• Announcements

  • Sign in to follow this  
    Followers 0


    The Steam Summer Sale kicked off this week, and while we might using the 50% discounts in our wishlists it's worth noting some of the deep software discounts of interest to game developers. If you've been thinking about purchasing some tools for game development this might be a good time to stock up.
    Here's our picks with prices and discounts listed (all prices in USD).
    Engines and "Game Builders"
    001 Game Creator - $29.99 (50%) AppGameKit - $31.99 (60%) AppGameKit VR - $20.99 (30%) Axis Game Factory - $3.99 (80%) Clickteam Fusion 2.5 - $49.99 (50%) Clickteam Fusion 2.5 Developer Upgrade - $209.99 (30%) CopperCube 5 Game Engine - $18.74 (75%) GameGuru Unlimited - $82.52 (60%) Game Maker Studio 2 - $79.99 (20%) Leadwerks Game Engine - $19.99 (80%) RPG Maker MV - $29.99 (65%) RPG Maker VX Ace - $13.99 (80%) S2 Engine HD - $9.99 (50%) Smile Game Builder - $23.99 (70%) Visual Arts
    Aseprite - $11.99 (20%) Bitmap2Material 3 - $65.99 (34%) Black Ink - $47.99 (20%) Card Creator - $17.99 (10%) FaceRig - $7.49 (50%) Marmoset Hexels 2 - $19.00 (50%) Marmoset Toolbag 3 - $141.75 (25%) Marvelous Designer 6.5 - $192.00 (40%) Raiseland - $27.99 (30%) Qubicle Voxel Editor - $15.99 (20%) Shadron - $13.99 (30%) ShaderTool - $20.99 (30%) Substance Pack Indie - $197.97 (51%) Substance Painter 2 - $98.99 (34%) Substance Designer 6 - $98.99 (34%) Other
    articy: draft 3 - $79.99 (20%) Double Fine Adventure - $1.99 (90%) Indie Game The Movie Bundle- $8.19 (73%) Nimble - $7.49 (25%) Stage of Development: Indie City Season 1 - $2.95 (70%) Surviving Indie - $0.99 (50%) Tyrano Builder Visual Novel Studio - $9.89 (34%)  
    GameDev.net is not affiliated with Steam/Valve and does not receive payment for items purchased through the links above.
    UBM's VRDC surveyed over 600 professionals in the VR/AR/MR space to get developers' perspectives on the industry and the road ahead. The report findings include:
    VR will be a profitable, sustainable industry in the mid- to long-term Rise in popularity of HTC Vive and Oculus Rift among developers Platform exclusives are becoming a bit more common Also of interest is the drop in external funding from angel investors and VC's, and the belief that AR will be more popular than VR in the long-term.
    Learn more at http://reg.vrdconf.com/VRDC-2017-Innovation-Report.

