Jump to content

  • Log In with Google      Sign In   
  • Create Account


#Actualmercy^4

Posted 10 December 2012 - 12:33 PM

Hi all,

I've been working on a personal RPG project, and was trying to develop an interesting lockpicking mechanic, but I'm stumped. I realize not every player enjoys this mini-game (ala Fallout, Elder Scrolls, etc.), but it's something I've wanted to do in my own games for some time.

My original idea was to have a series of sliding pieces that acted like tumblers, which were moved by the rotation of two picks in the keyhole. Each tumbler would move independently of the others and at different speeds. Moving the pick would move different tumblers at different speeds/directions at the same time. Solving the lock requires finding the right position of the two picks so that the open slots line up. The precision would be affected by lock difficulty.

I think this would work, but it's not very exciting and doesn't really take any skill on the part of the player, and I was hoping for something more graphical and puzzle-like. However I've had trouble coming up with ideas.

Was wondering if anyone here has any suggestions on either:
1. Brainstorming for these types of mini-game puzzles
2. Examples of other lockpicking mechanics that you found entertaining

edit: typos

#2mercy^4

Posted 10 December 2012 - 12:33 PM

Hi all,

I've been working on a personal RPG project, and was trying to develop an interesting lockpicking mechanic, but I'm stumped. I realize not every player enjoys this mini-game (ala Fallout, Elder Scrolls, etc.), but it's something I've wanted to do in my own games for some time.

My original idea was to have a series of sliding pieces that acted like tumblers, which were moved by the rotation of two picks in the keyhole. Each tumbler would move independently of the others and at different speeds. Moving the pick would move different tumblers at different speeds/directions at the same time. Solving the lock requires finding the right position of the two picks so that the open slots line up. The precision would be affected by lock difficulty.

I think this would work, but it's not very exciting and doesn't really take any skill on the part of the player, and I was hoping for something more graphical and puzzle-like. However I've had trouble coming up with ideas.

Was wondering if anyone here has any suggestions on either:
1. Brainstorming for these types of mini-game puzzles
2. Examples of other lockpicking mechanics that you found entertaining

#1mercy^4

Posted 10 December 2012 - 12:29 PM

Hi all,

I've been working on a personal RPG project, and was trying to develop an interesting lockpicking mechanic, but I'm stumped. I realize not every player enjoys this mini-game (ala Fallout, Elder Scrolls, etc.), but it's something I've wanted to do in my own games for some time.

My original idea was to have a series of sliding pieces that acted like tumblers, which were moved by the rotation of two picks in the keyhole. Each tumbler would move independently of the others and at different speeds. Moving the pick would move different tumblers at different speeds/directions at the same time. Solving the lock would mean find the right position of the two picks so that the open slots line up. The required precision could also be affected by lock difficulty.

I think this would work, but it's not very exciting and doesn't really take any skill on the part of the player, and I was hoping for something more graphical and puzzle-like. However I've had trouble coming up with ideas.

Was wondering if anyone here has any suggestions on either:
1. Brainstorming for these types of mini-game puzzles
2. Examples of other lockpicking mechanics that you found entertaining

PARTNERS