Animated Skinned Meshes

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Pennsylvania
Anything to do with theory and coding of animated skinned meshes
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3 entries
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Buckeye
March 02, 2014
An Animation Controller - Part 2 - Setting up for animation blending
Notice: Rather than continuing this particular part of my blog, I buckled down and wrote an article on a blending-capable animation controller. No sense in putting more here.

Continuing with exploration for the development of an animation controller for a skinned mesh, I've added a "track" to the co…
1,242 views
Buckeye
February 28, 2014
An Animation Controller
I published an article on animated skinned meshes earlier this week, and got a comment that more information about an animation controller and blending animations would be nice. I put together a quick animation controller yesterday, data being based on the DirectX x-file AnimationSet format. I only…
2,049 views
Buckeye
February 28, 2014
Computer Animation - from 1 bit to 64
From the time I started building and programming computers ... [this space intentionally left blank] years ago, I've always been interested in computer animation.

My first computer was a prototype board, wire-wrapped, scratch-built using an Fairchild F8 (8-bit) processor. I added [hang onto your hat…
3,436 views
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