In the general case for artist-authored meshes you'd use in a game, indexing is going to be a win. It will allow you to share verts from multiple triangles which not only saves you memory, but can also save you vertex shader executions.
Posted 20 January 2013 - 01:14 AM
In the general case for artist-authored meshes you'd use in a game, indexing is going to be a win. It will allow you to share verts from multiple triangles which not only saves you memory, but can also save you vertex shader executions.
Posted 17 January 2013 - 04:05 PM
In the general case for artist-authored meshes you'd use in a game, indexing is going to be a win. It will allow you to share verts from multiple triangles which not only saves you memory, but can also saves you vertex shader executions.