John Law stuck it to me:
Today... has not been my day, and it is only 10:36AM =)
So I woke up late for starters (too much late night coding), I got ready then jumped into my car. I leave the driveway of my apartment and head down the hill to Route9. Just like any other day, listening to the radio, ya…
Today... has not been my day, and it is only 10:36AM =)
So I woke up late for starters (too much late night coding), I got ready then jumped into my car. I leave the driveway of my apartment and head down the hill to Route9. Just like any other day, listening to the radio, ya…
I am proud to announce that the entire soundtrack for Morning's Wrath has been finished.
It is composed of 25 audio tracks, and is 58 minutes in length:
1. Adam Frechette - War Theme (0:50)
2. Adam Frechette - Options Menu Theme (1:33)
3. Adam Frechette - The Courtyard (2:40)
4. Adam Frechette - Sad The…
It is composed of 25 audio tracks, and is 58 minutes in length:
1. Adam Frechette - War Theme (0:50)
2. Adam Frechette - Options Menu Theme (1:33)
3. Adam Frechette - The Courtyard (2:40)
4. Adam Frechette - Sad The…
So, I finally got my save/load fature to work =D
Thankfully, this is the LAST big feature that needed to be implemented into Morning's Wrath!!!!
I was worried too, since I had never implemented such a large-scale save/load system, and I feared that I had designed myself into a corner =/
But I was able…
Thankfully, this is the LAST big feature that needed to be implemented into Morning's Wrath!!!!
I was worried too, since I had never implemented such a large-scale save/load system, and I feared that I had designed myself into a corner =/
But I was able…
So the last three days have been...interesting.
In my pursuit to get a save-game mechanisim working, I found that somthing I fixed a while ago (which was to actually making saving games easier) didn't quite work well.
The Scripting Engine:
our scripting engine allows for multiple scripts to be running…
In my pursuit to get a save-game mechanisim working, I found that somthing I fixed a while ago (which was to actually making saving games easier) didn't quite work well.
The Scripting Engine:
our scripting engine allows for multiple scripts to be running…
So, what have I been doing lately? (I hear nobody in particular ask)
Well, mainly I have been at work(real work) working on the game I am developing for them. But in my free time (~6 hours each night Monday->Friday and most of the day Saturday and Sunday),
I have been working on Morning's Wrath.
(W…
Well, mainly I have been at work(real work) working on the game I am developing for them. But in my free time (~6 hours each night Monday->Friday and most of the day Saturday and Sunday),
I have been working on Morning's Wrath.
(W…
Finally getting somewhere,
been doing research on how best to implement expressive motions into our primary characters.
The basic idea is to use an 'emotion' sheet, this sheet, contains 8 'emotions' each one frame long, and each with it's proper direction.
"one frame!?" I hear you say, well, we could …
been doing research on how best to implement expressive motions into our primary characters.
The basic idea is to use an 'emotion' sheet, this sheet, contains 8 'emotions' each one frame long, and each with it's proper direction.
"one frame!?" I hear you say, well, we could …
Not sure if this will help anyone,
but I recently needed to make use of Quadratic Interpolation, and had a hard time finding it on the web, so I reached back into a book I had and extracted it, here it is =)
but I recently needed to make use of Quadratic Interpolation, and had a hard time finding it on the web, so I reached back into a book I had and extracted it, here it is =)
float x=(2*(x2-x0)-4*(x1-x0))*(t*t)-((x2-x0)-4*(x1-x0))*t+x0;
float y=(2*(y2-y0)-4*(y1-y0))*(t…
So, here I am,
On the doorstep of everything I have wanted for the past 8 years.
Back then I had big ideas and even bigger ambitions, and after years and years of work and determination, planning and learning. I find myself professionaly employed as a Game Developer(my dream), and the head of my own …
On the doorstep of everything I have wanted for the past 8 years.
Back then I had big ideas and even bigger ambitions, and after years and years of work and determination, planning and learning. I find myself professionaly employed as a Game Developer(my dream), and the head of my own …
Here is the new and now current font that will be used for dialogue. It is verdana, with post proccessing for a slightly raised apperence and a character stroke.
The font is naturaly white, but it changes color through modulation depending on what character is speaking, at the moment Haliphen is spe…
The font is naturaly white, but it changes color through modulation depending on what character is speaking, at the moment Haliphen is spe…
Now we move on to the second problem/feature:
first off, those of you who might be saying...
"WTH? they released a beta and they dont have text capabilities in-game already???"(as somone said to me last night).
Rest assured that MW does have text capabilities, and 'fairly' good ones, there are, howeve…
first off, those of you who might be saying...
"WTH? they released a beta and they dont have text capabilities in-game already???"(as somone said to me last night).
Rest assured that MW does have text capabilities, and 'fairly' good ones, there are, howeve…
Greetings Everyone =)
So, as some of you know, the Morning's Wrath, Beta 1.1 was released last week to a few choice testers, and already the bugs and comments are pouring in. So as you can imagine I am on bug patrol =D
There are two major things that have stuck out as far as bugs and feature requests…
So, as some of you know, the Morning's Wrath, Beta 1.1 was released last week to a few choice testers, and already the bugs and comments are pouring in. So as you can imagine I am on bug patrol =D
There are two major things that have stuck out as far as bugs and feature requests…
so, here are some screen shots of using our new magic spells =)
keep in mind these are single (non compound) spells, utilizing a single kinetic rune (ring) and different magic runes. Just imagine the possibilities =D
(also note, i had lots of stuff running in the BG when i took these so it was runnin…
keep in mind these are single (non compound) spells, utilizing a single kinetic rune (ring) and different magic runes. Just imagine the possibilities =D
(also note, i had lots of stuff running in the BG when i took these so it was runnin…
Will be meeting with Mark St. Jean (and company) of 'Wasted Ink' (an indie development team in MA) for dinner tonight, and to talk over a possible internship with EDIGames.
From what I have read it seems that Wasted Ink has been having some troubles, with management of thier team, so I assume that t…
From what I have read it seems that Wasted Ink has been having some troubles, with management of thier team, so I assume that t…
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