Litheon's Journal

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Belgium
3 comments
1 followers
3 entries
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Litheon
January 29, 2012
Real-Time Local Reflections
I've been experimenting a little bit with Real-Time Local Reflections (RLR) (or Screen Space Reflections).
With this technique you ray trace in screen space to approximate local reflections.




[media][/media]



As you can see my current implementation is far from perfect. And slow as hell on my laptop wit…
35,170 views
Litheon
November 09, 2011
PIX: How to circumvent D3DPERF_SetOptions
I think we are all on this website because we are in a constant urge for knowledge.
And then it is possible that in our journey we encounter this:



This happens if you use PIX on an application that uses the D3DPERF_SetOptions(1) function to disable profiling/analysis tools.

An easy way to circumvent …
8,278 views
Litheon
November 08, 2011
Glass Window Container
[size="3"][font="Calibri"]When I was playing Portal 2 I was intrigued by the light window containers in the game.

[/font]


[…
2,117 views
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