    By CoronaRob, in News,

    Corona Labs has announced a big change with their 2D engine: Corona Enterprise, the native-extensions product is now free. 
    Starting today, developers can get a combined package that includes the standard Simulator-based product and the native-based product (formerly Corona Enterprise). And naturally, the next public release of Corona will also be a similar combined product.
    Don't know about Corona? From their website:
    Read more at: https://coronalabs.com/blog/2017/06/21/welcome-to-the-new-corona/
    Develop:Brighton today announced the shortlisted games to be on display as part of the seventh Indie Showcase, sponsored by Unity.
    Running on 12 and 13 July within the Develop:Brighton Expo, the Indie Showcase  highlights independently-developed games selected by a judging panel of industry experts. The process takes into consideration graphics, gameplay, technology achievement and originality.
    Attendees will be able to play all the games at the Expo and on Thursday 13 July the overall Indie Showcase winner as chosen by the judging panel and the People’s Choice winner, as voted for by delegates through the Develop:Brighton website, will be announced.  
    Past shortlisted games over the last four years include critically acclaimed PC title Gunpoint; arthouse video game That Dragon, Cancer and PC title Action Henk which was picked up by Curve Studios after the event.
    "Every year we’re blown away by the standard of submissions for the Indie Showcase and this year was no exception,” commented Adam Green, chairman of the selection panel. “We had over 120 games submitted this year, which is the highest number yet. Selecting the finalists from such an incredible range of diverse titles was as challenging as it was inspiring. Be sure to swing by the Indie Showcase and check them out!"
    Managing director of Tandem Events, Andy Lane, added, “It’s been seven years since we launched the Indie Showcase, and the creativity displayed by all the indie developers that submit never ceases to amaze me.”
    “It’s fantastic to have Unity on board as sponsors for another year. Everyone involved is excited to see the industry reaction when they have hands-on opportunity at Develop:Brighton in a few weeks.”
    The shortlisted games for the Indie Showcase 2017 sponsored by Unity (in no particular order):
    Loco Dojo (Oculus Rift)
    Make Real
    Enter the whimsical wooden world of Loco Dojo! Discover a wealth of uses for Oculus Touch, taking it in turns to spin the wheel of a central board game and launch one of sixteen minigames in which to compete with your rivals for Grand Sensei's (voiced by Brian Blessed) favour.
    From Light (PC)
    A 2D-puzzle platformer that uses photography-inspired mechanics to challenge players to light-paint their own platforms and rescue their lost penpal.
    Dead End Job (PC)
    Ant Workshop
    Dead End Job merges the frantic gameplay of a procedurally generated twin-stick shooter with the look of a 90s cartoon. You take on the role of a worker at Ghoul-B-Gone – the #1 experts in paranormal pest control. Blast ghosts and then suck them up using your trusty vacuum pack, as every ghost you catch, citizen rescued, and job completed is added to the client's bill.
    Space Krieg (PC)
    We Heart Dragons
    In this tactical space dogfighting MOBA, teams of players fight it out in deep space using an innovative "real turn" system - a hybrid blend of real time and turn-based action.
    SVRVIVE: The Deus Helix (HTC Vive)
    SVRVIVE Studios
    A challenging mystery puzzle adventure game, inspired by classics such as Myst and Riven. With every mission comes entirely new worlds and puzzles.
    Abandon Ship (PC)
    Fireblade Software
    Abandon Ship is a single-player PC game where you take command of a ship and her crew, exploring a procedurally-generated world, taking on quests and dealing with random events. Frequently, you will end up engaging other ships in combat, having to employ your best tactics in order to out-manoeuvre and out-gun the enemy.
    ARCA (Gear VR)
    Dream Reality Interactive
    In this mobile VR physics platformer, you use hands-free VR controls to pilot the ‘ARCA Sphere' through a world of shifting platforms and abstract architecture. As you progress, the world evolves around you. Fully rebuilding a pathway through your daughter's 'mindscape' takes you a step closer to the ultimate goal - saving her life.
    Video: https://drive.google.com/a/dreamrealityinteractive.com/file/d/0B_ProX5QZRInWnVTeFU0blhaUFk/view?usp=sharing

    Tin Hearts (Oculus Rift)
    Rogue Sun
    In Tin Hearts players will build elaborate Rube-Goldberg machines to help a battalion of magical clockwork toy soldiers escape a series of Victorian rooms. Tin Hearts is Lemmings meets Pixar with a Dickensian aesthetic.
    Rocket Rumble (Android)
    Small Jelly
    Fight fast-paced space battles in a colourful sci-fi world. Collect cards featuring new ships, weapons, and defences, and build them into custom decks to conquer any foe! Choose from a huge range of  Weapons, Nanotech, and strategic Utilities. Build decks from three starter classes - sneaky Smugglers, ruthless Enforcers or mysterious Ancients.
    Registration is open at www.developconference.com with passes starting from as little as £160. Entry to the Expo is free.
    YoYo Games is expanding the ways in which professional developers can get their hands on GameMaker Studio 2. The engine is now available as a console-only license and an all-in-one Ultimate license. Both the Console and Ultimate versions require users to be officially registered developers on all platforms for which they wish to useGameMaker Studio 2.
    Developers also now have the option to purchase a console-only license, which includes:
    A straightforward way to access powerful development tools for either PlayStation 4 or Xbox One; Provides the exact same game-engine functionality as the Ultimate version; Can be purchased for $799.99 per seat for a one-year license. Ultimate
    Videogame developers looking for a one-stop-shop route can now purchase the GameMaker Studio 2 Ultimate license, which allows: Cross-platform development for all supported platforms, including PlayStation 4, Xbox One, Windows, Mac OS, iOS, Android and more; Admittance to all of GameMaker Studio 2's well-regarded support platforms and communities; Can be purchased for $1,500 per seat for a one-year license. "YoYo Games is a huge proponent of spreading the joy of game development to as many people as possible, as efficiently as possible," said James Cox, General Manager of YoYo Games. "Based on our experience, one of the best ways to do this is by giving our users many options for purchasing a game engine, each tailored for a certain situation – the Console and Ultimate versions help do exactly that."
    News of the Console and Ultimate versions come on the same day that YoYo Games is implementing the latest update to GameMaker Studio 2. Version 2.0.7 brings highly requested IDE features and fixes including:
    New image editor tools such as Blur and Reverse Frames; Rewrite of the engine’s start page for a better experience; HTML5 updates and bug fixes. To see a full list of changes coming to GameMaker Studio 2.0.7, please visit https://www.yoyogames.com/gamemaker/releasenotes.
    For more information on how to purchase the Console, Ultimate or any other version of GameMaker Studio 2, head to https://www.yoyogames.com/get.

