So I found a title for my game. It shall be called "Automatoys"!
And since I'm such a helpless introvert who's unable to make more friends than the number of fingers I have intact, I of course failed to secure the help of an artist. Therefore, I am forced to make my own arts
How does an introvert ho…
And since I'm such a helpless introvert who's unable to make more friends than the number of fingers I have intact, I of course failed to secure the help of an artist. Therefore, I am forced to make my own arts
How does an introvert ho…
So I think we can all agree that getting an idea for a game jam takes time, especially if the theme of said game jam is outside of our expectation. Seriously, "The toys are alive"? Needs a twisted genius to come up with such theme. Not.
The theme is so simple, to the point that it literally stunned …
The theme is so simple, to the point that it literally stunned …
Ok, so it's been a while since my last post. Since then, I've revamped the code, especially the movement code, added game states, and now, I've added a simple action menu which pops up everytimes a unit is selected.
My game state implementation is a very simple one. I simply created a class for each…
My game state implementation is a very simple one. I simply created a class for each…
Yes, this entry is about movement. I think it'll be a short one, though I must admit, movement in a tile-based game is harder than I thought. Ok, now on to the technical bits.
You see, the difficulty (at least for me) of making a tile-based game mostly lies on the fact that everything, virtually eve…
You see, the difficulty (at least for me) of making a tile-based game mostly lies on the fact that everything, virtually eve…
It's been a while since I first registered at Gamedev.net, and I've taken advantage of some of its features, notably the forums and the hobbyist projects listing. The journey to become a full-fledged game developer is arduous, and full of obstacles. That said, it's also enjoyable. I've had lots of …
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