Warning, do not fail to save your work when you stop and take a break for an extended period of time. I built a base class for my hash tables, because I will have 3. I didn't want to write the same code 3 times with just different naming syntax. But aside of all the cool things I thought I was g…
Today, the texture manager got its face lift and moved into a hash table design. I like it better, its much cleaner. I pretty much copied the tutor on this site, except I didnt want to make each entry a linked list. I did use the recommended values of 383 for a prime and a multiplier of 5. I on…
I played with the object base class, and moved Update and Render into it. Also made them virtual so I can do other custom things to them later, based on their class but you know. Anyways I also got the Plane class to update and render, cleans up nice too. Everything is acting like I expect it to…
::begin-rant::
Okay, I am a pretty understand guy, but this has really got me. I still work as a temp at the place I do TS for. My temp agency had about 4-5 people there when I started. Checkes would come every Friday, which is good for me because I can't hold money very long. Either way, now th…
Okay, I am a pretty understand guy, but this has really got me. I still work as a temp at the place I do TS for. My temp agency had about 4-5 people there when I started. Checkes would come every Friday, which is good for me because I can't hold money very long. Either way, now th…
I have killed the monster. My nasty array of structs, which had classes and data. Oh ick, but it worked. I commented out any lines that used it, then I removed the removed the declaration of it all together. It works, its cleaner. The exe is 4 Kb smaller! Oh wow, I even uploaded it! Time has …
Yeah, cool! I decided to try to write a 4x3 matrix class from memory alone. I have been using the D3DXMATRIX class in all of my code, and a little while I ago I pulled out a single class to do some work on it. Anyways I needed to include D3D stuff to work on something that only used (I think) th…
I had an extra LPDIRECT3DTEXTURE9* in one of my classes. It now cleans up properly on exit, and I will be ready to start moving over to the new classes. Now I just need to get some linked lists into the objects, and setup the iteration method updating and rendering everything.
I think I will end u…
I think I will end u…
The new class has been added to some more, I now have the all important Update() and Render() functions on my ObjectSphere class. Aswell as fixing the code so it would work, thats always good too. I didn't upload the new source becuase I'm too lazy tonight, and I'd rather post it after I make the …
I wasted time last night on trying to figure out what I'm going to do with my collision classes. So I poped open Visio and decided to first lay out my current class structure in ObjectManager. All I did was place the classes that derive from others, and classes that had other classes as members. …
My friend hooked me up. I got a gmail account (well, two actually) invitation all set up. I guess its not too exciting, seen as how google has a beta for just about everything web right now. Anyways, hatekick@gmail.com is my account. I thought it might be worth mentioning seen as how people are…
Well I did a nice job of getting the sphere to plane tests setup, all thats left is to solve for the time of collision. I had a good running start, but don't you know once you get chatting it's hard to get back into the groove.
I still have not gotten to test any of it yet, since it is designed for…
I still have not gotten to test any of it yet, since it is designed for…
So I am working on my first 3D application. More like a learning experience right now, but thats where it needs to start. You can download the current version here on my GameDev.Net webspace. I will make a space in there for the all required "news" section, where I might highlight changes that w…
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