Well, my development process is a classic iterative approach where I improve a certain part of the game for a few week until I go on to the next part.
January was the month of the "npc behaviour", I have implemented some improvements with which I'm quite happy about. So far, my dungeon dwellers are …
January was the month of the "npc behaviour", I have implemented some improvements with which I'm quite happy about. So far, my dungeon dwellers are …
I'm still playing around with the AI. This weekend I got an issue with pathfinding: How to let a hunter follow its prey without recalculating a navigation path frequently ?
Well, I think I got it. My assumption is, that the hunter is able to follow the prey step by step. With that assumption I can c…
Well, I think I got it. My assumption is, that the hunter is able to follow the prey step by step. With that assumption I can c…
This week I'm working at the AI system. So it seems to be the right moment to talk about the implementation of the AI system in dungeon fortress. I hope that it willserve as an little inspiration to other hobby game developers.
Well, I'm not an expert in AI and several things are quite new (in relat…
Well, I'm not an expert in AI and several things are quite new (in relat…
I want to say hello world to the gamedev community. I'm a german based hobby developer and in my first journal entry I want to introduce my game based on my game engine. But first a little screenshot to show off the current state of development.
The game engine, as a hobby project, is in development…
The game engine, as a hobby project, is in development…
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