    By khawk, in News,

    Steinberg Technologies GmbH Nuendo 8 is now available. Nuendo 8 includes an array of dedicated tools and capabilities for movie/television audio post-production facilities and video game sound designers and composers.
    Steinberg Media Technologies GmbH today released its advanced audio post-production system after first announcing Nuendo 8 at the Game Developer Conference in San Francisco earlier this year.

    The latest version of Nuendo 8 contains many exciting new tools and capabilities alongside its powerful feature set. First and foremost is Game Audio Connect 2 that transfers entire music compositions from Nuendo to the Wwise middleware while including audio and MIDI tracks along with cycle and cue markers. Direct Offline Processing together with its Live!Rendering technology lets users apply frequently required processes in an offline plug-in chain and render offline processes in real time, while Renamer automatically assigns new names to events. The Sound Randomizer plug-in creates different variations of a sound instantaneously, adjusting its pitch, timbre, impact and timing. The newly introduced Sampler Track allows users to drag and drop audio samples from the MediaBay into it in order to easily play and manipulate the samples. Also new to the table is the virtual-analog Retrologue 2 synthesizer, the second version of a VST instrument pertaining to the included set of features that was previously available as the NEK (short for Nuendo Expansion Kit). Other highlights are the User Profile Manager, HALion Sonic SE 3, the newly developed video engine, ADR enhancements, new effects processors, such as the eight-band fully parametric Frequency EQ, a fine selection of sounds taken from the 2017 Hybrid Library by Pro Sound Effects and much more.

    Visit www.steinberg.net/nuendo for details on Nuendo services and solutions.
    For a detailed introduction to Nuendo 8, Steinberg is inviting Nuendo professionals to join the
    workshops to be hosted these upcoming months in many parts of the world. Refer to
    www.steinberg.net/nuendo8worldtour for the current schedule on Nuendo 8 workshops
    Availability and pricing
    The Nuendo 8 full retail version is available from resellers and through the Steinberg Online
    Shop. The suggested retail price for Nuendo 8 is 1,899 euros, including German VAT.
    Various downloadable updates are exclusively available through the Steinberg Online Shop.
    Customers who have activated Nuendo 7 or previous versions since May 10, 2017, are eligible
    for a free, downloadable Grace Period update to the latest version.

    New features of Nuendo 8
    Game Audio Connect 2 for transferring whole music compositions from Nuendo as music segments into Wwise Direct Offline Processing for applying the most often used offline processes as a chain for one or multiple selected clips, including LIVE!Rendering Sound Randomizer for creating different variations of a sound in seconds just by tweaking four parameters Renamer for automatic renaming of events within a Nuendo project Sampler track for easy creation of sample-based instruments from audio files MixConsole History for undoing/redoing tracked down changes made in the MixConsole New effects and updated plug-ins including Frequency EQ, HALion Sonic SE 3, Retrologue 2, AutoPan, Maximizer and more User Profile Manager to store and recall program settings and preferences easily ADR improvements including automatic speech alignment and remote ADR support (available within a future maintenance update) Enhanced workflow and performance including a new video engine, Plug-in Sentinel, the Lower Zone, dedicated punch points, side-chaining for VST 3 instruments and over 10 other improvements  
    Esoteric Software has made Spine 3.6 available. Spine is an animation tool for 2D animation in games. In the 3.6 release, the team focused on bug fixes and improving existing features, but they did manage to add a few major features, including:

