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#ActualAcharis

Posted 03 December 2012 - 04:56 PM

In addition to usual feedback (please, don't focus on things not working or about bugs too much, I probably know about most of them) I have several things yet to design, that's I would like to get the most suggestions about (since we are on a Game Design forum so most of us here is proficient on this part :)


What kind of suggestions I need the most:
- I'm still to decide on how attributes work, resistances, how it affects combat and what happens upon level up
- The whole inventory/item system is not designed yet
- How spells are acquired?

Note that these are not tricky nor hard questions at all. Everyone know how these can work. The whole trick is to KEEP IT SIMPLE. As simple as possible (still, within the RPG genre which is not the simpliest one :)). Please, please, please, constantly remember about my development time. I'm doing the game mostly alone and I need it fully finished in 3 months at most in the worst case scenario.


#2Acharis

Posted 03 December 2012 - 04:54 PM

In addition to usual feedback (please, don't focus on things not working or about bugs too much, I probably know about most of them) I have several things yet to design, that's I would like to get the most suggestions about (since we are on a Game Design forum so most of us here is proficient on this part :)


What kind of suggestions I need the most:
- I'm still to decide on how attributes work, resistances, how it affects combat and what happens upon level up
- The whole inventory/item system is not designed yet
- How spells are acquired?

Note that these are not tricky nor hard questions at all. Everyone know how these can work. The whole trick is to KEEP IT SIMPLE. As simple as possible (still, within the RPG genre which is not the simpliest one :)). Please, please, please, constantly remember about my development time. I'm doing the game mostly alone and I need it fully finished in 3 months at most in the worst case scenario.

#1Acharis

Posted 03 December 2012 - 04:45 PM

RESERVED

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