The Bag of Holding

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Bellevue, WA
A bipolar guy in a pressure-cooker industry
1,455 comments
44 followers
628 entries
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ApochPiQ
March 07, 2010
Epoch Release 9 is available!
Release 9 of the Epoch Language Project is now available. Read all about it.


Download it. Play with it. Stretch it. Test it. Make it do cool things. Then tell me about your adventures.


You want to look at this. If you don't, I'll visit you in your sleep and suffocate you with a large fish.
644 views
ApochPiQ
March 03, 2010
R9 Progress
The first version of CPU failover support is now present in the master source for Epoch Release 9. This feature allows a program to run GPGPU code directly on the main CPU if a suitable GPU is not present. The failover is completely transparent; the program need not do any special to benefit from t…
725 views
ApochPiQ
March 01, 2010
Parallel For Loops
One of the big promises of the Epoch language is the ability to automatically move code around to various bits of host hardware. For example, suppose I write an app that relies on certain GPGPU logic, such as image filtering. Then, someone runs the app on a machine that lacks capable GPU hardware. …
687 views
ApochPiQ
February 28, 2010
Ups, downs, and rage
I've been cranking away all weekend on getting a proper GPGPU demo put together; nothing fancy, just sums two large buffers of floating point numbers.

The first big hurdle was moving data up to the GPU efficiently; I'm not entirely happy with my current solution, as it involves a couple of extra cop…
527 views
ApochPiQ
February 16, 2010
More Epoch documentation
Out of a blend of curiosity and abject boredom, I decided to type up some more Epoch documentation, to see just how many features there are to discuss. I was pleasantly surprised at the results - there's more crammed into this thing than I remembered [grin]

The second introductory article on Epoch i…
603 views
ApochPiQ
February 15, 2010
A gentle intro to Epoch
I sliced out a chunk of time today to write up a new introduction to programming in the Epoch language. It doesn't cover much yet, but it should be enough to help figure out the rest of the good stuff via the examples.

Next time I'm bored (and the whim to write strikes me) I'll supplement that artic…
576 views
ApochPiQ
February 12, 2010
Epoch Release 8 now available
Release 8 of the Epoch programming language is now available.

The CUDA support is downright primitive at the moment, but I plan to take care of that in R9. As usual, any and all feedback is welcome!


Enjoy [smile]
487 views
ApochPiQ
February 08, 2010
Epoch Release 8
Release 8 of the Epoch language project is getting really close to ready to ship... finally!


I scraped together a couple of hours this evening and knocked out the remaining work for thread pooling support. The big caveat to using worker thread pools is that you can't pass messages to a pooled thread…
581 views
ApochPiQ
January 31, 2010
Some basic C++ template metaprogramming
As much as I hate the language, I have to admit that C++ has an impressive amount of power under the hood - even though accessing that power sometimes requires some insane contortions. In particular, I'm always interested in the tricks that people come up with for template metaprogramming. They are…
1,512 views
ApochPiQ
January 30, 2010
Updates, of various kinds
Well, it's obviously getting real close to the end of January, and Epoch Release 8 is still obviously not here.

I had really hoped not to slip the schedule on this one, but other commitments have come up, and I just haven't had the time I'd like to pour into it. I still do plan to finish it up as qu…
570 views
ApochPiQ
January 27, 2010
We Are All On Drugs
So... Mass Effect 2 is remarkably kick-ass. I have one complaint about the game: it's chewing into my Bayonetta time [crying]


Also, sleep is for the weak.




And now back to your regularly scheduled lack of content. (What? I'm busy! Got games to play, things to do! Get off my case.)
454 views
ApochPiQ
January 19, 2010
Mmm, goodies.
Last week my nice happy 22" monitor on my main workstation decided to die. That's left me with just two 17" 1280x1024 displays to use, and that just doesn't cut it for serious development anymore. (Two or three instances of Visual Studio, a half dozen Notepad windows, a couple of Skype discussions,…
643 views
ApochPiQ
January 17, 2010
Juicy crunchy tasty sweet
I've scraped together a couple of free hours and spent some time hacking on Epoch Release 8 this weekend. A couple of minor task-list items have been knocked out, and I've done some architectural improving in the parser to help boost compile times.

At the moment I'm working on Issue 9 which involves…
819 views
ApochPiQ
December 31, 2009
So long, 2009!
2009: In Before the Lock.



Now it's time to go get drunk! Woohoo!
608 views
ApochPiQ
December 28, 2009
The Hardcore Development Box
Recently, I've been doing some Unix-land hackery for various bits of fun and profit. Very long story short, I've strayed from OpenBSD (my first choice of Unixes) into the wilds of FreeBSD, because of some wireless driver compatibility issues. From there I've returned to Linux, which I left a long t…
645 views
ApochPiQ
December 21, 2009
Please. Kill. Me.
Let's just say that you should generally make decisions on how to clean up your memory before you're 300,000 lines deep into your project. Updating all of that code to use smart pointers is a bitch.


