Advertisement

Latest Unity3d Activity

gamedevdigest
April 19, 2024 01:42 PM
Game Dev Digest Issue #230 - Keep It Simple

This article was originally published on GameDevDigest.com

Here is another week of tips, including some on keeping your scope achievable. Enjoy!

Nathan Tolbert pushes the limitations of new games on old consoles - Nathan Tolbert is a lead research software engineer at the National Center for Supercom…

1,354 views
Advertisement
Too many managers?

@Jikoob If it works for you then there isn't anything really wrong with it.

Myself I use an asset manager that handles anything that can fit under the category of an asset, images, sound, fonts, models, maps, …

If you make a generic enough manager you can simply add an interface to allow new asset ty…

6,859 views
gamedevdigest
April 12, 2024 01:27 PM
Game Dev Digest Issue #229 - The Artistic Side

This article was originally published on GameDevDigest.com

A look at the artistic side of things. Enjoy!

Level up: exploring the artistic side of video game design - Existing in parallel to a world of hyperrealistic CGI is a growing segment of gaming using illustration and painterly art to make mesme…

2,138 views
gamedevdigest
April 05, 2024 01:46 PM
Game Dev Digest Issue #228 - The Magic Behind The Engineering

This article was originally published on GameDevDigest.com

Some game dev tips before we head into the eclipse. Enjoy!

2D Water Shader Breakdown - I wanted to try out some 2D reflections and ended up with this water shader. Sampling the noise textures with pixelated UVs really helped to make it fit wi…

3,224 views
gamedevdigest
March 29, 2024 01:50 PM
Game Dev Digest Issue #227 Animation, Mind Blowing Shaders, and more

This article was originally published on GameDevDigest.com

This issue has a bunch of great shader posts, animation related posts, and lots more. Enjoy!

Grass System Extension : Cutting - Here’s the post that explains how to extend the grass system to add the much requested feature to cut grass. The p…

1,918 views
gamedevdigest
March 22, 2024 01:50 PM
Game Dev Digest Issue #226 - Behind The Implementation

This article was originally published on GameDevDigest.com

Another week with more stuff to help you on your game dev journey. Enjoy!

The Process of Mastering Unity for VFX & Simulation - Mirza Beig showed us his cool effects and simulations, recalled his journey with Unity and its Shuriken partic…

2,594 views
gamedevdigest
March 08, 2024 02:51 PM
Game Dev Digest Issue #225 - Math, Optimization, Flash Deals and more!

This article was originally published on GameDevDigest.com

Some more interesting posts for you heading into the weekend. Plus don't miss those flash deals! Enjoy!

My favourite animation trick: exponential smoothing - There’s a certain simple animation thing that I’ve been using almost since I’ve ever…

4,236 views
gamedevdigest
March 01, 2024 04:05 PM
Game Dev Digest Issue #224 - Visuals How-Tos And More

This article was originally published on GameDevDigest.com

Lot's of great stuff on visuals and their technical implementations, plus a lot more. Enjoy!

2D Destructable Terrain in Unity using QuadTrees - In this tutorial we will create somewhat optimized destructible 2D terrain that will seem familiar…

2,982 views
gamedevdigest
February 23, 2024 03:11 PM
Game Dev Digest Issue #223 - New And Old Approaches

This article was originally published on GameDevDigest.com

Get your dev on for another week. Enjoy!

A New & Unique Approach to Creating Mirrors for Games in Unity - According to the developer, the novel method is faster than ray tracing and more detailed than Screen Space Reflections.
80.lv

Exclusi…

2,391 views
gamedevdigest
February 16, 2024 01:53 PM
Game Dev Digest Issue #222 - Technical Art and more

This article was originally published on GameDevDigest.com

Back with another issue, hope your game dev is going well. Enjoy!

Unity Presents a Novel Method For Generating Texture Maps - The proposed framework utilizes a PBR diffusion model in combination with a frozen RGB model.
80.lv

The Occasionally U…

3,493 views
gamedevdigest
February 09, 2024 03:28 PM
Game Dev Digest Issue #221 - Rendering Techniques and more

This article was originally published on GameDevDigest.com

Enjoy another issue, I hope you find something useful!

Efficient GPU Rendering for Dynamic Instances in Game Development - This article explores a custom rendering architecture designed to efficiently render procedurally generated geometry. O…

4,279 views
gamedevdigest
February 02, 2024 03:57 PM
Game Dev Digest Issue #220 - Digging Deep

This article was originally published on GameDevDigest.com

Some insightful deep dives into how things work this week, plus the usual smorgasbord of great game dev topics. Enjoy!

The most important goal in designing software is understandability - When you're designing a piece of software, the single …

1,924 views
gamedevdigest
January 19, 2024 03:28 PM
Game Dev Digest Issue #219 - Level Up Your Code

This article was originally published on GameDevDigest.com

Enjoy another week of tutorials, tips and good coding practices!

