slayemin's Journal

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Seattle, Washington, USA
Indie Dev
363 comments
20 followers
89 entries
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slayemin
December 31, 2016
Spellbound: December Update

Game Status:
Where is the game at today? I have nearly finished working on a major update. Customers are starting to ask about it. I'm a bit nervous about releasing it because I'm worried that people may not like it or that it will break parts of the game. But, that's what testing and early access i…

3,698 views
slayemin
December 01, 2016
Spellbound: November Update

The month of November has been another hard month to get through. December will be harder and I can't afford presents this year.

I have been making mediocre progress on integrating Oculus Rift + Oculus Touch with my game. I wish my pace of development was faster, but life happened and this was a hi…

3,200 views
slayemin
November 04, 2016
Spellbound: October Update

Yesterday I received my first payment from Valve for sales in the first month: $4,354.89

I debated whether or not to post the actual amount I received. Normally, I'd not want to share this (and I generally won't), but I think there is a bigger, more important conversation about game development fin…

3,852 views
slayemin
September 30, 2016
September Recap

Whew! That last entry was a long one and I was almost wondering if there's anything to add to the month of September. As it turns out, there is always lots to talk about :)

So, I launched my game. That was pretty cool. It's a first, and I feel happy and proud about it. I hold my head a teensy bit h…

2,081 views
slayemin
September 15, 2016
Long launch reflections

So... I launched my game about a week and a half ago. Finally.

I remember the day I decided I wanted to make games. I was playing Commander Keen, as I always did when I was about 14 years old, and it dawned on me that *someone* had built this game in this universe. Someone had drawn these cute litt…

3,568 views
slayemin
September 06, 2016
Launched Spellbound on Steam

It's 10:15PM on Monday Night. I just launched Spellbound on Steam for the HTC Vive VR headset. This is not only the first game I've ever launched, it's a VR game. Pure craziness. I'm feeling a bit emotional about it right now because it marks the accomplishment of a lifelong dream, which has been s…

2,331 views
slayemin
September 01, 2016
Spellbound Launching on Steam

Alright. Spellbound is now up on steam. The release date is slated for September 5th, 2016. The game is being released in Early Access.

I'm nervous. The worst thing that could happen is that I release the game, get a ton of bad reviews, angry customers, and I make about 20 sales, which might as wel…

2,922 views
slayemin
June 27, 2016
June: Spellbound, Steam & HTC

Lots of exciting news for this month!

HTC Meeting:
Last week I walked down to the HTC office for North America and tried to get a meeting with their VR people so that I could give them a demo of my game. On Monday, I had that meeting and it went very well.

Before going to the meeting, I sat down and…

2,510 views
slayemin
June 22, 2016
Spellbound Game Play Video

I created a 10 minute game play video of Spellbound this afternoon and thought I'd share with everyone. This is played in a room scale environment on the HTC Vive and features a locomotion system I invented. Have a look :)

[media][/media]

2,459 views
slayemin
June 03, 2016
Spellbound: May Update

I think for this month, I'm going to do something different and spend less time chatting about backend details and more time showing off some of my work in progress screen shots. Enjoy!

Sunset. It probably won't make the final cut, but I like the colors and tone this creates.

Water Puzzle: Players …

1,879 views
slayemin
May 07, 2016
April Update

I'm feeling depressed. This is what happens when you run out of money and your project still demands more from you. This is a hard entry to write because there is so much struggle right now.

Last month I ran out of money. I had less than $1,000 in my bank account, and my monthly costs to stay in bu…

2,243 views
slayemin
May 02, 2016
A fellow game developer died

I'm close friends with the fellow game dev team upstairs on the 14th floor. Every time either of our teams has something to celebrate, we invite each other. We share in each others happinesses and struggles. We have a good camaraderie.

Today, I learned that Doug passed away.
...
...
...
...
*sigh*
...
...…

1,918 views
slayemin
April 08, 2016
March 2016: Funding ran out

Well, I've officially run out of money. (long pause for reflection)

This seems to be a common struggle and problem with indie game developers, and I'm not any different... Do I blame myself? Who else and what else is there to blame other than myself? Of course it's my fault.

I had about $500,000 at…

3,925 views
slayemin
March 19, 2016
On Software Patents

I feel that I may have invented/discovered something novel which nobody else has discovered/invented yet. It pertains to VR and the field is fresh. I believe that it's pretty significant and I want to share it with the world. However, I am really worried about patents. The worst thing that could ha…

1,943 views
slayemin
February 23, 2016
Many huge announcements!

Great news, everyone! Our game has been successfully greenlit! Thank you to everyone who voted and helped make this happen for us. Valve reached out to us by email and said that they're also going to send us a free HTC Vive Pre. Wow. Wow, wow wow. Our friends Ryan and Vic went to the VR Vision Summ…

2,302 views
slayemin
February 20, 2016
OMG WTF BBQ VR WOW!

