Notice: Rather than continuing this particular part of my blog, I buckled down and wrote an article on a blending-capable animation controller. No sense in putting more here.
Continuing with exploration for the development of an animation controller for a skinned mesh, I've added a "track" to the co…
Continuing with exploration for the development of an animation controller for a skinned mesh, I've added a "track" to the co…
I published an article on animated skinned meshes earlier this week, and got a comment that more information about an animation controller and blending animations would be nice. I put together a quick animation controller yesterday, data being based on the DirectX x-file AnimationSet format. I only…
From the time I started building and programming computers ... [this space intentionally left blank] years ago, I've always been interested in computer animation.
My first computer was a prototype board, wire-wrapped, scratch-built using an Fairchild F8 (8-bit) processor. I added [hang onto your hat…
My first computer was a prototype board, wire-wrapped, scratch-built using an Fairchild F8 (8-bit) processor. I added [hang onto your hat…
Advertisement
Popular Blogs
Advertisement