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If I recall correctly, the official reasoning behind not having any dd upgrade is that they honestly couldn''t think of anything new to implement with DD, and instead decided to focus on the new stuff like shaders and the advancement of d3dx (which will probably be used as a standard wrapper (all it really is) for those just beginning, since they decided to completely wax retained mode (yeah!)).
Personally I can think of a few things that I''ve heard people ask for in DD. Hardware accelerated alpha blits, accelerated 2D scaling/filtering, no need to differentiate between 15/16-bit color modes, etc. etc.
Anyways, I''m not a hardware person so I don''t know how todays cards do 2D but theres not a lot of information on this. Are todays cards faster at 3D than 2D?? I wouldn''t think so, I''d assume that a simple blit from VMEM to VMEM would still be faster than rendering a quad or 2 tris then texturing it, because you wouldn''t need to pass any vertice info over the BUS... but maybe passing the X/Y coords in 2D would be the equivalent of this.
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- outRider -