Responsive UI in compute-heavy games

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9 comments, last by BitMaster 8 years, 4 months ago

I'm pretty sure both Win32 and Qt are singlethreaded unless you (as the programmer) choose to spawn more threads, but I might be mistaken about that.


Well, modern QtQuick-based applications will be multithreaded by default because the update and render logic are divided between different threads. Of course that is only a limited help because any blocking update logic will still make the UI feel unresponsive. However, at least controls like for example the BusyIndicator will keep animating even with a blocked update-thread.

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