Building the Sphere, one vertex at a time.

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This journal may contain languages not suitable for minors and some occasional swearing.
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135 entries
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VisualLR
January 11, 2006
sgeMobile
So I've kept working on my mobile gaming library which I dubbed sgeMobile, it's looking good, currently it has double buffering, it loads any type of image file supported by CreateBitmap and last night I put in animated sprites.

I'd take a screenshot of it, but it wouldn't be as interesting, I'll ta…
260 views
VisualLR
January 09, 2006
xRC, my new toy
So here's something new... a little while ago some bad shit happened that have put me in the place where I am today, long story short, I currently don't have a TV, except for the TV tuner card in this computer. Unfortunately, it's a pretty old TV tuner, so it does not have a remote...

Let's take th…
345 views
VisualLR
January 06, 2006
Santa hat status: DISABLED
Well, the time has passed and I have removed the Santa hat from my avatar.

I've kept treading on the mobile 3D game library I dubbed sgeMobile. It's coming along nicely, I'm using Intel's optimized GPP (here) which seem to be pretty fast (it has some optimized arithmetic, geometry, trigonometry pri…
268 views
VisualLR
January 05, 2006
Mobile 3D gaming
Reminds me of the old DOS days, programming on Mode 0x13 or Mode X... writing software rasterizers...

282 views
VisualLR
January 03, 2006
EasyShots 2.0
I'm happy to announce the release of EasyShots 2.0!

EasyShots is quite improved over 1.0, for starters I believe it has a more professional look.

Here's a list of the new features:

* Improved User Interface
* Menu options & keyboard shortcuts for all functions
* System tray icon can show balloon no…
306 views
VisualLR
January 02, 2006
Back in black
It was recently pointed out to me that there was a black theme available for a few weeks now... I wish I had noticed before I complained about it, but the good thing is that I'm now using it. My eyes will no longer attempt suicide when I look at this site at 3 in the morning =)

I just finished EasyS…
245 views
VisualLR
December 30, 2005
Closage
Wow, I just noticed there's some sort of closure thing going on... is it a strike? is there a gdnet developer journal writer union I was not invited to join?

I'd close mine, but quite frankly, with all the good ones closing, it can only increase the popularity of mine, I guess I'll have to start pro…
367 views
VisualLR
December 19, 2005
x-mas wish list
Ok, so I decided to share with you and at the same time immortalize my list for Santa for this year so that one day I can look back and say "why the hell did I want that?".. but here goes:

1. Dell Inspiron 9300 laptop (with the good video card)
2. Dell Axim x51v (with the good video card)

hmmm, when …
335 views
VisualLR
December 19, 2005
Hello World!


So, it turns out that VS.Net 2005 has a pretty good pocket pc development environment. Of course it uses VS.Net Compact Framework 2.0, so Im not sure just how backwards compatible it is.

Because of this I also installed embedded visual C++ 4.0, where I also made a hello world app, but I'll spare you…
241 views
VisualLR
December 18, 2005
Foray into 2D gaming
I've started playing around with making a 2D game, I already wrote a design and I'm about to begin prototyping it. My plan is to make the game for PocketPC and sell it online.

Oh yea, and Im about to install all the pocketpc dev tools, so it should take me a few hours to become familiar with how it…
246 views
VisualLR
December 10, 2005
Dell Axim PocketPC
Anyone know where I can buy a Dell Axim PocketPC in Vancouver, BC ?

Is there a store similar to Best Buy, or Fry's in or nearby Vancouver?

(real store, not online)

269 views
VisualLR
December 09, 2005
EasyShots
So, EasyShots has been getting quite a few downloads. I'm curious to know if you've tried it, what you think of it, have you found it useful? is there anything you'd add to make it better?

Personally, I'm using it quite a bit, I'm constantly sending screenshots to my friends of the work I'm doing, a…
251 views
VisualLR
December 07, 2005
C# DirectInput
Anyone know how to enumerate a joystick's buttons using DirectInput in C#?

I can't seem to find a way...

Thanks.
285 views
VisualLR
December 06, 2005
Damn I hate bureacracy.
It sucks, SUCKS... It seems intent on ruining my life... GRRR.
265 views
VisualLR
December 03, 2005
Introducing EasyShots!
So here's my latest and greatest!

