Toggle Community Interaction Community Interaction
|
|
GDNet LoungeChat about anything you feel like, but keep it mature and civil. It does not have to be about game development, but it should be about something; i.e. don't post JUST to post. |
|
|
|
|
Coding HorrorsDiscuss software design issues, quirky things you've found, asshat approaches to problems, shitty code your co-workers wrote, shitty code you yourself wrote and wondered what you were thinking, elegant problem solutions (to flip things around), design patterns, "hey look I can write a compiler with one line of code because I'm so clever" type stuff |
|
|
|
|
GDNet Comments, Suggestions and IdeasPlease let us know your thoughts, problems and ideas for the website by creating a thread for discussion here. Thanks for your feedback! |
|
|
|
|
IOTDImage of the Day |
|
|
|
|
Your AnnouncementsMake your web site or game project known to everyone. If you're going to spam our board, this is the place to do it! |
|
|
|
Help Wanted ClassifiedsAre you looking for a team to join or for someone to join your team? Post about it here. |
|
|
|
|
Article WritingAdd your ideas for articles you'd either like to write or would love to see. This forum is inspiration central for potential contributors. Also discuss broader topic categories you'd like to see more time spent on and ideas to continue to grow our article library. |
|
|
Toggle The Technical Side The Technical Side
|
|
Artificial IntelligenceAll aspects of AI programming and theory |
|
|
|
|
For BeginnersIf you are new to game development, plan on spending some time here before visiting the other forums. |
|
|
|
|
Game ProgrammingDiscuss game programming topics not specifically covered in another forum. |
|
|
|
|
General ProgrammingThe place for discussing programming issues not related to games. |
|
|
|
|
Graphics Programming and TheoryAll aspects of non-API specific 2D and 3D graphics programming and theory. |
|
|
|
|
DirectX and XNAQuestions and discussion regarding all official technologies under Microsoft's XNA branding (e.g. Direct3D and XNA Game Studio Express) as well as any unofficial and 3rd-party libraries supporting DirectX or XNA (e.g. SlimDX, tools and plugins) |
|
|
|
|
OpenGLQuestions specific to the OpenGL API belong here. |
|
|
|
|
Multiplayer and Network ProgrammingMultiplayer programming and networking in games. |
|
|
|
|
Math and PhysicsDiscussion of math and physics, primarily as they apply to games. |
|
|
|
|
Mobile and Console DevelopmentFor discussion of game development related to iOS, Android, and other mobile platforms as well as questions specific to the Wii, XBox 360, PS3 or other consoles. |
|
|
|
|
APIs and ToolsFor the discussion of APIs such as Unity, CryEngine, SDL, Allegro, FMod, OpenAL, ODE, Ogre, CrystalSpace. Also covered are scripting languages such as Lua, Python, etc., as well as game-specific scripting languages like UnrealScript. |
|
|
Toggle The Creative Side The Creative Side
|
|
Game DesignGame design discussion. |
|
|
|
|
Visual ArtsFrom 2D to 3D, all about creating art for games. |
|
|
|
|
Music and SoundThe artistic side of creating game music and sound effects. |
|
|
|
|
Writing for GamesForum for creative criticism, idea exchange, and instruction in the art of writing for games |
|
|
Toggle The Business Side The Business Side
|
|
Business and LawDiscuss business and legal issues related to game development. |
|
|
|
|
Production and ManagementDiscuss all that is involved with producing a game and managing a team of developers both onsite and remotely. |
|
|
|
|
Breaking into the IndustryDiscuss how and where to get game industry jobs, questions about game-related education, and other game job and career related information. |
