I've been experimenting a little bit with Real-Time Local Reflections (RLR) (or Screen Space Reflections).
With this technique you ray trace in screen space to approximate local reflections.
As you can see my current implementation is far from perfect. And slow as hell on my laptop wit…
With this technique you ray trace in screen space to approximate local reflections.
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As you can see my current implementation is far from perfect. And slow as hell on my laptop wit…
I think we are all on this website because we are in a constant urge for knowledge.
And then it is possible that in our journey we encounter this:
This happens if you use PIX on an application that uses the D3DPERF_SetOptions(1) function to disable profiling/analysis tools.
An easy way to circumvent …
And then it is possible that in our journey we encounter this:
This happens if you use PIX on an application that uses the D3DPERF_SetOptions(1) function to disable profiling/analysis tools.
An easy way to circumvent …
[size="3"][font="Calibri"]When I was playing Portal 2 I was intrigued by the light window containers in the game.
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