I wrote this program because I was tired that every time I wanted to show a friend or a coworker a screenshot of something I made, some weird bug, or something I was working on I had to hit PrintScreen or Alt+PrintScreen (for a specific window), fire up Photoshop, …
339 views
VisualLR
December 01, 2005
The universe tends to unfold as it should...
I don't remember where that quote comes from (some movie), but it stuck in my mind and for some reason my subconscious is always reminding it to me, especially when things aren't going all that great. Things do seem to be slowly turning around and getting a bit better, we'll see how everything 'unf…
615 views
VisualLR
November 25, 2005
Cloak shader
So, I offered I would write a little about the cloak shader I implemented, so here it is.

The vertex shader is really straightforward


struct a2v
{
float4 position: POSITION;
float3 normal: NORMAL;
float2 texcoord0: TEXCOORD0;
};

struct v2f
{
float4 position : POSITION0;
float3 normal…
352 views
VisualLR
November 24, 2005
New shader, new architecture
Ok, so I mentioned a couple posts back that I had worked on some shaders, truth is, I only finished one of them, the other one is in progress, but it was put on hold.

After much struggling with my current rendering architecture, I decided it was time to bite the bullet and refactor it. The new archi…
309 views
VisualLR
November 23, 2005
Ow! My eyes!
So, the new gamedev site is up, and I like it. However, now my images no longer blend nicely with the background as they used to... oh well.

Not much today, last week I wrote another small program in C# that I also plan on releasing as trialware. It may even be handy for some people here, I'll make …
260 views
VisualLR
November 22, 2005
Shaders!
So, I decided that I would write a few new shaders for my engine just to make it look a bit more impressive, so far it's going good, yesterday I added a cool transparent glass type shader, it kind of looks like a bubble to me, I just need a better cube map that matches my sky and it'll look a lot c…
245 views
VisualLR
November 03, 2005
Getting back on track...
Ok, so I mentioned that my 3D woes deserved a post of their own, so here it is. SGE uses a deferred rendering architecture. For those unfamiliar with the term, what this means is that I put everything that is to be rendered in a list, once the list is generated, I iterate through the list and rende…
263 views
VisualLR
November 02, 2005
Trialware development
So, as I mentioned in my previous post, I have launched my very first serious trialware application, Explore++. This project was my first ever in C#, before doing it I had only glanced at what C# code looked like.

Now, I'm not the kind of guy that gets into what language is better, C++ or Java, Java…
420 views
VisualLR
November 01, 2005
Explore++
So, I've been real quiet lately, but it's only because I've been keeping real busy. Although not directly a game development project, it's something that anyone can use.

The project is called Explore++ and what it does is allow you to have 1 file exploring app open where you can transfer files using…
267 views
VisualLR
September 18, 2005
Hiatus
So, I've been a bit away from posting on my journal lately, it's not because I haven't wanted to, but I actually took a brief break from working on my engine and I've been extremely busy working on a small program I plan to release as shareware and hopefully get a trickle of income from it now and …
289 views
VisualLR
September 06, 2005
No luck
So, still no luck fixing the strange flickery stuff problem.. I have no idea what it is. Not that I have been working much on it, I've been keeping myself busy with a different project, hopefully one that will provide some financial gains...

Anyway, just thought I'd do a quick post... cya.
259 views
VisualLR
September 02, 2005
Shameless bump
Ok, so my previous post was threatened by lightning, so I'll just repost it again here in hopes that it'll attract some attention. I've tried everything I can think of and haven't been able to figure this one out...

--

So, I'm getting a strange problem in my engine, at first I thought it was my code …
261 views
VisualLR
September 01, 2005
I need help.
So, I'm getting a strange problem in my engine, at first I thought it was my code (and it could still be, but Im not sure). I have some text that was being displayed on the screen, FPS, position, etc. When using the debug drivers everything works great, but when I use the release drivers, even if I…
280 views
VisualLR
August 30, 2005
GPU Particle System
A friend of mine suggested that to give my engine a "wow" factor, I should throw in a particle system, and I agree it would make a world of difference. So I'm researching particle systems that run on the GPU.

I'm wondering if anyone out there has done this type of particle system and I'd love to hea…
321 views
VisualLR
August 29, 2005
All done
So, I think the tech interview went really well, I sent them some code samples and now I can only hope they like what they see. Getting this job would be quite life altering for me (in a good way) and I can't wait to hear that they will hire me.

Anyway, I leave you with a screenshot for your viewing…
251 views
VisualLR
August 29, 2005
Jittery
I just had a phone interview with the development director of a company I want to work at... I think I did OK, but sometimes I feel like I talk too damn much and that only hurts more than it helps. It doesn't help that I get nervous when I do stuff like this...

Now I got a tech interview coming up i…
299 views
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