Game videos from the Game Trailer Challenge: overview and breakdown with Alconost
We introduce personal top ten videos from the Game Trailer Challenge, analyze what made each particular video awesome, …
241 tutorials
We introduce personal top ten videos from the Game Trailer Challenge, analyze what made each particular video awesome, …
Finland has become a focal point for leading gamedev companies from around the world: Ubisoft, Electronic Arts, Epic Ga…
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Duck Rockets, an indie studio from Russia, shared their insights on the following: * why small local markets are more …
Interview with RoKabium Games on their success as a two-person indie developer studio.
In this interview, Byron discusses the best ways for young video game designers to get into the games industry.
Iain Twizzworks
Game designer, programmer, and running a one-man games business, Cliff Harris of Positech Games is behind strategy and …
Tony Chan
GameDev.net's coverage of Casual Connect 2018 from Anaheim, CA.
Wobbly Duck Studios founder Eric Nevala (@slayemin is his profile here on GameDev.net) has been documenting the develop…
Iain Fenton interviews Al Doyle, professor of game design at New York's Tuoro college, and discusses in length the best…
Iain Fenton
It’s one thing to devote years of your life to building games. It’s another thing altogether to turn these creations in…
Is VR all it’s made up to be? And should games developers be investing in it? Packt asked three expert developers – Ala…
Indie developer Peter Cardwell-Gardner details his experiences of his first GDC. A tale of woe trying to pimp a failing…
Maurine Starkey is a founding member of Westwood Studios. She has worked as an art instructor, lead artist, art directo…
Elizabeth LaPens
Blaine Christine, BioWare, talks about the studio and his own path to the role of producer
Design3 had the pleasure of interviewing Richard Hofmeier at GDC 2013 to discuss Cartlife and his experience as a devel…
How long does it take to develop a game? Justin Ma, co-developer of the award winning game, FTL: Faster Than Light, has…
design3 talks with Jakob Schmid, audio designer of the hit-game 140, about his game, the tools used to develop it, tips…
Interview with Dave Grossman: Director of Design, Telltale Games and their episodic content
Kate Craig talks about IGF finalist "Gone Home", the challenges of being a 3D environment modeler, some of her favorite…
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