    Tint Black

    Mesh Manipulation Tools

    Weight Painting

    Point Attachments

    And more...including runtime enhancements and optimizations.
    A free trial is available, but full versions are available for purchase. Learn more from their blog post.
    Epic Games has released early access support for developing VR applications on Mac platforms through the Unreal Engine GitHub repository. You can get access by going to the private VR on Mac branch (login required). Review the readme for instructions on how to get started.
    At this year’s WWDC, Apple announced VR support for their upcoming version of OS X, High Sierra (macOS 10.13 and above). Epic Games took the stage with ILM to demonstrate the new functionality using the Unreal Engine in VR Mode on the new iMac Pro.
    ull support for VR development on macOS will be in upcoming Unreal Engine 4 releases. Mac VR support, together with general Metal 2 support and wide-ranging Mac optimizations, will ship in Unreal Engine 4.18 binary tools (via the Epic launcher) starting with previews in September and with the full release in early October.
    Read about SteamVR for macOS, including Valve’s beta release, here.
    The Deconstructor of Fun blog has posted their latest design review. The blog breaks down successful free-to-play games in search of what makes them fun - or not - and this time they break down the popular mobile game Clash of Clans 2: The Builder Base by Supercell.
    The breakdown looks at a comparison with the original Clash of Clans, including finding that CoC 2 is more like Clash Royale than CoC 1, followed by a look at the good design elements, the bad design elements, and the ugly - including a look at the business side of the CoC franchise.

    Check out the full breakdown of Clash of Clans 2: The Builder Base from the Deconstructor of Fun blog by clicking here.

    By khawk, in News,

    GraphicsGale recently become free software. The raster graphics editor for spriting, pixel art, and animations supports many graphics formats and allows artists to preview their animations in real time while editing sprites.
    Previously offered for $25 per license, it's not clear on why GraphicsGale has gone freeware, but it's a bonus for artists making sprite-based games!

    By khawk, in News,

    Reddit user Wafflyn made useful Blueprint and C++ cheatsheets for anyone using UE4. From the post:
    UE4 Blueprint Cheat Sheet: http://uecasts.com/resources/unreal-engine-blueprint-cheat-sheet
    UE4 C++ Cheat Sheet: http://uecasts.com/resources/unreal-engine-c-plus-plus-cheat-sheet
    The Real-Time Rendering blog has posted a walkthrough detailing how to use SpectorJS to debug your WebGL applications. SpectorJS is described as a complete engine agnostic JavaScript framework for exploring and troubleshooting your WebGL scenes with ease.
    The article, written by Sebastien Vandenberghe, covers the basics of how to capture a WebGL frame, analyze it, and compare it against other captures.
    Check out the full blog at http://www.realtimerendering.com/blog/debugging-webgl-with-spectorjs/.
    Paymentwall is launching Terminal3 – a platform for game developers to collect payments and publish games in over 190 countries.

    Terminal 3 is powered by Paymentwall and its comprehensive 150+ payment methods to provide an easy payment experience for gamers around the world. In addition, you'll have access to online support, in-house reporting, risk management, VAT reporting and much more!
    You can check out demos for Terminal3 at demo.terminal3.com and add your game with in-game items now at www.terminal3.com. Terminal3 will start global distribution and publishing on Friday, June 16th.
    Google's latest open source project is Lullaby, a collection of C++ libraries designed to help teams develop virtual and augmented reality experiences.
    Built on an entity-component system architecture (ECS), Lullaby's goal is to provide an efficient, data-driven way to create, manipulate, and interact with objects in a "virtual" world.
    Lullaby lists its full feature list as:

