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I finished my presentation last night for the IGDA chapter meeting tomorrow. Been working on it the past two days. Man it's been so long since I used powerpoint... I think the last time I used it before doing my GI presentation a few weeks ago was back in sophomore year in high school for a chemist…
I had my laptop with me last nite while I was hanging out with some friends and booted it up to show off the game. I played with one of them who does nothing but play console games (Playstation freak). He never plays PC games. As I already knew, figuring out how to play the game seems harder than i…
Well, I was prepping the release version of GC to ship out to the team. I went to copy all my directories into the Release folder where I do final packaging seperate from the development folder and I accidentally click dragged instead of right-click dragged. Sp I started moving files until Windows …
Sunday, Feb 12
w00t! Marathon coding session!
So GC is officially ready for its second internal release, right on schedule - even a few days early. Huzzah!
Tonight I worked on a bunch of stuff. I got the special systems working in Imperialism mode, so now that's completely checked off. Next I got Blit…
w00t! Marathon coding session!
So GC is officially ready for its second internal release, right on schedule - even a few days early. Huzzah!
Tonight I worked on a bunch of stuff. I got the special systems working in Imperialism mode, so now that's completely checked off. Next I got Blit…
Well it's been a busy week but I finally found some time today to get back to GC. I've been working for almost 3 straight hours now (4-7, I posted this later :P) and I finally have the basic Imperialism gameplay nailed down and functional. W00t! Like I said in my last entry I had wanted to wait til…
Been a few days so I figured I'd pop up for a second to post a short entry before vanishing again.
First off I wanna thank Extrarius for all his feedback on my design idea. Ratings++ to you if you hadn't noticed (I don't think you jumped much but it's the thought that counts right? :P) I did finally…
First off I wanna thank Extrarius for all his feedback on my design idea. Ratings++ to you if you hadn't noticed (I don't think you jumped much but it's the thought that counts right? :P) I did finally…
Thursday, Feb 2
Okay so I tested out the scoring with special systems like I said I was going to yesterday. Man am I glad I did, uncovered two bugs that would have ruined play immediately for anyone testing. One bug added on points when planets exploded into systems that didn't exist (off the map), …
Okay so I tested out the scoring with special systems like I said I was going to yesterday. Man am I glad I did, uncovered two bugs that would have ruined play immediately for anyone testing. One bug added on points when planets exploded into systems that didn't exist (off the map), …
Wednesday, Feb 1
Okay so today I finished debugging and implementing the two new game modes Domination and Equilibrium. Both work awesome, although they aren't fully fully tested - like I didn't use any special systems in the testing of Equilibrium, so there may still be some scoring issues there. I…
Okay so today I finished debugging and implementing the two new game modes Domination and Equilibrium. Both work awesome, although they aren't fully fully tested - like I didn't use any special systems in the testing of Equilibrium, so there may still be some scoring issues there. I…
Tuesday, Jan 31
W00t, got the turn timer working to satisfction and have the code all in for two additional game modes: Domination mode has each player placing 15, 30, 45 or 60 planets on the board per game and then declaring a winner based on who has the most planets on the board at the end of the …
W00t, got the turn timer working to satisfction and have the code all in for two additional game modes: Domination mode has each player placing 15, 30, 45 or 60 planets on the board per game and then declaring a winner based on who has the most planets on the board at the end of the …
Monday, Jan 30
Tonight I spent time on GC fixing bugs, cleaning up code and adding in the game timer feature. Well, the bug fixing arose as a result of the code cleanup really. I wasn't liking the way I was accessing record fields from TorquDB so I wrapped it in a function to make it easier to read …
Tonight I spent time on GC fixing bugs, cleaning up code and adding in the game timer feature. Well, the bug fixing arose as a result of the code cleanup really. I wasn't liking the way I was accessing record fields from TorquDB so I wrapped it in a function to make it easier to read …
Sunday, Jan 29
Oooookay. So after working my butt off this weekend I figured it was time to take a few minutes and look over my current work domain to make sure everything is progressing as it should and that I won't be going insane by the time GDC rolls around.