Sorry for the shitpost, but I'm super SUPER excited. I could barely sleep last night. I've made a REALLY awesome discovery in VR which... kind of changes everything. I don't quite know how to describe it, but I know its effects already. I can't stop thinking about it. I'm obsessed. I'm excited. I k…

2,055 views
slayemin
February 12, 2016
Spellbound is up for voting on Steam Greenlight

Double post day!!!

I rushed ahead of myself and just published Spellbound on steam greenlight. Yikes. I wanted to do a 2 minute game play trailer video, but I suddenly decided that the 8 minute reactions video is sufficient. The first 30 seconds of the video are sufficient to generate curiosity, th…

1,732 views
slayemin
February 12, 2016
Spellbound Reactions Video

We finished producing the video for our game and it's now online! We brought around eight people to our office to come play through our game and recorded their reactions to it. This video is a compilation of the highlights. Enjoy!

[media][/media]

1,425 views
slayemin
January 23, 2016
January Update

Alpha game play footage of Spellbound:
[media][/media]

Production: We're slowly changing gears from a production focus to a test, polish and promote focus. The framework and the gameplay loop for our game has pretty much been complet…

2,810 views
slayemin
December 20, 2015
Spellbound: Winter Update

I've been procrastinating on writing an entry for the month of November due to some disappointments. I might as well get it out into the open. Before we get into that, I'd like to share some recent screenshots from the game:

End Boss Monster: He looks astonishingly large in VR
Read more in slayemin's Journal

3,695 views
slayemin
October 30, 2015
Sea-VR Post mortem
Our game is sort of a combination of Skyrim meets Magicka, but it's a virtual reality game which uses your own hands. We've been working on this since March.

A few months back, I decided that I would be attending the "Seattle VR" conference. It was hosted in Bellevue. I didn't want to just be an att…
2,959 views
slayemin
October 21, 2015
HTC Vive, Microsoft, SEA-VR
On saturday, I went and gave a ten minute talk at the Microsoft campus about narrative design within VR and what I've learned so far about building environments within it. This talk was given to a generally geeky tech audience (not employees) who call themselves 'transhumanists', whatever that mean…
4,601 views
slayemin
October 03, 2015
September Update
We've been making rapid progress on the virtual reality game. I have enough finances to last for about 3-4 more months, then I'm going to be in some real trouble. That puts a lot of pressure on me to wrap this game up and get it out the door. I also don't want to ship a pile of garbage to players -…
2,440 views
slayemin
September 01, 2015
PAX Wrap Up
For not having a booth or going to any sort of official demo event, I would say that our overall success with PAX was outstanding. We achieved our objectives. We are still in the middle of development of our VR game, but we were able to get about 100 PAX people to come in and play through our game …
2,060 views
slayemin
August 30, 2015
PAX Day 2
Yesterday, we had about 30 people come and play our VR wizard game. Today, it was 9. It was depressing.

The weather was CRAZY in Seattle today. We had a severe wind storm come through and massive amounts of rain. At one point in the day, I was getting rained on sideways with blue sky above my head. …
1,425 views
slayemin
August 29, 2015
PAX Day 1
Alright, in hindsight, it probably wasn't such a good idea to let a 6 year old girl play an incredibly immersive virtual reality zombie game. The moment she saw her first zombie, she screamed, took the headset off and started crying. Whoops! Now I know my game isn't suitable for small children.

She …
1,304 views
slayemin
August 26, 2015
PAX Invitation and our preparations
Are you going to PAX? Or are you going to be in the Seattle area during PAX? Then I invite you to come check out our office and our VR game! We're on 3rd and Union, we'll have signs posted and a guide to escort you to the right place!

We don't actually have a booth at PAX this year. I wasn't able to…
1,693 views
slayemin
August 04, 2015
You'd regret not reading this
I read the book "Lean Startup" a few months ago (ok, actually I just read the first six chapters). It was given to me by the game developers working upstairs. The take away from the book is that the processes we use in the software development industry should and can be used towards business and pr…
1,781 views
slayemin
June 27, 2015
June Update
TL;DR: We've decided to polish up and expand the zombie game we've been working on.

We've got a few interesting things we're going to do with it

VR Hackathon:
Last weekend, Dan and I went to the Seattle VR Hackathon and met a bunch of awesome people. Seattle is going to be the capitol for all things …
4,380 views
slayemin
May 31, 2015
May Update: Zombie game closer to release
I've been working most of this month to finish up this super simple virtual reality zombie game. I intend to release it commercially on Steam when it's done. The goal is to get customer feedback on what they like and don't like about the VR and motion gesture parts of the game, and to also use the …
2,405 views
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