    High-performance C++ libraries designed for building VR/AR apps.
    Support for full 3D VR environments, including geometric worlds, panoramic images, and spatial audio.
    Entity-Component-System architecture for efficient runtime performance.
    Data-driven development tools for quick iteration.
    Common set of widgets (eg. images, labels, buttons, reticle, etc.) for UI development.
    Material VR: Widgets (eg. images, labels, buttons, reticle, etc.) for building VR UIs.
    Animation system for fluid, responsive UIs and "living" environmental objects.
    Support for Cardboard/Daydream headsets, Daydream VR Controller, and VR Keyboard.
    Java-based API for integration with existing Android applications.
    Used by multiple teams across Google incl: VR Home, Play Store, YouTube, Play Movies, and Earth.
    Multiplatform support: Android, iOS, Linux, and Windows.
    You can learn more about Lullaby at the GitHub page: https://github.com/google/lullaby
    The Austin Game Conference has announced its schedule for the show taking place September 21-22 at the Austin Convention Center. This year's show has 7 conference tracks, including: Design, Technical, Production, VR/AR, Audio (sponsored by Dolby), Business (sponsored by MoPub), and Audience Development (sponsored by ModSquad).
    AGC is also once again hosting the Intel Game Dev Showcase, an evening of networking, amazing game previews, hands-on demos, food and beverage, and more networking. Finalists will pitch live, onstage, and receive booth space in the AGC Expo Hall.
    Following recent announcements about the upcoming Steam Direct, Steam Greenlight has been officially closed for submissions.
    The final batch of over 3,400 pending submissions for Steam Greenlight will be reviewed over the next week for publication to the store, whilst those who have paid the fee but not submitted a game, or whose game is rejected for publication will be able to request a refund of their Greenlight fee.

    The new Steam Direct system will be opening for submissions from June 13th, 2017, at a cost of $100 per submitted title. This fee will be refunded to developers in the payment period after the game has earned $1,000. Submissions will undergo a quick review process to ensure correct configuration, ensure the content matches its description, and screen for malicious content. Developers who have not previously published on Steam will have to wait 30 days for a review of their business details, and all developers will be required to publish a "coming soon" page two weeks prior to game release to allow opportunities for the player community to spot any discrepancies the official review may have missed.
    At WWDC this week, Apple announced their AR and VR technologies and showed them off with demos created using the Unreal Engine 4. As part of the announcement, Epic has made Unreal Engine 4 early access support for ARKit available on GitHub. Using the ARKit early access with complete source code, developers can start building AR experiences with UE4. Binary support is coming with the Unreal Engine 4.17 Preview in July followed by launch in early August.

    Some time ago, Valve announced that Steam Greenlight is to be replaced by Steam Direct, which will allow direct publishing to the platform without a community vote. Initially, the fee for this service was not announced but suggested to be somewhere in the range of $100-5000.
    In a blog post, it was announced that this fee will be the minimum amount of $100, which will be fully refunded for games earning $1000 or more. The minimal fee provides a low barrier to entry for beginning or less established developers, whilst it is hoped that the possible refund will encourage higher quality games.
    The post also announces further updates to the Steam Store to aid in discovery and curation of the best quality games and promises that an upcoming post will explain the process for shutting down Steam Greenlight.
    SpeedTree® 8 for Lumberyard was released today under a free license provided by Amazon to all Lumberyard developers.
    This launch marks the debut of SpeedTree 8, which has been in development for more than two years, and represents a new standard in vegetation modeling. Significant advances include new tools, powerful optimization techniques, refined geometry, and a fully-PBR workflow.
    "SpeedTree 8 for Lumberyard is designed to be an intuitive and powerful toolset for both new and experienced game devs who want AAA quality vegetation in their Lumberyard projects," said Michael Sechrest, co-founder at SpeedTree developer IDV. "Taking advantage of Lumberyard’s advanced rendering and lighting systems, teams can create large-scale environmental art faster and with greater fidelity."
    SpeedTree 8 for Lumberyard also marks the debut of a new model library, featuring surface-scanned leaf and bark textures. Each new SpeedTree 8 model offers multiple resolutions, age variations, and infinite seasonal variations with a new season slider.
    "With Lumberyard, we’re giving developers everything they need to bring their most ambitious visions to life," said Eric Schenk, General Manager, Amazon Lumberyard. "By seamlessly integrating with Lumberyard, SpeedTree 8 makes it easier to model, import, and customize visually-stunning vegetation in your games."
    In addition to seamless integration, SpeedTree 8 for Lumberyard offers:

