Hostile Viking Studio Development

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Honolulu, HI
Document the development of projects from Hostile Viking Studio
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2 followers
47 entries
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Navyman
February 10, 2013
Portas Aurora: Arrival Kickstarter Recap
The Kickstarter campaign for Portas Aurora: Arrival for August was as follows:

The Money side
Goal: $25,000
Pledged: $ 868

Dollars Pledged via Kickstarter $667
(meaning that the user was actually on the site)
Dollars Pledged via external referrer $201
Average Pledge $ 18.87

<- This is a breakdown of whe…
3,430 views
Navyman
February 03, 2013
Portas Aurora Recap
[color=rgb(102,102,102)][font=Helvetica, Arial, 'Liberation Sans', FreeSans, sans-serif]The Kickstarter project for Portas Aurora: Arrival from September was not a success in terms of raising the capital to help produce the game. However, it was amazing. We received tons of feedback, and met dozens…
1,819 views
Navyman
September 20, 2012
Ding Screen
I have gotten comments that the game does not look RPGy enough. After further questioning to determine what was missing I was informed that I lacked a "Ding Screen". Therefore, I present the Portas Aurora: Arrival "Ding Screen".

I am sure that it needs to be modified to some degree, but for now it l…
1,090 views
Navyman
September 18, 2012
Character Sheet Area Update


Version 1

Version 8 - Blue

Converting the game to 1280x720 has opened up more space for information and while that can be great for players it was hard to get the space to look "right". The grey squares are Skills (smaller boxes) and Talents (larger boxes) we do not have art assets for them so I have…
2,427 views
Navyman
September 16, 2012
RPG Promotion Sites
Thinking about doing some promotion for your RPG? Here is some of the sites that have featured Portas Aurora: Arrival. Even if you are only looking for possible RPGs to play then this list maybe helpful too.

http://www.enworld.org/
http://gamebanshee.com
http://rpgkickstarters.tumblr.com/

There are als…
1,664 views
Navyman
September 14, 2012
Brief History of Development
Brief Development History:

  • Aug. 2011 - The story behind Portas Aurora: Arrival is begun
  • Oct. 2011 - The current Engine 1.0 is written
  • Nov. 2011 - I built a space trader-like game that had players moving around doing the normal space trading actions, but it was fair to okay at best.
  • Dec. 2011 - An Avata…
1,406 views
Navyman
September 12, 2012
GUI - Update

Continuing to upgrade Portas Aurora: Arrival's GUI to have a more "polished" look. Sadly it takes a fair amount of time.
I also rearranged the stats of the ships and added a Hull Strength % at the top to allow users to have a greater understanding of how stats work in Portas Aurora: Arrival.
If you h…
1,552 views
Navyman
September 08, 2012
Radically Updated Trailer Video
[media][/media]
Thank you to everyone that gave feedback or asked questions.
If you liked the new Trailer and want to know more about Portas Aurora: Arrival Check out our Kickstarter Page
In addition if you have feedback for this video or the Kickstarter Page we would be happy to hear it.

I really did …
1,746 views
Navyman
September 05, 2012
Welcoming Linux to the family

Last night we welcomed Linux to the list of supported Platforms for Portas Aurora: Arrival.
Hope this allows more people to enjoy the game.
Portas Aurora: Arrival. Check us out on Kickstarter: http://kck.st/PBGcQK
For more information check the game out at: http://www.portasaurora.com/
Facebook: https:…
1,643 views
Navyman
September 02, 2012
Gameplay Footage - Dev vs. Viewer
In an earlier entry I shared the Portas Aurora: Arrival Fund Raising Pitch video. I asked people to evaluate it and provide feedback and list of points. Well after sorting through all of the feedback I realized that there is a huge difference between what I thought people would want to see and what…
1,395 views
Navyman
August 31, 2012
Ship Stat Comparison
[media][/media]
A few people have asked about the differences between Ship Hull Classes.
Therefore, I have made a video outlining some of the differences between the Scout and Frigate Hull Classes.
I hope the video can clear some of these questions. However, if they create a few more that is great too…
1,597 views
Navyman
August 31, 2012
Responding to Community Input
After receiving a fair amount of feedback from both this site and Reddit I will be changing some of the visuals in the game.

  • The X's in the Fleet Setup and Ship Design Screen will be changed to lock icons
  • The game will now have the Gird Coordinates turned "OFF" as the default
  • The Ship Status Window wi…
1,106 views
Navyman
August 31, 2012
Fund raising Pitch Video
[media][/media]
Looking for evaluation and feedback of the video.
Some questions:

  • Was the video too long?
  • Was there enough game play?
  • Was the game play that you wanted to see?
  • Was there missing information?
1,411 views
Navyman
August 31, 2012
Ship Stat Display Quesion
However, on a side note are the X's in the picture confusing? I have received some questions about them and was wondering how wide this confusion extended?
1,283 views
Navyman
August 29, 2012
Ship Control Interface Walkthru
[media][/media]
I created this video in the hope that I could get some feedback on how understandable the interface for controlling a ship is in its current state.
1,878 views
Navyman
August 28, 2012
Lessons Learned from the first Dev Video
First I would like to thank everyone that watched my video and special thanks to the people that gave me feedback.
I am going to list some of the some of the lessons I learned from doing my first Dev in hopes that other developers can catch similar issues and have better videos their first time out.…
3,972 views
Navyman
August 26, 2012
First Dev video of the game
[media][/media]
Any feedback people can provide would be great. This is my first Dev video and I have zero illusion that I would be good the first time out.
A couple people said that the introduction area of the video was dull and too long.
I was thinking that because the meat of the video was viewabl…
1,439 views
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