Software OpenGL Rasterizer + Quake 3 Arena
second test with Quake3 Arena, this time in 1440x900...differences from before:* More performance tweaks / micro-optimization;* Now the rasterizer...
second test with Quake3 Arena, this time in 1440x900...differences from before:* More performance tweaks / micro-optimization;* Now the rasterizer...
basically, lacking much better to do recently, I wrote a basic software rasterizer and put an OpenGL front-end on it, then proceeded to make Quake 2...
I had recently fiddled some with BTIC1C real-time recording, and have got some interesting results:main desktop PC, mostly holds a solid 29/30 fps...
so, what happened recently:one of my HDDs (in this case, a Seagate 2TB drive) decided to die on me mostly without warning.* curse of Seagate: damn...
well, status recently:lame...started working on a 2D animation tool, but then ran into UI complexities;UI handling in my 3D engine has become a bit...
recently threw together this thing:http://cr88192.dyndns.org:8080/wiki/index.php/BTLZAwhat is it?...basically, an extended form of Deflate, intended...
see here:http://cr88192.dyndns.org:8080/wiki/index.php/BGB_Current_Statusa new version of the engine is available.as well, the image codec library...
well, first off, recently did a test showing the image quality for BTIC1C:this test was for a video at 1024x1024 with 8.6 Mbps and 0.55 bpp.as noted,...
well, the BTIC3A effort also kind of stalled out, mostly as the format turns out to be overly complex to implement (particularly on the encoder). I...
yes, yet more codec wackiness...seeing as how my graphics hardware has a limited number of options for (non DXTn / S3TC) compressed texture formats,...
recently was working some on a new interpreter design I was calling FRIR2.what is it?basically a Three-Address-Code Statically-Typed bytecode...
basically, example here:essentially went and added basic procedurally generated dungeons and a new weapon (the "rocket shovel").the dungeons are...
well, I had tried recently initially to write a VfW codec driver, but alas, it didn't work (initially).I had a little more success writing a VLC...
so, off in this strange place known as the physical world, I recently set up a blue-screen.technically, it is just a blue bed sheet, as this is...
well, this was another experiment... (possibly a waste of time, but oh well...).I had an idea for a tool idea to experiment with:a tool which will...
[font='-moz-fixed']Reused text...[/font][font='-moz-fixed']Once again, it is a codec intended for quickly decoding into DXT for use in animated...
Planets:I have decided to change my voxel engine from being an "infinite" 2D plane, to being a bounded 2D region, which I will assert as being a...
well, here is something unexpected.I have yet to generally confirm this, or yet did any real extensive testing to confirm that what I have...
idle thoughts here mostly:project complexity is not nearly so easily estimated as some people seem to think it is;time budget is, similarly, not...
Some info available here:http://cr88192.dyndns.org:8080/wiki/index.php/BGBTech_Audio_Codec_2Athis is basically a codec I threw together over the past...
GameDev.net uses cookies to ensure you have the best experience on our platform. Learn more