    A free perpetual license for Lumberyard developers
    Full PBR material workflow and rendering
    All new 3D surface-scanned PBR texture library
    New techniques for low-poly branch structure modeling and mesh editing
    Automatic vertex color painting for Lumberyard wind with in-modeler preview
    One-draw-call models with tiling textures, wind, and LOD
    Unlimited seasonal variation
    New art director tools and more intuitive workflow
    To see the new SpeedTree 8 Modeler in action, and for more information on how to download and activate SpeedTree 8 for Lumberyard, go to http://store.speedtree.com/speedtree-for-lumberyard/.
    A new tutorial series on Youtube started by prime[31] shows Unity developers how to migrate to and use the Unreal Engine. So far three videos have been posted with more to come. The first videos have been embedded below, but you can check them out and subscribe at the Youtube channel.

    A new version of the multi-platform Unigine Engine is now available. Unigine 2.5 includes the Screen-Space Ray-Traced Global Illumination (SSRTGI) technology they invented. SSRTGI is a set of screen-space ray tracing techniques with real-time performance level.

    Key changes from their blog:
    The latest version of Qualcomm's Snapdragon Profiler is now available with a variety of fixes and support for multi-frame and multi-context OpenGL ES captures. Snapdragon Profiler is useful for mobile game developers looking to optimize their game on Qualcomm's Snapdragon platform. See the full release notes here.
    The 12th Develop:Brighton conference program is now available at www.developconference.com/2017-programme. Develop:Brighton runs three days (11-13 July) at the Hilton Brighton Metropole, and Delegate passes are available at early bird rates until June 7.
    Highlights from the program include:
    Tuesday 11 July

    0930 (KEYNOTE) – Into the Future by Graeme Devine, Magic Leap
    1700 (KEYNOTE) – Your Game as Community by Ethan Evans, Twitch
    Wednesday 12 July

    0930 (KEYNOTE) – A Life in Games by John Romero, Romero Games
    1015 (KEYNOTE) – Stay: How to Not Burn Out and Thrive in the Games Industry by Brenda Romero, Romero Games
    1500 – Influencing the Influencers by Mark Turpin and Rich Keith, Yogscast
    1700 (KEYNOTE) – A Visit to Future Reality by Ken Perlin, New York University
    Thursday 13 July

