Leadwerks Developer Blog

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76 entries
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Josh Klint
January 18, 2011
Two Thumbnails Up
One important idea in programming is to construct algorithms in a way that they aren't dependent on constraining factors. This is way more important than actual code execution speed, because it can make a difference in performance that is several orders of magnitude.

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664 views
Josh Klint
January 18, 2011
Two Thumbnails Up
One important idea in programming is to construct algorithms in a way that they aren't dependent on constraining factors. This is way more important than actual code execution speed, because it can make a difference in performance that is several orders of magnitude.

Source
673 views
Josh Klint
January 17, 2011
We Are Living in a Material World
Here's what I have had in mind for a long time for the material editor. I've explained this in the past, but images are always better.

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608 views
Josh Klint
January 17, 2011
We Are Living in a Material World
Here's what I have had in mind for a long time for the material editor. I've explained this in the past, but images are always better.

Source
639 views
Josh Klint
January 17, 2011
What's Up, Dock?
I got the docking elements working. The asset browser is the only element that presently can be docked. The texture, material, and model editors can have any number of instances, and they don't normally get left open, so they won't be dockable elements.

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725 views
Josh Klint
January 17, 2011
What's Up, Dock?
I got the docking elements working. The asset browser is the only element that presently can be docked. The texture, material, and model editors can have any number of instances, and they don't normally get left open, so they won't be dockable elements.

Source
694 views
Josh Klint
January 16, 2011
And now for something completely different
I've been playing with 3D World Studio, Valve Hammer Editor, and Unreal Editor. I feel more comfortable with a layout like that shown below. It feels more practical. You would drag the file thumbnails onto whatever you want to apply them to, or drag a model into the scene.

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539 views
Josh Klint
January 16, 2011
And now for something completely different
I've been playing with 3D World Studio, Valve Hammer Editor, and Unreal Editor. I feel more comfortable with a layout like that shown below. It feels more practical. You would drag the file thumbnails onto whatever you want to apply them to, or drag a model into the scene.

Source
591 views
Josh Klint
January 10, 2011
An Interesting Conundrum
You have probably figured out by now that the Leadwerks Engine 3 editor supports dynamic reloading of all assets. If not, then let me just say that it dynamically reloads models, textures, sounds, materials, shaders, and any other media files any time the user overwrites the source asset file. Th…
553 views
Josh Klint
January 10, 2011
An Interesting Conundrum
You have probably figured out by now that the Leadwerks Engine 3 editor supports dynamic reloading of all assets. If not, then let me just say that it dynamically reloads models, textures, sounds, materials, shaders, and any other media files any time the user overwrites the source asset file. Th…
577 views
Josh Klint
January 09, 2011
Amnesia: An Independent Triumph
According to Friction Games' Blog their ongoing sales of Amnesia: The Dark Descent have been stronger than their initial sales suggested. They've now sold 200,000 copies, twice as many as their high-end estimates before the game was released.

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683 views
Josh Klint
January 09, 2011
Forum or Against 'em
It's 1:30 A.M. in California, and I just got the contract signed and sent off to the skin designer. We're going to have default IPB for a few more weeks around here. The guy I hired has a lot of previous experience working with IPB, so he should be able to come up with something nice. We're goin…
731 views
Josh Klint
January 08, 2011
Art Pipeline Nearly Done
The asset tree in the Leadwerks Engine 3 editor has a preview window so you can preview all your assets. The preview window lets you pan, rotate, and zoom models, materials, and textures. There's no lighting right now, so the preview looks pretty flat. The final version will have directional lig…
899 views
Josh Klint
January 04, 2011
OSX Stuff
Here's an excerpt from my correspondence with my OSX (and maybe iOS) developer. I think it's interesting that I am now doing a large part of my "coding" in MS Office. It's a little different because I am defining behavior for a system I myself do not know all specifics of, but that's his job. Ju…
756 views
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