Journal of dx elliot

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dx elliot
August 11, 2011
Defend Your Nuts
Yikes! It's been a while since I last updated this.

Well, I finished my second Flash game called Defend Your Nuts, which is a free-to-play Flash game sponsored by Armor Games. The project took six weeks of development and then one week of part-time bug-fixing and polish. I used a lot of audio f…
2,094 views
dx elliot
April 14, 2011
Five new levels
By popular demand, I added five new levels 26-30 for Pigs Can Fly that should be more of a challenge. This is the final level...

1,252 views
dx elliot
April 11, 2011
Pigs Can Fly
I finished my cursor game a while ago, and just released it on the Internet with an exclusive sponsor. Click here to play. I decided to give it a cute theme where you have to get the pig to the potion, so he can grow wings and fly away in 25 levels. It was released Friday night, and in as little…
1,306 views
dx elliot
December 03, 2010
Joints
This is the eighth level that I have finished. I've added some support for joints (b2RevoluteJoint, b2DistanceJoint) and it has opened up so many possibilities. I attached many circles together using b2RevoluteJoints to make this long chain that must be held by both ends. A third cursor is neede…
1,041 views
dx elliot
November 28, 2010
Simplify!
I did not like the buttons that open gates from the previous entry.. it seemed like a cheap and easy way out. I replaced it with boxes that must be dragged around. This simplifies the game because it is clear that all orange boxes can be moved and all blue boxes are static.

Additionally, there is …
1,045 views
dx elliot
November 26, 2010
Co-op Cursors
I'm trying to make an original game with FlashDevelop. The goal is simple - to get the box or circle to its destination. But the goal cannot be accomplished with one cursor alone - the level is rewound while the previous cursor(s) have their actions replayed in the scene. For example, one curso…
987 views
dx elliot
October 21, 2010
Box2D in Flash
I finished the development of Xmas sliders a couple weeks ago and submitted it to to the Apple store. It is awaiting a review.

My experience submitting a game for the iPhone/iPad is a bit sour, though the development was fairly easy. I have heard that the process to submit a finished app has impro…
1,620 views
dx elliot
September 20, 2010
More progress
I did some more progress on the game. The house goes back to the main menu, the 123 toggles the digits, and the egg "scrambles" the puzzle (lol). I only have time to work on this game bit by bit, but I can say that I am having fun with it. :)

921 views
dx elliot
September 11, 2010
Framework on Mac Mini
My Mac Mini and first generation iPod Touch I bought for game development more than a year ago had been sitting around idle until now. I needed to upgrade to Snow Leopard so that I could register as an individual developer and download the SDK. Then I found out that first generation iPod Touch de…
886 views
dx elliot
August 29, 2010
More pictures
Here are three more pictures I did. I only have one left to make a total of eight. What do you all think I should do? Hanukkah? I have already done Kwanzaa and a winter scene with a church.

(If you didn't read the previous post, these are for a jigsaw puzzle game)










894 views
dx elliot
August 24, 2010
iPhone, iPad, iPod Touch
This year I want to make some games for the Apple marketplace. I have decided that Christmas games will be fun to make. To any sane developer this would seem like a really bad idea because Christmas games only sell one time of the year, but at the same time it motivates me with a deadline set in …
824 views
dx elliot
August 21, 2010
Hi all!
Hello everyone! I decided to become a GDNet Plus member to maintain a journal of my side projects. A little background about me, my name is Elliot and I have been a member of this site for about six years. In a nutshell I graduated from college and have been working as a full time graphics progr…
925 views
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