Some Cool Updates:
Time to show off a very initial stage tech demo for my "Custom Super Uber 1337 2D Game Engine" :) . I've successfully ported the engine to iOS, Android and HTML5 {download links below}. Everything appears to be working perfectly on all platforms, even the sound and filing system. …
Time to show off a very initial stage tech demo for my "Custom Super Uber 1337 2D Game Engine" :) . I've successfully ported the engine to iOS, Android and HTML5 {download links below}. Everything appears to be working perfectly on all platforms, even the sound and filing system. …
Saturday update:
So I've successfully compiled OpenAL-soft, ogg/vorbis decoder and libpng on Android platform. That makes it very cross platform-ish. You can now use the same C++/OpenGL/OpenAL code for iOS, Android, Blackberry, PC, Mac, WebGL etc.
Basic idea is to write custom callbacks for ogg/vor…
So I've successfully compiled OpenAL-soft, ogg/vorbis decoder and libpng on Android platform. That makes it very cross platform-ish. You can now use the same C++/OpenGL/OpenAL code for iOS, Android, Blackberry, PC, Mac, WebGL etc.
Basic idea is to write custom callbacks for ogg/vor…
[color=rgb(51,51,51)][font='Trebuchet MS']Hey guys, So my super custom 2D game engine is taking shape nicely. Reasons for making a custom engine are:[/font][/color]
Learning stuff {Well this is a HUGE reason}
No good 2D C++ game engines out there, well at least I don't like any of them. Cocos2D-x has…
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