Jump to content

  • Log In with Google      Sign In   
  • Create Account


#Actualmhagain

Posted 01 November 2012 - 04:53 AM

In the spirit of "there are no wrong answers": read up some on GL_ARB_vertex_program and GL_ARB_fragment_program; they're not as good as a more modern shader interface, but your Intel does support them and they will enable you to break out of the fixed pipeline trap somewhat.

For learning resources you may have more luck finding a 3rd Edition Superbible - this covered up to GL 1.5 and had a section at the back going into some detail about these two shader extensions, as well as (the then formative) first version of GLSL.

#1mhagain

Posted 31 October 2012 - 09:13 PM

In the spirit of "there are no wrong answers": read up some on GL_ARB_vertex_program and GL_ARB_fragment_program; they're not as good as a more modern shader interface, but your Intel does support them and they will enable you to break out of the fixed pipeline trap somewhat.

PARTNERS