Blade Edge Software
Task to complete b…
Oooookay. So after working my butt off this weekend I figured it was time to take a few minutes and look over my current work domain to make sure everything is progressing as it should and that I won't be going insane by the time GDC rolls around.
Blade Edge Software
Task to complete b…
Thursday, Jan 26
So I spent last night and today working on the particle effects for the game's explosions. There are two times during the game that something explodes. One is when a player places enough planets in a system to expand, in which case the planet blows up and seeds the 4 adjacent system…
So I spent last night and today working on the particle effects for the game's explosions. There are two times during the game that something explodes. One is when a player places enough planets in a system to expand, in which case the planet blows up and seeds the 4 adjacent system…
Monday, Jan 23
So I was determined tonight to get the game play working to at least the extent of being able to take turns placing peices on the board and do so properly. Since I had the maps all set to go once again I whipped up a testbed map in the editor and started working back on the game play …
So I was determined tonight to get the game play working to at least the extent of being able to take turns placing peices on the board and do so properly. Since I had the maps all set to go once again I whipped up a testbed map in the editor and started working back on the game play …
Okay so I finally got some time this weekend to return some attention to GC. GG release Alpha 3 of the engine at the end of last week so I downloaded that and updated my project files. My main task, however, was to fix what I wrote about in my last entry, which was having too few tile layers on the…
So I got back from my vacation on Saturday. It was a good time, but I wish last year when I told my parents I'd be okay with going at this time I had realized exactly what this time of year entails. The pre-GDC period of Dec-Mar is always hectic for me, mainly with IGF interviews but also just gene…
Thursday, Jan 5th
Quote:
Original Comment by Trapper Zoid on Jan 5th
I've always wanted to make my own simple 4X game, so I've been following the development of your game for a little while (and I'm impressed with the style you've chosen for the game!).
I'm intrigued by the next stage on your checklis…
Wednesday, Jan 4
So I picked up a new toy today at Best Buy, a Logitech wireless travel mouse. I learned last year at GDC (after forgetting to pack a mouse) just how much a touch pad really sucks. I mean touch pads are okay, but the more you have to use them, the less effective they become. So since…
So I picked up a new toy today at Best Buy, a Logitech wireless travel mouse. I learned last year at GDC (after forgetting to pack a mouse) just how much a touch pad really sucks. I mean touch pads are okay, but the more you have to use them, the less effective they become. So since…
So I got a letter in the mail today from the insurance company. It says it's from the Somerset office here in Jersey and yet it's dated Dec 15, 2005 in the letter and the post stamp is from Dec 16, 2005 in Kansas City. Okay. WTF!! It's the third of freakin January 2006!! The letter is from my claim…
Sunday, Jan 1
Happy New Year everyone. I have a feeling that 2006 is going to be my best year yet, so I'm looking forward to what it has to bring me. I see exciting things on the horizon for myself and I'm pumped.
So I reformatted my laptop to Sony spec last week. Seems to be running okay but I can t…
Happy New Year everyone. I have a feeling that 2006 is going to be my best year yet, so I'm looking forward to what it has to bring me. I see exciting things on the horizon for myself and I'm pumped.
So I reformatted my laptop to Sony spec last week. Seems to be running okay but I can t…
Whoof. Now that the holiday rush is over I can finally post up this entry I've been meaning to get to since last week. Hope you all had a merry Christmas and hope those of you celebrating Kwanzaa and Hanukkah are having a good time of it.