    0945 – Beautiful Dream by Tetsuya Mizuguchi, Enhance Games
    1115 – A Story in Games by Dan Abnett
    Readers of GameDev.net can get an extra 10 per cent on top of early bird rates using code RZVZLG.
    More information on Develop:Brighton can be found at www.developconference.com.
    Develop:Brighton runs across three days (11-13 July) at the Hilton Brighton Metropole.
    Delegate passes are currently available at early bird rates until 7 June.
    Epic Games today announced the latest recipients of Unreal Dev Grants, a $5 million initiative that awards developers with no-strings-attached funding for their valuable contributions to the Unreal Engine community. Today’s recipients are receiving a total of $275,000 for their projects across a variety of mediums, including video games, film, technology and online community support.
    Video Games
    Albino Lullaby from Ape Law - A horror adventure game that doesn't rely on jump scares or gore, Albino Lullaby Episode 1 saw the launch of the series, and Episode 2 is coming this year from developer Ape Law. The interactive environment twists and contorts around in real time as players navigate the game’s twisted narrative. Find out more by visiting the Albino Lullaby website, Facebook and Twitter.
    Be:Brave by One Dream - Coming soon to iOS and Android, Be:Brave is an original RPG adventure that takes players on a journey through Camelot castle. Watch the official teaser on YouTube and discover more on the game’s website, Facebook and Twitter.
    Deep Rock Galactic from Ghostship Games - Ghostship Games of Denmark are currently hard at work at this four-player co-op game set in space. Players must fight and dig their way through various cave systems in order to find great treasures and hopefully make it out alive. Visit the Ghost Ship Games website for more and stay up-to-date on new developments on Facebook and Twitter.
    Formula Fusion by R8 Games - Test out your anti-gravity racing abilities in Formula Fusion by R8 Games. Players can tackle the game’s single player campaign mode, or take their skills online for multiplayer fun! Formula Fusion is now available in Early Access and more information can be found on R8’s website, Facebook and Twitter.
    Galactic Feud from Fat Bomb Studios - Recently greenlit on Steam, Galactic Feud is a fast-paced party brawler by Fat Bomb Studios that’s currently in beta. Featuring hilarity-inducing gameplay and a wild roster of 12 characters, the game offers plenty of local and online multiplayer fun! More information can be found on Fat Bomb’s website here and their official Facebook and Twitter pages.
    Mothergunship from Terrible Posture Games - From Joe Mirabello, creator of Tower of Guns, Mothergunship features chaotic, first-person shooter survival action that has recently been earning praise at various conferences. Published by GRIP Digital, the game also features gun-crafting and co-op, and will be launching on PlayStation 4, Xbox One and Steam. More information can be found on the game’s official website, Facebook and Twitter.
    No More Room in Hell 2 - No More Room in Hell 2 is the highly anticipated sequel to the top-rated 2011 zombie survival game for PC. For updates on the game, visit the official NMRiH2 blog and follow the game’s development on Facebook and Twitter.
    Omen of Sorrow by AOne Games - Omen of Sorrow is an upcoming fighting title starring a dozen iconic characters from myth and legend. Acclaimed artist Genzoman (Double Dragon: Neon, Ultra Street Fighter IV, Hearthstone) has contributed to the game’s unique art style. Built by AOne Games, an independent team based in Chile, Omen of Sorrow includes local and online multiplayer and is being developed for PlayStation 4, Xbox One and PC. Learn more by visiting AOne Games’ website and on Facebook.
    Project EX from Playearth - Currently in development from Korean studio Playearth, Project EX is an upcoming game pushing the boundaries of mobile graphics. Visit the Playearth website for more.
    Raiders of Erda from Cooperative Innovations - Raiders of Erda provides players with an intense VR RPG experience. Announced earlier this year, the game features a complex combat system and an alpha is expected in 2017. Sign up for the Raiders of Erda mailing list for future updates on the game’s progress.
    The Soulkeeper VR by Helm Systems - The Soulkeeper VR is an episodic dark fantasy role-playing game coming soon to Steam Early Access. As one of the only graphically powerful RPGs for VR players, it’s packed with adventure and utilizes the full play space through both free roaming and teleportation. Visit the game’s official website and Steam page for a look at the game.
    Unfortunate Spacemen from Sandswept Studios - Unfortunate Spacemen is a multiplayer game in which spacemen must work to be rescued from a failing outpost as a shape-shifting, body-stealing monster lurks amongst them. The game is currently in beta with positive reviews on Steam Early Access, and more information can be found on the official website and on Twitter.
    Tree by New Reality Co - From New Reality Co, the creators of the social awareness VR experience Giant, comes Tree, an emotionally touching VR experience that uses sight, sound, touch and even smell to explore the lifecycle of a rainforest tree from a seedling to full-grown state to unfortunate human consumption. Shown at VRLA, the Tribeca Film Festival, and now at Cannes, the experience has earned critical acclaim for its impactful push for environmental change. For additional information, visit the official Tree website and follow New Reality Co on Twitter and Facebook.
    gameDNA - gameDNA is an independent game development studio that has contributed several analytics and ad service plugins currently available for purchase on the Unreal Engine Marketplace. For a full list of plugins, including gameDNA’s Google Analytics provider and an Extended Facebook Online Subsystem, visit gameDNA’s profile on the Unreal Engine Marketplace.
    realityvirtual.co - Based in New Zealand, realityvirtual.co are R&D pioneers in new media, including drone UAV cinematography and virtual reality. They have been pushing the bleeding edge of photogrammetry and volumetric capture for VR in UE4. Their MANA VR project is currently touring the world. Check out the realityvirtual.co website and Facebook for more.
    MGSStudios - MGSStudios has been leading the charge in the creation of Robo Recall mods. Their contributions have led to several of the most actively used mods, such as the popular locomotion mod that changes how the game is played and other popular community mods.
    Shadowriver - Developer Shadowriver has been instrumental in supporting the Unreal Engine developer community ever since the early days of the Unreal Engine 4 (codenamed Rocket) beta. He has played an integral role in the AnswerHub and Unreal Engine forum communities by sharing his knowledge through discussions on countless questions and topics.
    Learn more on the Unreal blog.