PID Controllers in Unity3D - This post will cover the use of PID controllers in video games. If you’ve ever used your car’s cruise control, flown a quadrocopter, or piloted a ro…

1,506 views

Hello,

World of Anork version 1.4 is out:
https://anork.neocities.org/

1,648 views
gamedevdigest
January 12, 2024 02:22 PM
Game Dev Digest Issue #218 - Patterns, Abstractions, Complete Tutorials and more

This article was originally published on GameDevDigest.com

Keep the new year chugging along with more great tutorials. Enjoy!

AI Content on Steam - Today, after spending the last few months learning more about this space and talking with game developers, we are making changes to how we handle games t…

2,070 views
gamedevdigest
January 05, 2024 01:52 PM
Game Dev Digest Issue #217 - Small Games, Coding Patterns, AI, Fluid Sims and more

This article was originally published on GameDevDigest.com

Hope everyone had a good end of the year. We are back for the first issue of 2024. Enjoy!

Making small games, which is fun in itself - Creating small games is an enjoyable endeavor in itself. So what constitutes a small game? According to the…

1,549 views
Manamongods
November 21, 2023 03:38 PM
Moving halfways away from Unity with a custom engine

The past 2 months I've been working on moving away from Unity. Over the years I've made a lot of editor tools for use in Unity, and I found that Godot didn't really suit my project, so I decided to make a custom engine that has all the runtime features that I use in Unity, and to which I would expo…

1,752 views
gamedevdigest
November 17, 2023 02:22 PM
Game Dev Digest Issue #213 - Say Hello To Unity 6

This article was originally published on GameDevDigest.com

Short and sweet this week. Enjoy!

Unite 2023: Deepening our commitment to game development - In the Keynote, we’re kicking things off with a preview of the next major, supported version of Unity – with a new name. Say “hello” to Unity 6, our …

1,417 views
gamedevdigest
November 10, 2023 01:55 PM
Game Dev Digest Issue #212 - Parody, Performance, Modeling and more

This article was originally published on GameDevDigest.com

Back for another week. Hope you enjoy!

Why Cities: Skylines 2 performs poorly - The teeth are not the only problem
blog.paavo.me

Making Immersive Games 101: Maintaining the Magic Circle - In this article, we explore the concept of the Magic Cir…

1,679 views
gamedevdigest
November 03, 2023 01:15 PM
Game Dev Digest Issue #211 - Testing, Shader Theory & Implementation, and more

This article was originally published on GameDevDigest.com

Unit testing, TDD, Raymarching, Raytracing, Shader deep dives and interactions, plus lots more. Enjoy!

Physically Based Rendering (4th edition) now available online for free - Physically Based Rendering: From Theory To Implementation
pbr-book.…

2,048 views
gamedevdigest
October 27, 2023 12:33 PM
Game Dev Digest Issue #210 - Atmospheric, Shader Effects, My Game, and more

This article was originally published on GameDevDigest.com

Hello, a special issue this week where I finally get to show you my own game! Plus more great content from other creators. Enjoy!

List of character flaws (150+) with examples - Flaws can make your characters more dynamic, relatable, and compe…

2,434 views
gamedevdigest
October 20, 2023 03:55 PM
Game Dev Digest Issue #209 - Retro, Multiplayer, and more

This article was originally published on GameDevDigest.com

Retro discussions, multiplayer tools and tips, plus a lot more. Enjoy!

The Best Darn Grid Shader (Yet) - For as long as I’ve been writing shaders, there’s been one specific shader I’ve always tried to write. And I’ve always failed at it for r…

1,873 views
frob
September 26, 2023 03:11 PM

toaderman said:
Does anyone have any advice on how to start out or recommend any good courses on how to learn Unity and C#?

This depends on your goals.

If your goal is to just make something, then it doesn't really matter much, get whatever you want to dive in to your learning journey. Unity's website…

3,219 views

Got the solution, the problem was in moveVelocity.y = rb.velocity.y, which was mainitaing y position and the bird couldn't ascend or descend

2,821 views
Neoshaman
April 03, 2023 05:57 AM

I never implemented this, so Ican only speculate probable way to do it.

If mesh do not separate into submesh but is a glorified incision:

  • I would consider tesselation, basically find a point on a triangle, find the UV, draw to texture, use texture to tesselate.
  • Same but using paralax occlusion mapping…
2,871 views
Static Batching Like You Never Saw

Check the original blog post at TheGameDev.Guru: Static Batching in Unity Like You Never Saw

Reason for this blog post is simple:

Most developers think they know how static batching truly works. But that’s a lie: they don’t.

