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#ActualMJP

Posted 20 January 2013 - 01:14 AM

In the general case for artist-authored meshes you'd use in a game, indexing is going to be a win. It will allow you to share verts from multiple triangles which not only saves you memory, but can also save you vertex shader executions.


#1MJP

Posted 17 January 2013 - 04:05 PM

In the general case for artist-authored meshes you'd use in a game, indexing is going to be a win. It will allow you to share verts from multiple triangles which not only saves you memory, but can also saves you vertex shader executions.


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