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So yea, with the site being down today I focused a bit on other stuff, like catching up on my Gawker blogs (Giz, Kotaku, Lifehacker, etc) and even took 45 minutes to jam to some Guitar Hero because I just couldn't stand it anymore - withdrawal is ugly. I also had to go out to dinner for my friend's…
GDC Blog Highlights
I took the time today to finally look through everyone else's blog posts from GDC. It was a pretty wide-spread case of not being able to connect to the internet easily enough that caused many to update sporadically. I'll touch more upon that in my annual GDC Postmortem next weeke…
Well, I made it to my first session today, which was An Agile Retrospective given by the CTO of High Moon Studios and discussed how Scrum works in the game development industry. The talk covered the entire agile process and several key methodologies like XP (eXtreme Programming) and the concept of …
So the Will Wright thing wasn't all I had hoped it would be. I didn't think he had anything monumental to announce since they had already revealed to the public the release date of Spore, but I was still hoping for more than just a normal lecture. Granted though, Will's lectures are anything but no…
So this is my 7th GDC, and never have I had a worse day of scheduling snafus. Not only did I miss out on my first session due to overt laziness, not only was my second session mis-printed or something, but my third session actually took place yesterday at the time it was put in my calendar for toda…
Teh internets is slow [sad]
I'm sitting in the XNA Lounge in Moscone North waiting for the Introversion folk (Mark, Tom, Vicky) to all show up so we can sit down and chat. Since I missed their presentation on Mon due to the IGDA chapter leaders workshop, they agreed to chat with me on what the prese…
I'm sitting in the XNA Lounge in Moscone North waiting for the Introversion folk (Mark, Tom, Vicky) to all show up so we can sit down and chat. Since I missed their presentation on Mon due to the IGDA chapter leaders workshop, they agreed to chat with me on what the prese…
So I had my interview where I met with the two principle ladies behind Greenlight Jobs who are interested in writing content for the website. Obviously any of you looking to land a position in the industry can take notice of this when it comes along hopefully in the next few months. Obviously the q…
It seems to be becoming a nasty habit of mine to oversleep one day at GDC - usually a Wed or a Thurs - out of simple exhaustion. Although granted my usual blissful 6 hours of sleep was somewhat interrupted last nite since the ops team (and the Rhino) were all crammed into Lissa's room until the wee…
Sitting at the table on floor 3 in West Hall right after my last entry I ran into Vicky Arundel from Introversion and Stephane D'Astous, the General Manager form Eidos Montreal, who's working on the upcoming Deus Ex 3 game.
So then I checked out the expo over at North Hall - for those of you who wer…
So then I checked out the expo over at North Hall - for those of you who wer…
Well the production session wasn't quote what I expected - the original description for the session that I pulled off the GDC page weeks ago was about a session detailing production from basic insights to more advanced practices. What it turned out to be instead was a look at the production process…
I forgot to post up the newsletter, the internet connection suddenly slowed waaay down, and my laptop battery is somehow only charged to like 22%.
crap.
luckily the newsletter is almost done, I'll be able to send it out mid-morning roundabouts. I'll swing by my hotel after lunch to pick up my battery…
crap.
luckily the newsletter is almost done, I'll be able to send it out mid-morning roundabouts. I'll swing by my hotel after lunch to pick up my battery…
So I sat through another postmortem at the IGS earlier, this time for Schizoid, a game by Torpex that's the first XNA Game Studio game to be released on XBLA. Bill Dugan, the company head, gave a great breakdown as to why XNA GS is great (C#, easy build out to Xbox, great support) and why it's not …
So I just got out of the N+ postmortem, they gave a brief business overview of the project, breaking down the budget into a nice pie chart (mmmm pie) and going over how they established partnerships with other studios for outsourcing and working with MS on the XBLA contract stuff. Then the guy who …
Kyle Gabler (2D Boy, the team behind IGF finalist World of Goo) and Kyle Gray (EA) came together to give a co-talk about their journey through the world of indie development. Kyle from 2D Boy brings the perspective of a true indie, who decided to quit his job, live off of $1.5k a month for 20 month…
Well, it's now overcast, gloomy, chilly and rainy here in the bay city. So much for that fabulous forecast of sunny days with 60 degree highs. Well, that's SF for you anyways.
