A Keyboard and the Truth

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Western Massachusetts
Mostly technical ramblings through the years of indie game development
1,888 comments
5 followers
504 entries
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EDI
May 05, 2005
Oy veh...
John Law stuck it to me:
Today... has not been my day, and it is only 10:36AM =)

So I woke up late for starters (too much late night coding), I got ready then jumped into my car. I leave the driveway of my apartment and head down the hill to Route9. Just like any other day, listening to the radio, ya…
490 views
EDI
May 03, 2005
One step closer =D
I am proud to announce that the entire soundtrack for Morning's Wrath has been finished.

It is composed of 25 audio tracks, and is 58 minutes in length:

1. Adam Frechette - War Theme (0:50)
2. Adam Frechette - Options Menu Theme (1:33)
3. Adam Frechette - The Courtyard (2:40)
4. Adam Frechette - Sad The…
525 views
EDI
May 02, 2005
Graphics Revision
Wanted to show a screen shot of a graphics revision I did for the armory.



Yay armor cases =D
235 views
EDI
May 02, 2005
Oh thank you lord =)
So, I finally got my save/load fature to work =D

Thankfully, this is the LAST big feature that needed to be implemented into Morning's Wrath!!!!

I was worried too, since I had never implemented such a large-scale save/load system, and I feared that I had designed myself into a corner =/

But I was able…
317 views
EDI
April 29, 2005
Decided this was worth diagraming

Somone needed help with the concept of, allowing functions to execute sequentially over real-time without blocking the rest of the game.



fun =)
249 views
EDI
April 28, 2005
Update
So the last three days have been...interesting.

In my pursuit to get a save-game mechanisim working, I found that somthing I fixed a while ago (which was to actually making saving games easier) didn't quite work well.


The Scripting Engine:

our scripting engine allows for multiple scripts to be running…
367 views
EDI
April 26, 2005
*yawn*
So, what have I been doing lately? (I hear nobody in particular ask)

Well, mainly I have been at work(real work) working on the game I am developing for them. But in my free time (~6 hours each night Monday->Friday and most of the day Saturday and Sunday),
I have been working on Morning's Wrath.

(W…
391 views
EDI
April 19, 2005
Finally =D
After a long weekend of work,

all of morning's actions have been animated and rendered.

here is a shot of Morning's 'emotion sheet'

467 views
EDI
April 13, 2005
Research, blah.
Finally getting somewhere,

been doing research on how best to implement expressive motions into our primary characters.

The basic idea is to use an 'emotion' sheet, this sheet, contains 8 'emotions' each one frame long, and each with it's proper direction.

"one frame!?" I hear you say, well, we could …
275 views
EDI
April 11, 2005
Animating Morning
I am doing her animation sequences, thus far I have:

Idle 12Frames
Walk 12Frames
Run 12Frames

I still need to add:
Neutral Talk 12Frames
Angry 4Frames
Sad 4Frames
Happy 4Frames

Die 12Frames


fun, lol.
276 views
EDI
April 08, 2005
fully textured =)
With some post-processing too =D

394 views
EDI
April 07, 2005
New hair model
Here is a revision of Morning's 'peace mode' model,
only big change is the hair, which is used on her armor model, I think it works better to keep a uniform hair style, since it helps to build character image better *shrug* =)

295 views
EDI
April 07, 2005
Larger Render
at Mushu's request, here is a larger render of Morning,
note that certain things are still untextured, work in progress and all that;-)

289 views
EDI
April 06, 2005
More Like Metal?
Armor Texture Revision:
now with an environment map, and a bump map.
284 views
EDI
April 06, 2005
Algorithim Snippit
Not sure if this will help anyone,
but I recently needed to make use of Quadratic Interpolation, and had a hard time finding it on the web, so I reached back into a book I had and extracted it, here it is =)


float x=(2*(x2-x0)-4*(x1-x0))*(t*t)-((x2-x0)-4*(x1-x0))*t+x0;
float y=(2*(y2-y0)-4*(y1-y0))*(t…
292 views
EDI
April 05, 2005
And Another...
The Undead Prince of the Lost Region(The lost prince):

294 views
EDI
April 05, 2005
And Another...
Yay, Morning, in armor(I think im gonna stick with this hair model/color for both models)



Jenna designed it from the box/concept art
289 views
EDI
April 05, 2005
Model 1 of many
Finaly getting around to doing game art rendering:

yay! =)
295 views
EDI
April 04, 2005
Rant/Reflection
So, here I am,
On the doorstep of everything I have wanted for the past 8 years.

Back then I had big ideas and even bigger ambitions, and after years and years of work and determination, planning and learning. I find myself professionaly employed as a Game Developer(my dream), and the head of my own …
479 views
EDI
March 25, 2005
Dialogue Font
Here is the new and now current font that will be used for dialogue. It is verdana, with post proccessing for a slightly raised apperence and a character stroke.

The font is naturaly white, but it changes color through modulation depending on what character is speaking, at the moment Haliphen is spe…
633 views
EDI
March 23, 2005
One Down, one to go...
So last night I completed my new 'Type-Engine' which has all of the capabilities I listed last night, as well as color modulation and alpha blending.

And here is a picture =)

the dynamic text is the text on the buttons:
368 views
EDI
March 22, 2005
New Features Part Deux: Font System
Now we move on to the second problem/feature:

first off, those of you who might be saying...

"WTH? they released a beta and they dont have text capabilities in-game already???"(as somone said to me last night).

Rest assured that MW does have text capabilities, and 'fairly' good ones, there are, howeve…
423 views
EDI
March 22, 2005
MIA? AWOL? Hardly!
Greetings Everyone =)

So, as some of you know, the Morning's Wrath, Beta 1.1 was released last week to a few choice testers, and already the bugs and comments are pouring in. So as you can imagine I am on bug patrol =D

There are two major things that have stuck out as far as bugs and feature requests…
511 views
EDI
March 08, 2005
Kinetic Spells!
So, last night I bit the preverbial bullet and began work on the kinetic spells.

I am 9 for 12 at the moment, so three more to do before I am done =)

01. Blast
02. Ring
03. Triple
04. Wave
05. Line
06. Implode
07. Flank
08. Engulf
10. Star

the remaining ones are
09. wedge
11. hash
12. quad-cone


362 views
EDI
March 06, 2005
OMG MAGIC!
so, here are some screen shots of using our new magic spells =)

keep in mind these are single (non compound) spells, utilizing a single kinetic rune (ring) and different magic runes. Just imagine the possibilities =D

(also note, i had lots of stuff running in the BG when i took these so it was runnin…
401 views
EDI
March 04, 2005
Business.
Will be meeting with Mark St. Jean (and company) of 'Wasted Ink' (an indie development team in MA) for dinner tonight, and to talk over a possible internship with EDIGames.

From what I have read it seems that Wasted Ink has been having some troubles, with management of thier team, so I assume that t…
395 views
EDI
March 01, 2005
oooH!
We now have all the Magic and Kinetic runes done:

Be still my heart:


I may be baised, but i think it r0x0rs many pairs of my s0x0rs
437 views
EDI
February 28, 2005
ROONS!!!(sp)
Behold!

The Kinetic Icons/Runes/Meta-Spells/Whatever you wana call them;

are in!

401 views
EDI
February 24, 2005
In it goes!
In goes the great hall gate

405 views
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