They just know the basics Unity taught them, while ignoring all the low level…

12,897 views
Help me please with resources, tutorials and advices that can help me to implement this shader

JoeJ said:
Not sure (also about the correct term), but if so, you can get this much simpler, and probably more robust as well:

Well, I do want a time component, in order to account for variations in frame-rate. Still, it might be interested to try both, and see which works the better.

JoeJ said:
I gues…

10,840 views

Download it here:

https://rosscogames.itch.io/gran-premio

It's early in development. Gran Premio is a fast paced racing game that I've been developing for a couple months now on and off. There are two maps, three cars (the Lamborghini is buggy), and tons of upcoming features. I made this game with U…

3,642 views
[ REVSHARE+Hobby project ] looking for programmer ( RPG Fantasy + dating sim game )

Hello my name is Esther

I'm looking for Unity Programmer/Developer to join our programming team.Who love to play farming games/ RPG fantasy game / crafting game / dating sim

( example : Atelier series / Genshin Impact / Dragon Age: Inquisition ect. )

We need someone who have ideas and creativity about…

4,605 views
mlamanna_music
December 21, 2021 01:45 PM
[50% Off] Game Audio Sale - Unity Asset Store
50% off all my Fantasy game audio packs!
"Great pack, we love the ambient loops!!"
"Big Bang for the buck here, amazing tracks!"
"simply awesome"
"The atmospheres and music of this pack are a masterpiece! Please make more Fantasy Music Packs."
14,378 views

Hi drorog,  The game has support for multi-player using Photon, but this hasn't been fully tested.  I'm still curious about pursuing this idea, but at this point it's only an idea. I think some kind of land ownership and crypto-based economy would need to be added.  The game allows u…

9,809 views
Raycast Commands: A New Performance Era

Check the original blog post at The Gamedev Guru: Unity Raycast Commands: A New Era

In this post, you will learn how to stop your current raycasts from stealing performance and upgrade them to the new era of Unity raycast commands that finally scale.

Table of Content

10,781 views
The

Check the original blog post at The Gamedev Guru: The KISS Command Pattern for Unity

In this post, you will learn about the lovely KISS Command Pattern in Unity I can’t live without in my games. This pattern will empower you to easily connect your gameplay systems without all the complexity that com…

13,207 views
The

Check the original blog post at The Gamedev Guru: The "KISS" Dependency Injection in Unity

Two questions for you:

  • Are you using a dependency injection system in Unity?
  • If so, can you understand, read, debug and maintain the code of your dependency injection system in less than 10 minutes?
  • If the answer…

    15,909 views

    Hi,

    Thanks for the offer but I have already chose another project with some developers. 

    5,951 views

    Hi,

    I am a long time game developer currently working on a RPG-Action game in Unity3D.

    Here is a link to the a video of it's current state. As you can see it has a conversation/narration system, an inventory system and the start of the opening scene. 

    If you are interested, then pls get in touch.…

    3,580 views

    That could make you sell lots of copies here

    5,125 views

    The game is only for android (for now) and is called Cuboidal Drift. v0.1 of the game is already published on the google playstore with only 4 levels (to test if people like the concept and turns out they loved it!). I then made an additional 8 levels, added ads, and leaderboards and submitted the …

    4,191 views

    Hello everybody, right now I'm making a 3d Platformer in unity where the player has to roll a sphere around sort of like Katamari Damacy. I've already implemented the features needed to have my player roll the sphere, but I am sort of hitting a problem where whenever I move or jump with the sphere …

    3,625 views
    Can I use shader graph in bending shadered game?

    Hi,

    I'm developing a game with bending shader. The world is curved and I need to use VFX with shader graph such as lightning. There is a screenshot for it.

    The obstacle that I selected is seeming below of the actual position cuz of the bending shader but I cannot use my vfx with this bending shader. …

    3,645 views

    Hi Everyone,

    I have an Idea for a mobile game where there are lots of UI widgets in play. I chose Unity for simplicity but I ve come across problems. I tried their forums but got no interaction, so here we go.

    I ve created Panels for each menu screen. There is main menu, when I click on a button, I s…

    3,972 views
    Programmers Needed for Sci Fi Third Person Shooter Looter

    Hey everyone,

    I've been working on this project for quite some time now, and am in need of some assistance from a coding aspect. This game is a third person shooter where the player raids illegal spaceships in deep space, finding themselves in procedurally generated ships with a focus on exploration…

    3,442 views
    JeremyAlessi
    April 08, 2020 07:57 PM
    StreamSDK Powered SNES (Teenage Mutant Ninja Turtles IV w/Online Multiplayer)

    StreamSDK has unlimited use cases, but game streaming and the inherit feature of going online multiplayer with ease is a fun one! 

    In this case, we're running the Super Nintendo rendition of Teenage Mutant Ninja Turtles from inside Unity on a PC and then playing it in online two-player mode fro…

    6,229 views
    Advertisement
    Advertisement