D Bits

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Seoul, South Korea
Game development with the D Programming Language.
46 comments
1 followers
32 entries
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Aldacron
May 18, 2011
To Wrap or Not To Wrap
One issue I briefly considered with Dolce is whether or not I should wrap Allegro in a nice, D-style API. I played around with it a little bit, wrapping an audio stream, first as a class and then as a struct. For those of you unfamiliar with D, yes, there is a difference.

Structs in D are, by defau…
1,038 views
Aldacron
May 17, 2011
Got the Bug Again
The last time I made a complete game was too long ago to think about. Over the years, I've lurked at GDNet semi-religiously. I've false-started more projects than I can count. Games, game libraries, game engines, all using several languages. Java, C, C++, D. What have I got to show for it? A hard d…
2,032 views
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