|
|
Toggle Affiliates Affiliates
|
|
NeHe Productions |
|
|
|
|
AngelCodeGame development and more... |
|
|
|
|
Events for GamersDiscuss various events happening in the industry, from conferences to gaming expos to consumer shows. See who's attending, get the latest news, arrange room shares, etc! |
|
|
Toggle Completed/Inactive Workshops Completed/Inactive Workshops
|
|
C# WorkshopDedicated forum for the accelerated 10 week C# workshop, beginning July 1st, 2007. |
|
|
|
|
XNA 4.0 2011 Workshop
Accelerated 16 week XNA 4.0 Workshop beginning January 17, 2010. |
|
|
|
|
CPP WorkshopDedicated forum for the C++ Workshop, running from June 1st, 2006. |
|
|
|
|
Freehand Drawing WorkshopHow anyone can get better at art, running from October 28th, 2006 |
|
|
|
|
Hands-On Interactive Game DevelopmentThis series of tutorials takes a progressive, intensive, and interactive approach at learning how to develop games. Learn more here. |
|
|
|
|
SICP WorkshopWorkshop for those studying "Structure and Interpretation of Computer Programs." |
|
|
Recent Journal Entries
-
-
-
Not almost doneDMD 'Ware 22 May
-
-
Recent Topics
-
Battle System in a tactical battle (srpg style)Plethora - Today, 06:18 PM
-
expected template ambiguityblubberbert - Today, 05:42 PM
-
high over 3d engine designcozzie - Today, 04:16 PM
-
CV / Resume ReviewPlayfulCritter - Today, 04:08 PM
-
Health Effectmrmohadnan - Today, 04:01 PM
Latest Files
-
Majestic Mastermind Electronic Ambiance Pack. Vol. 1Majestic_Mastermind - Today, 12:32 AM
-
The Ascension - By Majestic MastermindMajestic_Mastermind - May 20 2013 06:46 AM
-
Casual game music pack 1.0johnleonardfrench - May 06 2013 10:35 AM
-
The Combat Collection free STARTER EDITION 1.0johnleonardfrench - May 06 2013 10:29 AM
-
Android NDK OpenGL ES 2, PNG Loading, JPEG Loading, WAV Sounds, and Asset Usage 1.0polyfrag - May 02 2013 06:06 AM
-
combu 1.1Skared Creations - Apr 26 2013 04:50 PM
-
Transition Volume 1Red Button Audio - Apr 23 2013 03:50 PM
-
8 Bit Retro Rampage 1Red Button Audio - Apr 15 2013 07:42 AM
-
Highscore Vol.2 - the epic edition - 1.0Soulperium - Mar 22 2013 12:09 PM
-
2D Character model: Knights: Ready to animate and customize 1Cartoonscott - Jan 20 2013 02:14 PM
- 4,461,556 Total Posts
- 204,951 Total Members
- ActiveUnique Newest Member
- 3,477 Most Online
2031 users are online (in the past 60 minutes)
104 members, 1921 guests, 6 anonymous users (See full list)
ligh, Alurik, Aaru, Plethora, cephalo, cowsarenotevil, tstrimple, Tom Sloper, Hitrison, Frenetic Pony, Vilem Otte+, BornToCode, Steve_Segreto, BKrenz, shuma-gorath, Matthewj234, Barzai, Dwarf King, Haps, Grimshaw, Squared'D, GaldorPunk, Sunda, naughtyusername, Martins Mozeiko, Chad Smith, Hodgman, Racoonacoon, Kylotan, IADaveMark, Electronaut, tool_2046, emcconnell, David Neubelt, MJP, CRYP7IK, Olaf Van Schlacht, SiCrane, Vortez, KamRandle, Jake Albano, Cosmic314, Zuhon, mauermcx, Gamieon+, Kripis, michaelmk86, Medo3337, Cornstalks, phil67rpg, DeafTV, Ameise, NightLightIndustries, Eric Hobbs, Ravyne, Portugal Stew, 0r0d, phil_t, xiaoan, HappyCoder, Oberon_Command, zerochen, CorEduard, chris3d165, Rami Bokhari, ActiveUnique, Synthesizer, Azaral, Eric Lengyel, TheJavaCoder, Muzzy A, Dante12129, OpenGLShaders, dtg108, EliteTeapot, TechnoGoth, Kurenis, rockindahizzy, MARS_999, Kole, Starnick, PGSBrett, Mratthew, Auskennfuchs, Inuyashakagome16, G01denW01f11, Promit, SimonForsman, blubberbert, mawigator, tduindam, Tzarls, frob, Juliean, Benny Stralberg, Aeramor, nooblet, phirekid718, Piathron, L. Spiro+, Oxin, raigan, Sandstorm.Walker, Icebone1000