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etodd makes games

4: Adsense

Screenshot Saturday 184

This week was a lot of level design. I’m working on a group of “fractured” but interconnected worlds that the player has to progress through.
Here’s a screenshot:
http://i.imgur.com/FJnrfthl.jpg
Here’s the thread where I got that rock texture. It’s a gold mine with a bunch of totally free diffuse, specular, normal, and even displacement maps....

Screenshot Saturday 183

I hit a milestone today.
Three of the four levels so far in Lemma (Rain, Dawn, and Forest) have undergone at least one massive redesign in their short lifetimes. This week I finally gave the same treatment to the fourth level, Monolith. It is aptly named. Let me try to convey just how monolithic this level is now.
http://giant.gfycat.com/MaleSmartIbi...

Screenshot Saturday 182

What’s that you say? You didn’t even notice the absence of Screenshot Saturday last week? How convenient. Let’s pretend it never happened. Or rather, pretend that it did. Whatever.

MGDS was a huge success! There was almost always a line to play the game, and I got a ton of useful feedback. Here are some pictures:

http://i.imgur.com/SVJC5J7l.jpg

http...

New trailer!


Gearing up for Midwest Game Developers Summit this weekend. Tune in next week for my first expo post-mortem.
In the mean time, the old trailer was looking woefully outdated, so here's a brand new one!



Screenshot Saturday 177

Our animator Antonio has been hard at work on new animations. Check it out!
https://i0.wp.com/giant.gfycat.com/CaringAcceptableChinesecrocodilelizard.gif

Guys, the level editor is really close to being done. Here’s some cool features:
You can link entities together. For example, you can have a door open when the player enters a trigger volume....

Screenshot Saturday 174

First, a couple project updates. I pre-ordered an Oculus DK2! Come August, Lemma will have Oculus VR support. Huzzah!
I also got a sign for our booth at the Midwest Game Developer summit . Got it from eSigns , whom I highly recommend! Insanely cheap, fast, and high quality.
http://i.imgur.com/P9Ly4g7l.jpg
I am currently scrambling madly to com...

Screenshot Saturday 173

Last week was a huge update , so this week is a bit smaller.
First, we’re hard at work on the animations. Here are some early WIP animations:
http://giant.gfycat.com/SilentAgedCentipede.gif

There are also a ton of new player sounds to accompany those animations, but those aren’t very screenshotable. http://public.gamedev5.net//public/style_emotic...

Screenshot Saturday 172

Big update this week!
First, I updated the logo. I rotated the cubes 45 degrees to try and convey a better sense of speed and movement. What do you think?
https://i0.wp.com/i.imgur.com/aP7jtXol.png

Next, I added support for 4K screenshots. Now I can hit Alt-S and my renderer resizes all of its buffers to 4096×2304 (biggest 16:9 resolution support...

The Poor Man's Dialogue Tree

As some of you may know, Lemma has an interactive dialogue system that lets you exchange text messages with an AI character.
http://i.imgur.com/UFvskIpl.png

I implemented every conversation manually in code (well, scripts ) until this week, when I got fed up and decided to automate the process!
Like the last article in this series , my system has all...

Screenshot Saturday 170

Hello and welcome to another week of Lemma development progress updates!

This time I did a lot more work on the player character. I spent a ton of time in GIMP working on the texture map. I didn’t skimp on memory space, it’s a full 4096×4096. The GIMP file is over 150MB.

I also split the model into three distinct materials: a shiny one for the chest...