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| Developer Journal - 4 hours, 33 minutes ago Collapsing geometry - By polyfrag I can now collapse a collection of planes defining a convex hull into triangles.http://i90.photobucket.com/albums/k276/krims2006/battlecomp%20misc/collapse_zps574a7771.jpg Now working on a way to m... |
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| Developer Journal - 20 hours, 36 minutes ago PortasAurora.com Re-Launched - By Navyman June 15th, I re-launched the PortasAurora.com website.The website is going to be the host for the up coming game under the Portas Aurora IP.Portas Aurora is a throwback to the era of Master of Ori... |
| Status Update - 21 hours, 22 minutes ago Jutaris RT @WayForward: Did you know the Mighty Switch Force 2 OST is up on http://t.co/GpoXD8ySdU? Let's spread the word! RT for a shot at a FREE … |
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| Developer Journal - 1 day, 2 hours ago Zombies - By polyfrag Due to the popularity of the zombie craze I'm going to switch gears and finish my zombie MMOFPS project.MMO? How will he support that? you may think. I don't know what qualifies as big enough to... |
| Status Update - 1 day, 3 hours ago Jutaris Somehow, someone's been following people for me... Random people from all over the place. #Weird #PasswordChanged |
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| Status Update - 1 day, 13 hours ago Dmitrix I hope @ayzatic has a safe flight home! ^_^ |
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| Status Update - 1 day, 13 hours ago Jedy What if you have a wooden car with wooden wheels and a wooden engine ? It wooden work |
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| Status Update - 1 day, 17 hours ago Dmitrix guess not.... (( _ _ ))..zzZZ Good night internet. Today was fun. ^_^ #MSJW |
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| Status Update - 1 day, 20 hours ago Dmitrix ugh. Why does FTP never work right for me? =.= #webdevhorror |
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| Status Update - 1 day, 22 hours ago Servant of the Lord #Qt has a very nice translation system, from what I'm seeing. I'm planning to use it for my #indie #rpg #game project, "Of Stranger Flames". |
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| Developer Journal - 1 day, 23 hours ago Looking at Spring RTS - By polyfrag Looking at this well-known open-source RTS engine from the creators of Total Annihalation, hoping to find something useful.https://github.com/spring/spring/tree/develop/rts/aGui It's amazing how we... |
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| Status Update - 1 day, 23 hours ago Dmitrix RT @F0lis: People are chatting happily in the IRC chan. Makes me grin like some lunatic. #MSJW |
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| Status Update - 2 days, 2 hours ago Dmitrix I'm not home yet but I see #MSJW has started! Can't wait to get back. ^_^ #gameDev |
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| Developer Journal - 2 days, 3 hours ago Looking for Input on Forum Creation - By Navyman I am gearing up to re-launch the Portas Aurora website. The site will not be for the original Portas Aurora: Arrival, but for a new game using the same IP. However, I want to add a more standard fo... |
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| Status Update - 2 days, 6 hours ago Dmitrix Okay, impossible goal set. Get to 150 joiners! XD DO IT! ---> | http://t.co/3mq1ARDI5F | #gamedev #gamejams #ld48 #1GAM |
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| Developer Journal - 2 days, 8 hours ago Crowdfunding Experiment: Leadwerks for Linux - By Josh Klint Last week we launched our Steam Greenlight campaign to get Leadwerks into the hands of the Steam community. This week, we're rolling out the second stage of our plan with a Kickstarter campai... |
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| Status Update - 2 days, 23 hours ago Servant of the Lord #Qt now supports: #Windows, #Linux, #Mac, #Symbian, #Blackberry (via a plugin), and soon #iOS and #Android . This makes me a #happy #coder. |
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| Status Update - 3 days, 4 hours ago Tim Sarbin Finally got my computer hooked up at the new place.. Been moving heavy boxes for 13 hours and I just wanna sleep -_- |
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| Status Update - 3 days, 5 hours ago Servant of the Lord At least the compiler caught the std::remove_if() on std::map at compile-time - but it took me hours to figure out *why* it was complaining. |
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| Developer Journal - 3 days, 8 hours ago Keeping Cuboidz 2D - By YodamanJer Well, after some considerable thought, I realized that keeping Cuboidz 2D would probably be the best route to go. Finishing the game in GameMaker should be easy enough, after I test out a few more... |
| Status Update - 3 days, 10 hours ago Tournicoti If you think humility is a weakness, then you are an asshole. |
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| Status Update - 3 days, 23 hours ago Servant of the Lord #KickStarter #humor at it's finest, courtesy of the #indie #game The Stanley Parable (@HelloCakebread): http://t.co/dIk7cpykvw |
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| Developer Journal - 3 days, 23 hours ago Fun with commas - By swiftcoder This thread over at GameDev got me thinking, “can one assign Python-like tuples in C++?”I don’t want to pollute the thread in For Beginners with that discussion, but the answer is yes, even withou... |
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| Developer Journal - 4 days, 1 hour ago Weekend Reading: Tales from Journal Land - By Gaiiden So who else is playing The Last of Us? It's getting popped into my PS3 as soon as I publish this!Here are your Journal Land entries from the period of 6 /7 - 6/14 Stop by and give a welcome to new... |
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| Developer Journal - 5 days, 2 hours ago A history in art - By polyfrag Some of the art I've accrued over the years that are the inspiration for States and Corporations https://dl.dropboxusercontent.com/u/109630018/art/4171_175381600022_1278359_n.jpg https://dl.dropbox... |



