this time around b...
Developer Journal - 4 weeks, 9 hours ago
Compilers articles - By Vilem Otte
It's me, bugging around again. I finally got back to work on my compilers-related series, while it is focused on people untouched by automatons, VMs and compilers in general (or more likely th...
Developer Journal - 4 weeks, 1 day ago
Edge Detection in my Platformer - By Aardvajk
I've gone and ripped out all of the player controller code from my project with a view to rewriting it from scratch. The previous version was a fairly abstract state machine with each state represe...