So I'm off to check out the second day of the IGS. They have some decent stuff lined up so I'll report back after the first …
So I'm off to check out the second day of the IGS. They have some decent stuff lined up so I'll report back after the first …
Checked out the last two sessions of the IGS, first of which was Brent Fox and Steve Taylor from Ninjabee/Wahoo on whether you as a studio should be accepting (and actively pursuing) contract work, or should be spending more time staying indie. They basically scripted their lecture into a lively ar…
Quick update before I hop back into the IGS for two more lectures before the conference lets out for the day. I was at the IGDA chapter leaders workshop where we discussed the new initiatives the organization is undertaking to formalize the chapter system. Amidst much friendly bickering we covered …
Still getting the hang of this note-taking and blogging stuff, but I think after lunch I should be able to post up some decent notes about a lecture here in the blog for you all to get a nice idea and a little bit of take-away from the lecture. I'm done listening to Alec Holowka and Derek Yu from B…
GDC has begun!
SO this morning was crazy of course. After getting up at 8am I went down to the hotel lobby to meet with Kelly, Richard and Ian. Seyi was running late so I waited for him while the rest of the gang headed over. I ran into Brian Crescente and some of the other Kotaku guys in the lobby …
SO this morning was crazy of course. After getting up at 8am I went down to the hotel lobby to meet with Kelly, Richard and Ian. Seyi was running late so I waited for him while the rest of the gang headed over. I ran into Brian Crescente and some of the other Kotaku guys in the lobby …
Final GDC prep is wrapping up. Tomorrow I'm going to be spending all day going through all my emails and making sure I have contact info stored, meeting times noted, schedule up-to-date, etc etc. Then I have to ensure I can remote connect into my desktop, that my laptop is set up for travel, and th…
So tonight was the seventh bi-annual Demo Night. I've done previous coverage of Demo Night here on GDNet, you can find my coverage of Demo Night VI here and my coverage of Demo Night V here. Before Demo Night V I had been a participant in the original Demo Night, which went down at the Large Animal…
I meant to post this last nite but I kinda got tired, laid down in bed to take a break and read, and ended up passing out until the light of morning. D'oh. At least it's slightly better than passing out at my desk in my chair while watching some TV last Thursday. Dude, there's absolutely no icing o…
Well the few days or so I spent taking another step into the social networking world. Yes, that's right I finally got a twitter account. twitter's been on the edge of my awareness ever since it debuted, I never felt the need for it but once MySpace (my first social networking app - amazingly I rema…
iPod Touch Adventures
Well I've spent the last two days pimping out my iTouch. Upgraded to the new 1.1.3 firmware, jailbroken of course. I had a bit of trouble on the initial downgrade and upgrade to 1.1.1 and then 1.1.2 and had to redo the process once but I made it to jailbroken 1.1.2 and from the…
Well I've spent the last two days pimping out my iTouch. Upgraded to the new 1.1.3 firmware, jailbroken of course. I had a bit of trouble on the initial downgrade and upgrade to 1.1.1 and then 1.1.2 and had to redo the process once but I made it to jailbroken 1.1.2 and from the…
I've been quiet. It happens every now and then, I sort of just buried my head in the sand and worked. I suppose I could have posted something every other day, but it would have just been stuff I had done, fairly boring everyday stuff too. Nothing exciting.
Sooooo I've just waited till I had somethin…
Sooooo I've just waited till I had somethin…
Some people think the hardest thing about working from home on a permanent basis is staying motivated. This usually isn't the case, because the majority of people who do so have a lot of passion for what they are doing. I mean, they certainly haven't gotten in the position of being able to work out…
Well it took me until day 4 of vacation to finally veg out and stop working beyond checking emails and forums and websites to keep up to date on events, but it happened. My family drug me off to Aruba and I was determined to keep working because I hate taking time off this time of year but the simp…
Here's a random occurrence for you:
At first I thought some funny guy managed to hack into my journal template or Google calendar and change my language settings. But when I viewed the calendar in Google it looked fine and I came back here and it was back to normal. Luckily I was able to page back t…
At first I thought some funny guy managed to hack into my journal template or Google calendar and change my language settings. But when I viewed the calendar in Google it looked fine and I came back here and it was back to normal. Luckily I was able to page back t…
The Intel article that was scheduled for today has been delayed. Richard did a technical review on it and Intel decided to re-evaluate the article for publishing. I suppose I should really say "re-publishing" as it's already been on the Intel developer site since October. So what's going on? Are we…
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