All aspects of non-API specific 2D and 3D graphics programming and theory. Includes questions and discussion regarding Microsoft's XNA branding, unofficial and 3rd-party libraries supporting DirectX or XNA, Khronos' OpenGL, OpenGL ES, and Vulkan graphics APIs.
Discuss game and other programming topics not specifically covered in another forum. Includes discussion of game development related to iOS, Android, and other mobile platforms as well as questions specific to the Wii, XBox 360, PS3 or other consoles.
For the discussion of middleware, libraries, and tools, including UE4, Unity, Lumberyard, CryEngine, SDL, Allegro, FMod, OpenAL, ODE, Ogre, CrystalSpace. Scripting languages are included (Lua, Python, UnrealScript, etc.).
Discuss software design issues, quirky things you've found, poor approaches to problems, code your co-workers wrote, code you yourself wrote and wondered what you were thinking, elegant problem solutions (to flip things around), design patterns, etc.
Add your ideas for articles you'd either like to write or would love to see. This forum is inspiration central for potential contributors. Also discuss broader topic categories you'd like to see more time spent on and ideas to continue to grow our article library.