[Addendum] In a similar vein, if you spend the bulk of the day waiting on a JDK compile on your secon…
544 views
ApochPiQ
December 06, 2009
*Poke*
I just realized that I haven't posted here since July.


I kind of left on a bad note, I guess. The intervening months have been, for lack of a less loaded word, completely insane. I've been on and off my medication, in and out of carefully monitored family care, and into a few other situations I'd ra…
628 views
ApochPiQ
July 14, 2009
Yeah, I made it.
Yes, I'm still here [wink]

Thanks all for the kind words and support. Every little bit helps.
516 views
ApochPiQ
July 10, 2009
The Thing That Should Not Be
My clock reads 1:00 AM exactly. So does my cell phone, which I've obsessively checked every 30 seconds for as long as I've been awake.

At least, I think that's what I've been doing; my short term memory is so butchered I can barely remember what I'm trying to document here. Gaps in my recollections …
679 views
ApochPiQ
June 14, 2009
And now, the moment you haven't been waiting for
Epoch Release 7 is Now Available
The seventh major snapshot of the Epoch programming language is now available for download from our Google Code web site.

This release introduces infix operators, fixes a large number of issues, and adds some polishing here and there.

Please note that this release is s…
412 views
ApochPiQ
June 13, 2009
R7 and your imminent doom
If you've been desperately F5'ing my journal for the last few days, you'll have noticed that every evening or so I manage to scratch off yet another item or three from the Evil To-Do List.

If you've noticed that, chances are you've also noticed that the list is down to a single item - namely, updati…
420 views
ApochPiQ
June 09, 2009
My kingdom for feedback...
So, guess what I'm going to talk about today!

Are you bored of this stuff yet?



  • Integrate new features with the assembler and bytecode systems

  • Fix some bugs in nested response map support

  • Complete code review of all example programs to ensure they use the latest syntax and features

  • Type validation for st…
384 views
ApochPiQ
June 07, 2009
R7: Like falling into a black hole
Gather 'round, kiddies! It's time for our daily task list update! Yayy!

  • Integrate new features with the assembler and bytecode systems

  • Pop the parser stack correctly to improve error responses

  • Fix some bugs in nested response map support

  • Improve syntax for initializing nested structures

  • Improve syntax f…
417 views
ApochPiQ
June 06, 2009
R7 == Duke Nukem Forever?
Development on R7 today has been a mixed bag. At times it feels like I make one step forward and three steps back. The infix operator logic needed a complete rewrite, which has made it (and some peripherally related areas) much more robust - but at the cost of quite a bit of programming time. So I'…
499 views
ApochPiQ
June 04, 2009
Epoch's New Home
I've officially opened up the Google Code site for Epoch, at http://code.google.com/p/epoch-language/ (alternatively reachable at http://epoch-language.googlecode.com/ as well).

So far there's no content there, but as R7 nears completion I'll start setting up more stuff. The finished R7 code will be…
510 views
ApochPiQ
June 03, 2009
Light at the end of the R7 tunnel
More headway on Release 7 today. As you can see in the previous post, a lot of items are getting checked off. In fact, it's worth taking a look at the remaining items in a fresh list. So here it is:

  • Integrate new features with the assembler and bytecode systems

  • Pop the parser stack correctly to impro…
461 views
ApochPiQ
June 01, 2009
R7: May or may not be better than cheese
After working on tuning up the inter-thread message passing system, I kind of got onto an optimization kick, and started exploring other options for gaining better performance in the Epoch VM.

The biggest change is in the way lexical scopes are handled. Lexical scopes basically consist of two chunks…
525 views
ApochPiQ
May 31, 2009
R7 will forcibly remove your socks
So far the weekend has been pretty productive on the Epoch front; as I mentioned in the last entry I've been working on replacing the memory management in the message passing code, to avoid expensive locks during new/delete operations.

I've now more or less completed the new memory manager, which ta…
452 views
ApochPiQ
May 29, 2009
R7 Progress
I can officially cross off unary operators, parenthetical expressions, and the buffer datatype.

I decided to make buffer purely heap-allocated, and use a garbage collector to reclaim unused buffers, similar to how I plan to handle strings. Buffers are mainly useful for interacting with external APIs…
466 views
ApochPiQ
May 26, 2009
More R7 goodness
Had a good run this evening working on Epoch Release 7; the main bits I've added are as follows:

  • map() function for applying a unary function to a series (list) of elements

  • reduce() function for applying a binary function to a series (list) of elements, tracking the result

  • The new future() function, w…
439 views
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