So I pretty much finished up on the editor last Tuesday. Stil…
So I pretty much finished up on the editor last Tuesday. Stil…
Sunday, Dec 18
Well I knocked off tasks 1-4 from my previous entry, which is the least I wanted to get done today. I figured getting the brushes to work properly would take some time, and it did. Task #1 took me less than 20 minutes, and tasks #3 & 4 took me about an hour, I'm still not that goo…
Well I knocked off tasks 1-4 from my previous entry, which is the least I wanted to get done today. I figured getting the brushes to work properly would take some time, and it did. Task #1 took me less than 20 minutes, and tasks #3 & 4 took me about an hour, I'm still not that goo…
Sunday, Dec 18
Well I knocked off tasks 1-4 from my previous entry, which is the least I wanted to get done today. I figured getting the brushes to work properly would take some time, and it did. Task #1 took me less than 20 minutes, and tasks #3 & 4 took me about an hour, I'm still not that goo…
Well I knocked off tasks 1-4 from my previous entry, which is the least I wanted to get done today. I figured getting the brushes to work properly would take some time, and it did. Task #1 took me less than 20 minutes, and tasks #3 & 4 took me about an hour, I'm still not that goo…
Sweet, a solid 5 hours of work and I've completed all the tasks I listed in my previous entry. The three bugs and the first three tasks took me only an hour to get through. I was right about the first bug - the code I was using to determine if the mouse had been clicked on the map was buggy. I was …
Friday, Dec 16th
I got some more work done on GC. In my last entry I had worked out the basics for placing tiles on the map from the palette. Today I reworked a lot of that since there were some aspects I hadn't considered in the original design. However in the end it came out alright. I can now sel…
I got some more work done on GC. In my last entry I had worked out the basics for placing tiles on the map from the palette. Today I reworked a lot of that since there were some aspects I hadn't considered in the original design. However in the end it came out alright. I can now sel…
So okay, I finally worked on some more GC tonight. I figured out the basics of adding tiles to a map, although I did get hung up after a while trying to work out all the logistics. Not only do I have to add tiles, but I need to be able to tell during the game what kind of tiles they are, which play…
Timbuktu Peak
Current Population: 719
Current Date: 7/2/34
Treasury: $421,985
Monthly Income: $3,172
Monthly Expenditures: $2,996
History
Timubuktu Peak is one of the highest towns in the Timbuktu region, located in the far south western corner. It was originally founded as a utilities city, its sole purp…
Current Population: 719
Current Date: 7/2/34
Treasury: $421,985
Monthly Income: $3,172
Monthly Expenditures: $2,996
History
Timubuktu Peak is one of the highest towns in the Timbuktu region, located in the far south western corner. It was originally founded as a utilities city, its sole purp…
I've decided to begin a series on my SimCity 4 exploits, looking at the development of each of my cities so far in the Timbuktu (formerly Maxisland) region. A while ago I had expressed my renewed interest in the game, and not to long after that I started having troubles :P Mainly it was some design…
Wednesday, Dec 7th
Ah well, nothing exciting to say really. I'm kind of in a slump right now with all that's going on. I have to kick my insurance company in the ass to get them moving on my claim, and I still have to figure out the best way to deal with the problem of my hard drive. It seems to be …
Ah well, nothing exciting to say really. I'm kind of in a slump right now with all that's going on. I have to kick my insurance company in the ass to get them moving on my claim, and I still have to figure out the best way to deal with the problem of my hard drive. It seems to be …
Monday, Dec 5th
Wow. Most unplanned night ever. I got home from work wanting to rip into some GC but boy did I get side tracked all to hell :P
First I reinstated my main laptop back to its spot on my desk since the hard dive seemed to want to cooperate again. After that I spent some time on the phone…
Wow. Most unplanned night ever. I got home from work wanting to rip into some GC but boy did I get side tracked all to hell :P
First I reinstated my main laptop back to its spot on my desk since the hard dive seemed to want to cooperate again. After that I spent some time on the phone…
Well, as I had hoped, letting my comp sit for a few hours has remedied the problem enough for me to log back in and back up all my data. Hallelujah. I'll start looking tomorrow at my options for getting a new hardrive in this sucker. Until then I'll just have to power off when I'm not using it. I d…
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